REVIEWS COURTESY OF ZXSR

Scramble
by Stephen Townsend
Mikro-Gen Ltd
1983
Crash Living Guide Issue 01, February 1984   page(s) 48

Producer: Mikrogen, 16K £5.50
This is an enjoyable copy of the arcade original and a flexible program as you're given a 4-option menu (1 = missiles, 2 = UFOs, 3 = Meteors, 4= Fortress) which means you can leap from part to part as you choose, or fight your way through the correct sequence if you're a showoff. Three speeds with the graphics a bit shaky on fast. Usual lasers, bombs, fuel dumps, missiles with a nest 2-option on returning to the next life where you left off, or changing landscape each time. The meteors are too difficult to be enjoyable, and the sound isn't amazing. No joystick option and the keys are a bit of a handful (2 = down, 4 = up, 6 = brake, 7 = thrust, 0 = laser) and all lower row are bombs. All in all fun to play and good value.


Transcript by Chris Bourne

Crash Living Guide Issue 02, March 1984   page(s) 49,50

Producer: Mikrogen, 16K £5.50
This is an enjoyable copy of the arcade original and a flexible program as you're given a 4-option menu (1 = missiles, 2 = UFOs, 3 = Meteors, 4= Fortress) which means you can leap from part to part as you choose, or fight your way through the correct sequence if you're a showoff. Three speeds with the graphics a bit shaky on fast. Usual lasers, bombs, fuel dumps, missiles with a nest 2-option on returning to the next life where you left off, or changing landscape each time. The meteors are too difficult to be enjoyable, and the sound isn't amazing. No joystick option and the keys are a bit of a handful (2 = down, 4 = up, 6 = brake, 7 = thrust, 0 = laser) and all lower row are bombs. All in all fun to play and good value.


Transcript by Chris Bourne

Crash Living Guide Issue 03, April 1984   (1984-03-16)   page(s) 65

Producer: Mikrogen, 16K £5.50
This is an enjoyable copy of the arcade original and a flexible program as you're given a 4-option menu (1 = missiles, 2 = UFOs, 3 = Meteors, 4= Fortress) which means you can leap from part to part as you choose, or fight your way through the correct sequence if you're a showoff. Three speeds with the graphics a bit shaky on fast. Usual lasers, bombs, fuel dumps, missiles with a nest 2-option on returning to the next life where you left off, or changing landscape each time. The meteors are too difficult to be enjoyable, and the sound isn't amazing. No joystick option and the keys are a bit of a handful (2 = down, 4 = up, 6 = brake, 7 = thrust, 0 = laser) and all lower row are bombs. All in all fun to play and good value.


Transcript by Chris Bourne

Sinclair User Issue 10, January 1983   page(s) 20

SCRAMBLING FOR POINTS

A FAST and furious fight through the air is promised with the Mikro Gen Scramble, a better-than-average version of the popular arcade game. The game can be played in fast, normal or slow modes but it is better to play it in slow mode if you are a beginner with this kind of game.

The game goes through four sectors in which missiles, UFOs, meteors and fortresses provide obstacles for your fighter aircraft as it shoots across the sky.

The player is provided with weaponry of laser and smart bombs. Even they are not sufficient to deal with the missiles and UFOs.

Scramble is available from Mikro Gen, 24 Agar Crescent, Bracknell, Berkshire and costs £5.50 plus 50 pence p&p.


OverallNot Rated
Transcript by Chris Bourne

Personal Computer Games Issue 5, April 1984   page(s) 42

MACHINE: Spectrum 16/48K
Joystick: No
Supplier: Mikro-Gen

GAS-GUZZLER

In contrast to Penetrator's lines Mikro-Gen's Scramble has solid graphics. In the first stages you fly over a pink landscape trying to avoid the missiles and Defender-style aliens while bombing the fuel dumps. You must be accurate since your ship is a real gas-guzzler and you could find yourself dropping very quickly from fuel loss.

In the cavern you encounter the UFOs - green ovoids with, for some strange reason, black eyes. These are by no means the most fearsome obstacles to be found in Scrambles, and should not hold up your progress very long.

The meteors in stage three, though, are more of a problem. These big yellow blobs with long tails come thick and fast, forcing you to do some fancy flying.

The last stage is the fortress, a large purple block riddled with missile silos. Get through this and the mission is over.

Although this version has hardly any sound its graphics are good and it presents the player with a real challenge. Here again, though, there is the temptation to take the easy way out as you can enter the game at any stage.


Graphics6/10
Sound6/10
Ease Of Use6/10
Lasting Interest6/10
Overall6/10
Transcript by Chris Bourne

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