REVIEWS COURTESY OF ZXSR

Space Station Zebra
by Pat W. Norris
Beyond Software
1983
Crash Issue 4, May 1984   page(s) 82,83

Producer: Beyond Software
Memory Required: 48K
Retail Price: £5.95
Language: BASIC and Machine code
Author: Pat Norris

Space Station Zebra, apart from being a good name for a science fiction movie, is, as is name suggests, a space station. It is situated at the farthest outpost of the galaxy, spinning quite happily until the aliens come. Now the energy reserves are low, only one lazgun remains operative, and you are the sole remaining survivor.

The screen display is seen as if from a control tower of the ring-shaped space station, with the outer rim just visible at the bottom. Beyond that are the outer reaches of space, filled with stars. Below the viewscreen there is a radar, a thrust indicator, and an energy level indicator. The radar screen shows the view around the station unfolded and aliens will appear on the screen. The lazgun only works when there is sufficient energy. The sights are two fine markers top and bottom and left and right of the view screen. When the game starts the station is rotating and the aliens will try to attack the blind side. The spin must be halted before the lazgun can be used, so the radar is employed to bring an alien round to the front.

The alien craft appear with a partial 3D effect, to attack the station. Your station's shields will only survive seven hits, but are replenished with every completed phase. There are three phases with meaner aliens each time.

COMMENTS

Controls keys: 0 and 1 stop/start rotation, M=fire, Q/A up/down on sights
Joystick: none
Keyboard play: reasonable, but slow on the movement of sight
Use of colour: good
Graphics: smooth and effective, but poor 3D
Sound: fair
Skill levels: 3 progressive
Lives: 1, shields take 7 hits


The aliens come towards you in a poor 3D effect. Each move you make uses up energy, with recharges if no keys are pressed. When you press the thruster direction to start the station spinning again, the thrusters always come at full power. I didn't like the way this happens, totally unrealistic. The game has no real content and laser control is difficult without any cross hairs. No original ideas have gone into this game at all. Terrible.


The graphics are very good looking with smoothly scrolling star screen, so it seems a shame that the game itself doesn't really live up to them. A serious problem is the laser sight. The small markers at the extreme edges of the view screen are hard to see anyway, but when you are staring in the centre of the screen as an alien comes towards you, they cannot be seen at all, which seems entirely pointless and makes the game unplayable.


The game idea is quite simple - shoot aliens as they attack you in a very poor looking 3D with your laser which can't move fast enough to cope with them unless you are a clairvoyant and have it aimed right at the place where the alien appears. Good looking graphics, though poor 3D but a rather unplayable and uninteresting game.

Use of Computer40%
Graphics60%
Playability20%
Getting Started63%
Addictive Qualities10%
Value For Money15%
Overall35%
Summary: General Rating: Waste of money.

Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 13

Memory: 48K
Price: £6.95

Space Station Zebra spins silently in space and you, the pilot and sole survivor, look out into the void until your radar screen warns you of approaching craft. As the space wheel shudders from the first alien onslaught, you attempt frantically to slow the spinning speed of the station to aim your lazgun at the approaching extra- terrestrials. Before you can even pinpoint the enemy in your wandering sights the attack is over and the station destroyed. Press any key to continue, the computer suggests, hopefully.

The graphics in Space Station Zebra, for the 48K Spectrum, are excellent, depicting the control panel and the starry blackness beyond, dotted with the hulks of dead spacecraft and lifeless planets. The aliens, too, appear suitably fearsome in the brief seconds they take to zoom towards you.

Keyboard operation, however, is fiendishly difficult, and firing the lazgun involves the simultaneous operation of five keys, four to aim and one to fire. Destroying the aliens requires more luck than judgment and high scores are difficult to obtain.

Space Station Zebra, from Beyond Software, is certainly challenging and not a game for the novice.


Gilbert Factor6/10
Transcript by Chris Bourne

Personal Computer Games Issue 4, Mar 1984   page(s) 78

MACHINE: Spectrum 48K
JOYSTICK: No
CATEGORY: Arcade
SUPPLIER: Beyond
PRICE: £5.95

Space Station Zebra lies at the furthest outpost of the galaxy. Long may it stay there. A tiresome and tedious shoot-'em-up game with great graphics but not much else to offer.


REVIEW BY: Steve Cooke

Graphics8/10
Sound6/10
Ease Of Use3/10
Originality3/10
Lasting Interest2/10
Overall3/10
Transcript by Chris Bourne

Your Computer Issue 2, Feb 1984   page(s) 59

48K Spectrum
Shoot-'em-up
Beyond
£6.95

Coriolis sickness is the least of your problems on this space wheel. The screen display is an impressive view from the hub of the outer rim of the station. You have to spin the station and sparingly use your laser against alien intruders. I found myself going round in circles on this one.


Overall3/5
Transcript by Chris Bourne

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