REVIEWS COURTESY OF ZXSR

Frenzy
by Adrian Sherwin
Spectrum Games Ltd
1983
Crash Issue 1, Feb 1984   page(s) 50

Producer: Ocean, 16K
£5.90

The name was changed from 'Frenzy' to avoid confusion with Quicksilva's game of the same name. As usual the walls are electrified. But the graphics are much better than anyone else's version, bigger and better animated. Only the robots' heads are vulnerable, and their floating leader is invulnerable. You can only escape him by jumping into another sector. The game speeds up as you clear sectors, and more robot patrols appear. Move and fire in eight directions. Joystick: Kempston. Good value.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 52

Producer: Ocean, 16K
£5.90

The name was changed from 'Frenzy' to avoid confusion with Quicksilva's game of the same name. As usual the walls are electrified. But the graphics are much better than anyone else's version, bigger and better animated. Only the robots' heads are vulnerable, and their floating leader is invulnerable. You can only escape him by jumping into another sector. The game speeds up as you clear sectors, and more robot patrols appear. Move and fire in eight directions. Joystick: Kempston. Good value.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 69

Producer: Ocean, 16K
£5.90

The name was changed from 'Frenzy' to avoid confusion with Quicksilva's game of the same name. As usual the walls are electrified. But the graphics are much better than anyone else's version, bigger and better animated. Only the robots' heads are vulnerable, and their floating leader is invulnerable. You can only escape him by jumping into another sector. The game speeds up as you clear sectors, and more robot patrols appear. Move and fire in eight directions. Joystick: Kempston. Good value.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB