REVIEWS COURTESY OF ZXSR

Run for Gold
by Tim Miller
Hill MacGibbon
1985
Crash Issue 13, Feb 1985   page(s) 10

Producer: Hill MacGibbon
Memory Required: 48K
Retail Price: £9.95
Language: Machine code
Author: Five Ways Software

Described as the ultimate challenge for middle distance runners, a chance to win the Olympic Gold against the world's top athletes in the 400m, 800m and 1500m, this Hill MacGibbon sports simulation is decidedly unusual because it resembles none of the other similar 'Track and Field' type games. The main reason for this is that the display takes a 3D perspective view as you might see in a Road Racer game, that is at ground level, just behind the runners.

The screen shows the red running track marked by the white lines, the green of the surrounding grass and beyond that, the crowded stadium which scrolls along as the runners round the bends at either end. A race starts with the runners taking part at their marks. Once off and going, the action is followed rather as though the player was looking through a camera tracking along immediately behind the runners. You control one runner, the computer controls the others. The similarity to a road racer is heightened in the instructions, which tell you how to 'steer' your runner. On level 1 of play, the runner will always stay centrally in his lane, and you can change lanes by steering him. On level 2 of play you will have to steer him constantly as he will not automatically stay in the lane. A further complication is introduced in as much as the other runners will not try and collide, but as they change lanes for advantage a collision is possible, in which case you may fall over, or be awarded a foul.

There is an element of strategy since a pacemaker may well be in the race, and he should be well watched. Throughout the race the two columns on the right record your runner's pace in metres per second and his energy revel. You will be disqualified for making 2 false starts in the same race, steering off the track, moving out of your lane in the 400m or moving out of your lane before the 700m mark in the 800m.

COMMENTS

Control keys: O/N increase/decrease pace, I/P left/right, Q to start
Joystick: Sinclair 2, Kempston
Keyboard play: quite responsive
Use of colour: sensible, with few attribute problems
Graphics: excellent, with very effective 3D
Sound: not much, just beeps for footsteps
Skill levels: 2
Lives: N/A
Screens: scrolling


Software houses don't seem to want to let us forget the 84 Olympics yet. Here's another athletics type prog. But wait, it's totally different in style to anything else yet seen. It's a 3D running game, with some impressive, almost life-like runners. There are only three events to attempt, all running, but don't let this make you think that there's not much to the game. You must qualify for better competitions, pace your runner and keep him in his lane. I found the steering quite difficult, but there is an option to eliminate this up to a point. Run for Gold is a good simulation, but it could have been a little more addictive (perhaps it would have felt better in the summery?


After such a large rush of athletic games and at such a late date, I'm surprised to see another sports game. Late or not this game does qualify as having some of the best animation and large graphics around. Believe me, it's exceptionally detailed in its animation. Not only is there animation, but the animation is in 3D perspective - the first to be done in the sports scene. Of course in comes Catch 22, because the animation is so good and realistic just a few items have been sacrificed, or should l say only one thing has been given. Yes, it's running - there are no other events in this game, just plain old running. This is a pity because with animation like this and a few different events, it would be unbeatable. Another niggle I might add is that because the graphics characters are so large and well animated they move quite slowly. It's a shame that Hill MacGibbon could not have added a few more features to this game which, together with the great graphics would sell the game. Unfortunately, as it stands, and at such a high price, it will not see the light of day for many sports games players.


This definitely has to be the most realistic looking running game ever for the Spectrum, and probably for any computer yet. The graphics are huge, beautifully animated, and the background 'effect works very well. The pace at which they move is rather slow however, and gives the impression of watching a slowed down action replay. Unlike all the other 'Track and Field' type games, Run for Gold does not require the ultimate destruction of either keyboard or joystick, and is much more a game of judgement and skill. It is rather steeply priced, though, which may not appeal to many who would otherwise love it.

Use of Computer78%
Graphics81%
Playability70%
Getting Started85%
Addictive Qualities55%
Value For Money55%
Overall71%
Summary: General Rating: An excellent simulation, limited in scope and a bit pricey.

Transcript by Chris Bourne

Sinclair User Issue 43, Oct 1985   page(s) 32

Publisher: Five Ways Software
Price: £7.95
Memory: 48K
Joystick: Sinclair, Kempston

Superb, life like, graphics have been used in Run for Gold, the latest offering for armchair athletes.

You must compete in the 400 meters, 800 meters and the 1500 meters. Qualify first in the local races before entering the main events which lead to the Olympics and gold medals.

Although you can control the speed of your athlete as you guide him through the bends and straights, you will do better if the computer does the steering for you. In both the 400 and 800 meters you start off on a bend, and your wobbly-legged hero has no intention of staying on the track unless you let the computer play too.

Other athletes are a problem - they all look like your boy, and when they all stand together waiting for the starting orders, panic grips you.

Which one is mine? Legs rise and fall, calf muscles ripple and the race is on. Using the joystick, speed is produced by pushing full forward - but wait, he does not seem to be moving any faster.

The answer lies at the side of the screen in two box scales - one for energy level, the other for speed. It is only from those boxes that you have visual evidence that his energy and speed are indeed increasing or decreasing.

Even when the scales tell you that he has run out of both resources he still glides along the track! What a shame after producing such truly gold medal standard graphics.

If you want the finger aching action found in Daley Thompson's Decathlon you will not find it here.


REVIEW BY: Colette McDermott

Overall3/5
Transcript by Chris Bourne

Your Computer Issue 1, Jan 1985   page(s) 55

48K Spectrum
Hill MacGibbon
Athletics
£6.95

Any more of these Olympics follow ups and we'll be calling this Software Sportlist But this one's different - for a start you don't have to drum the keyboard or turn your joystick to jelly and the Pole Position style view up the track encourages a feeling of realism.

The skill lies in balancing your speed against your reserves of energy, it's so real I was even tripped up Zola Budd style.

If you are in a really talented mood you can try your hand at the triple - 400, 800 and 1500 metres all in one day.


Overall3/5
Transcript by Chris Bourne

Sinclair User Issue Annual 1986   page(s) 60,62

A FIRST CLASS ROMP

Theo Wood finds that educational software is a boon to teachers.

One feature which stands out when you look back on 1985 is the increasing sophistication of software in the learning field.

While previous years saw a mass of new software the quality was not necessarily good. There was a feeling that publishers were keen to jump on the bandwagon and produce software quickly for a perceived, rather than an actual, market.

Some of those programs were distinctly dull, but 1985 saw an increase in the games element and the fun/educational borderline became blurred.

PRESCHOOL LEARNING

For the pre-school and infant age group Romper Room from Beyond is another attempt at using the Spectrum for initial alphabet teaching. Romper Room is much more lively than previous programs of this type. It features a character called Max who illustrates each letter with an action. The screen picture above is one example.

On the first game, Watch the Letters, both capital and small letters are shown together with a small sentence to be read by the parent. Max then sets the word, such as dancing for D. That is much more fun than a static graphic of an object.

The three other games in the package, Press a Letter, Find a Letter, and Letter Quiz work from that basis. Letter Quiz is the hardest of the games, where the player has to observe Max's action, determine the initial letter, and then press the letter on the keyboard.

Education publisher Macmillan has produced games which follow on from the kind of skills learnt in Romper Room.

Tops and Tails and Castles and Clowns are designed with the help of Betty Root, who is the 1985 President of the United Kingdom Reading Association. Those games are involved with the recognition of initial sounds and Tops and Tails introduces sound blends. Both feature games and, interestingly, two people can play. That is really useful when you have two children squabbling over who should play with the computer.

Mr T Meets His Match by Good Housekeeping, deals with memory skills. The players have to pick out pairs of animals as they turn over cards on the screen. The one-player option allows Mr T to be a forgetful or clever computer opponent. At a higher level the animals on the cards change to geometric shapes.

The other game, Switcheroo, provides food for thought as the task is to change one animal into another in four moves. That can be done by changing the size, colour, or animal. Mr T Meets His Match is an interesting package which deals with non-verbal skills using entertaining graphics.

Paddington's Garden Game is a gentle arcade frolic in which Paddington has to go around the garden to find a pot of marmalade, catching butterflies as he goes. The butterflies are released at the end of the game.

Joystick control ensures easy use. The game is innocent enough for the younger age group for which it is designed. Paddington fans should enjoy it, while practising hand/eye coordination.

SIMPLE ARITHMETIC

While today's educational thinking encourages calculators for yesterday's burdensome tasks of long division and multiplication, elementary numeracy cannot be ignored. Several programs work on that problem and are so designed as to deal with varying skill levels from five to 11.

Mirrorsoft's Ancient Quests pack age has a game called The Count which provides practice of simple counting to more complicated sums such as division and multiplication. Moving around the castle you must solve the problems posed before reaching the library where the Count can be overcome.

The other game, King Tut's Treasure includes arcade action. You must move Professor Diggins around the screens, avoid the hazards and dig for the matching shapes, match a fraction with a decimal or fraction with a name.

Psion and ASK collaborated on two of the year's best programs which deal with numbers. Estimator Racer is another arcade classic in which you have to race around a track as fast as possible. The faster you go the more frequently you have to answer questions. The speed and level can be selected and depend on the type of car and player's control.

Estimator Racer is different from other similar programs in that it is not the correct answer which is needed but the one nearest to the answer. That skill is useful when using a calculator, and encourages quick thinking without the need for complete accuracy.

Number Painter is another program with the same pedigree. This time the aim is to reach the target number by painting out other numbers - such as +2, +3 - until the target is reached. Based on a platform and ladders game, and operating at a number of different skill levels, Number Painter is great fun and has enough action to appeal to players who are hooked on games.

ADVENTURES

Adventure games have proved popular and the format is selling well in adventure books with multiple choice options. Taking an active role in the development of the plot, young readers are encouraged to improve their reading skills.

Mirrorsoft's Phineas Frogg must be considered a classic of its type for eight to 10 year olds. A story book is provided to fill in the plot background before you start the game, and a multiple choice of action is shown on each screen. There are also several arcade games which have to be played to solve the mystery, which is to save the scientist Mole from the Secret Lair of the Terrible Hamsters - SLOTH for short.

Jack in Magiciand could be played by the same age group, or as with Phineas, with younger non-readers as an alternative to reading a story. Based on the old tale it too has options. As a text-only adventure it lacks some of the interest of Phineas, but that is compensated by using a more descriptive text.

SIMULATIONS

Simulations are one way of introducing a subject and practising skills. Weathermaster by Sinclair/Macmillan is one of my favourites. Using it you can play at being a weather forecaster.

Onscreen you see a picture of the British isles and the frontal systems moving over the chart. The aim of the game is to provide a correct forecast. That must be done for each region until the whole country has been covered. If you can do that you can become a weathermaster - no mean feat.

Oilstrike is another in the Science Horizons series from Sinclair/Macmillan. It is a simulation similar to Weathermaster but this time you have to survey and drill for oil. The secret is to find suitable oil-bearing strata before drilling, otherwise costs mount turning the operation into what could prove to be a fruitless exercise.

The success of sports simulations in the software charts proves their popularity. Two sports simulations which require more skill than usual are Yacht Race and Run For Gold, both from Hill MacGibbon.

Yacht Race is an introduction to the art of sailing and comes with a printed chart of the different courses. There are six levels of difficulty which allow the novice to learn by coping with steering the dinghy before moving on to trimming the sails and setting the balance.

Run For Gold similarly requires a learning curve to fully master the pace and steering of your two chosen runners. Setting the pace too high for your runners will quickly tire them out. The object of the game is to increase your fitness level in local meets, before moving on to reach Olympic standard.

The Spectrum is not noted for its musical capability but one program stands out which uses what little there is to the full. Music Typewriter, from Romantic Robot, enables you to print out a score on to a wide selection of printers and interfaces.

The product is a real aid to budding composers who are working with a musical instrument. You can ENTER the notes with the help of the keyboard overlay which is provided, and edit the tune bar by bar.

A substantial section dealing with setting key changes, rhythm or tempo, as well as right or left-hand play options, means that the package can cover a wide variety of musical styles. You cannot use chords, but that is a failing of the hardware.

MORE LOGO LOGIC

Sinclair's own version of Logo was a critical success in 1984 and provided Spectrum owners with the chance to experiment with a full implementation of the language. Two Logo lookalikes were released in 1985 which offer Logo facilities of Logo at a reduced price.

Spectrum Logo Graphics from Sigma deals purely with turtle graphics. Using a keyboard overlay the main commands can be ENTERed with single key stroke. Spacing between commands is added automatically. That may be of some help to younger children but the entry of commands will not deter most children. The big drawback with the program is, however, that routines cannot be SAVEd.

The second Logo program was Picture Logic, from Addison Wesley. The program is a reworking of Heather Govier and Malcolm Neave's earlier program Logo Challenge.

Picture Logic adopts the structured approach to turtle-type graphics. The book accompanying the software takes you through the first stages and beyond by a series of exercises, called challenges, with many hints and tips to help beginners. In neither of the two programs is there any list processing facility which can be found in the full Sinclair version. If, however, you want turtle graphics and want a structural approach Picture Logic is the best buy.

One package which is easy to use and provides access to the Spectrum's graphics capability is New Generation's Light Magic. The program allows you to draw onscreen, change brush size and generally play around with colour and pattern without any programming skills. A program such as that can give some insight into how a graphic system works as well as being instantly usable.

BOOKWARE

For 11 to 16 year olds the Century Communications book Maths Tutor for the Spectrum is to be recommended. It is not a revision package but a self-contained maths course in book form with a tape for a few pounds extra.

A maths course could well be very difficult to follow but author Robert Carter has brought a masterly use of language into play which ensures that the whole subject does not become too dry. The explanations in the book are oustandingly clear and simple, and use of the programs in the book reinforces understanding of the mathematical concepts required up to O Level.

Revision programs are the mainstay of the program lists for secondary school age. The best of those on the science side are the Pan/Hill MacGibbon packages, called Pan Course Tutors. They cover all the usual science subjects and come with a text book.

There are diagnostic tests at the beginning of the programs which help students to identify weak spots in their study course.

The student is then directed to a suitable module. The modules make extensive use of screen windows, with one for the explanation, one for a question and a third for hints.

Penguin has released more titles in its study range, which mostly cover English Literature. Those operate on database techniques which allow you to browse through and follow characters in a novel or play. As the study of English Literature is largely interpretive, and the space for text is extremely limited, it would seem that those and other, similar, packages offer little real advantage over revision notebooks.

WORLDLY WISE

A program for older students which does not concern revision is Worldwise, a study of nuclear weapons. It operates as a database as well as providing a basis for playing negotiation simulations. It is meant as a factual program and not, in itself, an opinion former.

The Richardson institute for Conflict and Peace Research, at Lancaster University, operates an update system for members of the user group WUG - Worldwise Users Group, membership £2.00. Extra copies and microdrive versions can be obtained through the group at a special price.

Programs such as Worldwise can be used to provide the basis for intelligent discussion in an area which is renowned for bias and emotion, frequently unsupported by hard facts.

All in all, 1985 has been a good year for educational software. As it becomes less easy to rely on simple rule and drill exercises, producers of software are showing imagination and wit in their programs. In doing so the packages are becoming more attractive to use and more fun to play.


REVIEW BY: Theo Wood

Overall3/5
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB