REVIEWS COURTESY OF ZXSR

The Snowman
by David Shea
Quicksilva Ltd
1984
Crash Issue 3, Apr 1984   page(s) 82

Producer: Quicksilva
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: David Shea

The Snowman is based on episodes from Raymond Briggs' book of the same name - a very gentle comic strip story which uses absolutely no words, and conveys the story entirely in its pictures.

The game comprises four stages, each with its own screen layout. It falls into the category of a platform game. In stage one you must collect six pieces of snow and drop them in the correct place, which results in the snowman being gradually built. There are gas flames darting about which will melt the snow if you touch one after picking it up and replace it elsewhere on the screen. Collecting an ice lolly earns a bonus and at the same time enables you to freeze a flame while the bonus is being counted up. Other objects award points - Christmas crackers, presents, stockings and a tree.

Stage two has you trying to collect the snowman's scarf, hat, nose, buttons, eyes and smile, but there are sleep monsters trying to put you to sleep - an alarm clock will freeze one temporarily. Stage three, and it's the snowman's tie, glasses, trousers, torch, skateboard and balloons, and again the sleep, monsters are on the rampage.

In stage four you must collect six ice cubes to stop the snowman from melting, but the gas flames are back again. In all four stages your energy is depleted and must be replaced by eating food which appears randomly for a few moments. That gets you going, but the next part of the game has a different screen layout.

COMMENTS

Control keys: second row = up, third row = down, alternate keys on bottom = left and right
Joystick: Kempston, AGF, Protek, cursor clip on
Keyboard play: better than joystick, responsive, but finicky control because of pixel movement
Use of colour: very good
Graphics: very good, pixel moving
Sound: useful rather than exciting
Skill levels: 1
Lives: 3
Screens: 4


The Snowman is an arcade game, although from its packaging you could be forgiven for thinking of it as a children's game, in fact it is a good arcade game, fun to play and has attractive graphics. The frosty blue colour adds to the effect too. My main criticism is that you have to be lined up exactly to climb or descend and the same can be said of moving off onto a ledge.


With fourteen ledges and twenty 'ladders ' in the first screen this turns out to be no namby-pamby game at all. It's true that the monsters aren't actually chasing you, at least the gas flames don't try and 'get you', but once you have that snow, it's a fraught business getting is safely to the dropping point, especially when energy is falling and there isn't a christmas pud or turkey to eat in sight. Accuracy is essential when changing direction and it's very easy to fall off a ledge, which results in 'you' falling all the way into your bed at the base of the screen. Surprisingly addictive.


This is a very original game idea, although the basic format is quite a familiar one. I found it a little irritating at first that it's so hard to line your man up to change direction - you are forced to keep the change of direction key pressed while still moving in the first direction, so that the change is made automatically at an intersection. This, all too often, results in falling off a ledge! On the other hand it does increase the skill required. I soon found that the keyboard is best - the finickiness of control seems even worse with a joystick. Despite the control problems, The Snowman turns out to be a frustratingly addictive game. Good!

Use of Computer68%
Graphics89%
Playability83%
Getting Started80%
Addictive Qualities70%
Value For Money78%
Overall78%
Summary: General Rating: Very good, addictive.

Transcript by Chris Bourne

Sinclair User Issue 25, Apr 1984   page(s) 39

SNOWMAN ALL SET TO MELT THE ICE

Memory: 48K
Price: £6.95
Joystick: Kempston, Cursor

The Snowman, for the 48K Spectrum, is a game based on the best selling book of the same name by Raymond Briggs. It is based loosely on some of the action in the book but it centres on the building of the snowman. It should appeal to young children because of its non-violent nature.

To build the snowman you have to collect snow and avoid the flames which will chase you so that you can turn it back into water.

In some ways the game is like Jet-Pac, from Ultimate, as there is a drop site on the left of the screen which you must reach to mould the snowman's body and dress him.

There are four stages to each round. The first is to collect the snow, the second to put on the features, the third to dress the snowman and the fourth to collect ice cubes to prevent him melting. Once all of those phases have been completed you will move to round two and a different screen Layout.

There are two ways of winning points. You could forget about building the snowman at the first stage and collect objects such as crackers, stockings and Christmas trees. That will boost your score considerably, so long as you do not fall from the ice structure. If you do, or your energy level is depleted too much, you will fall back into bed.

The alternative is to build the snowman but risk the wrath of the sleep monsters, which can only be combatted using the special alarm clocks.

The game is attractive and is a change from the violence of Space invaders and the like.

The Snowman, from Quicksilva, combines the best of many games already on the market.


Gilbert Factor8/10
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 30, Apr 1984   page(s) 32

A GAME TO MELT YOUR HEART

You've seen the cartoon on Channel Four. You've read the book. Now play the game!

The Snowman, a book without words by Raymond Briggs and a beautifully animated film, has been turned into an arcade-style game for the Spectrum. There are also plans to computerise Raymond's other books - including children's favourite Fungus the Bogeyman and the extremely depressing picture version of the aftermath of nuclear war called When the Wind Blows.

Getting back to happier things, The Snowman is set at Christmas time. You are the young hero and have first to build the snowman.

To do this, you must travel round a Manic Miner-type of screen collecting little heaps of snow. You then drop them over a certain spot where they will pile up and gradually take the shape of the snowman.

Once the snowman is completed, your next task is to collect his clothes like tie, trousers and braces. The third level will ask you to equip him with balloons and a skateboard.

Travelling around the screen with you are some flickering flames, just like that character from the gas adverts. Running into one will do you no harm at all, but if you happen to be carrying some snow then it will melt and you'll have to find some more.

You can get round this problem by finding an iced lolly which will freeze the flame and gain you extra points.

You'll also need to find regular supplies of food, as your energy level ticks away at the bottom just like Manic Miner. As the game is set at Christmas there are plentiful supplies of turkey and pud.

I liked this game a lot. The graphics are great - and the title screen's got a wonderful picture of the snowman to look at while the game loads. It's very playable, although I often found control quite difficult. The character has to be perfectly central in the columns before he can move.

If, like me, you're one of those who can't stop singing "We're walking in the air...", the theme tune from the film, all day then you'll love this.

The Snowman is produced by Quicksilva and runs on a 48k Spectrum. It costs £6.95.


Getting Started9/10
Graphics9/10
Value9/10
Playability8/10
Transcript by Chris Bourne

Personal Computer Games Issue 6, May 1984   page(s) 70,71

MACHINE: Spectrum 48K
JOYSTICK: Optional
SUPPLIER: Quicksilva
PRICE: £6.95

I've always found that eating lots of Christmas pudding puts me to sleep, but in this game you eat it to stay awake.

The game is based loosely on the book of the same title by Raymond Briggs. Your aim is to build a snowman and to do this you have to move round a maze of inter-connected platforms collecting objects while avoiding dozing off.

There are four different stages. In stage one you must collect six piles of snow and carry them back to the snowman site.

This part is pretty easy. You won't fall asleep unless you stupidly walk off the end of a platform or run out of energy. And you can avoid the latter by collecting Christmas puddings and dinners which materialize from time to time.

At the same time you're being chased by four 'gas-timers' who will melt any snow you happen to be carrying. But this doesn't matter too much since another pile instantly appears.

Once your snowman is at full size, stage two starts - much more difficult. The gas flames have been replaced by sleep monsters who put you into the land of dreams at a touch.

The idea in this stage is to collect the snowman's scarf, hat, nose, eyes, buttons and smile, followed in stage three by various items of clothing, and in stage four by six ice-cubes to stop him melting. Complete all four stages and you have to start again with a different maze to get used to.

You have a good choice of control keys, but it's still very hard to move around the screen as fast as you need to.

Never mind. If you buy it now, you'll have all summer to practice.


REVIEW BY: Chris Anderson

Graphics6/10
Sound5/10
Originality7/10
Lasting Interest7/10
Overall6/10
Transcript by Chris Bourne

Sinclair Programs Issue 18, Apr 1984   page(s) 9

The Snowman - Quicksilva, 48K Spectrum - is based loosely on the book of the same name by Raymond Briggs. The aim is to collect snow and build a snowman. The wandering flames must be avoided, as they melt your snow and turn it to water.

Falling off the ice structure of pathways and ladders will result in the player being sent back to bed, as will running out of energy. On the higher levels, sleep monsters must also be avoided or confronted with alarm clocks. The Snowman combines the best of many games already on the market and should become a best-seller.


Transcript by Chris Bourne

Sinclair Programs Issue 21, Jul 1984   page(s) 32

The Snowman - 48K Spectrum, £5.95 - is not a new concept in computer games. It is, though, a brilliant example of a fusion of the best elements from some games already on the market, with several new ideas. The result is an attractive, gentle game which will appeal to all kinds of computer owner.

The central character must be moved round an ice structure, made up of several levels linked by ladders. On the first level the aim is to build a snowman by collecting snow from the ice structure and carrying it to the appropriate site. The main difficulty is to move the wandering flames, which will melt any snow which is being carried. If you fall from the ice structure or run out of energy you simply drift down to bed at the bottom of the screen.

An easy way of amassing points is to remain on the first level and not collect snow but instead collect the food and gifts which appear at intervals. The food supplies energy, the gifts supply points, and the only way of losing is to fall off the ice structure .

More daring players will prefer to complete their snowman as soon as possible to move to the next level. There are four levels with the same layout and they are then repeated with a different layout. The second level involves collecting the snowman's features, the third his clothes, and the fourth ice cubes to prevent him melting. Those levels are made more difficult by the sleep monsters which send you to sleep on contact and which can be defeated only by collecting alarm clocks. Quicksilva, 13 Palmerston Road, Southampton SO1 1LL.


Transcript by Chris Bourne

Your Computer Issue 4, Apr 1984   page(s) 57

Spectrum 48K
£6.95
Quicksilva

There's no people like snow people, and the Snowman, based on the book by Fungus the Bogeyman creator Raymond Briggs, is already nosed abroad as unique among computer games for its non-violence.

At last a game that parents can buy for Junior secure in the knowledge that they will not awake next morning to find their lovable offspring transformed into a blood-crazed twitching freak.

Instead of dying in the Snowman, you go to sleep. The screen display is a frosty blue, ladders and levels display. You have to collect six pieces of snow in order to build the snowman. Watch out for roving gas flames - these melt the snow you are carrying, and it reappears elsewhere on the screen. This game will appeal to perverse people who insist on celebrating Christmas in the middle of the summer, since you gain extra points for collecting various Christmas crackers, presents, stockings and trees. If you collect an ice lolly you can ward off the gas flames. Your energy is replenished by eating a turkey or Christmas pudding.

Ir. stages two and three you have to kit out :he snowman with scarf, hat.

In stages two and three you have to kit out the snowman with scarf, hat, nose etc while avoiding the Sleep Monsters. These can be neutralised with an alarm clock. In the final stage you try to collect ice cubes to stop your snowman from melting. The gas flames make their comeback here. Attractive graphics, well thought-out idea, perhaps a little too much dexterity required to position your man at the bottom of ladders.


Overall3/5
Transcript by Chris Bourne

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