REVIEWS COURTESY OF ZXSR

Star Wars
by Andy Craven, Ciaran Gultnieks, David Whittaker, Derrick Austin, John Cassells, Steinar Lund
Domark Ltd
1987
Crash Issue 48, Jan 1988   page(s) 163

Producer: Domark
Retail Price: £9.95
Author: Vektor Grafix, from an Atari coin-op

Is the Force with you? It had better be if you'regoing to survive the waves of Empire tie-fighters and their deadly missiles, and then take a plug at the massive Deathstar. And, as in the megablockbuster Star Wars movie of 1977, the Deathstar must be destroyed if your rebel planet is not to be torn asunder.

You fly a small X-wing fighter. A force field surrounds it, giving protection against nine impacts from fireballs, and later collisions with laser towers and trench catwalks on the Deathstar's surface. But each strike reduces its shield strength.

An onboard laser, aimed with the cursor, is your own defence, and can take out enemy fighters, laser towers, bunkers, trench turrets and approaching fireballs, amassing points through destruction.

If you can deal with all the dark Empire's fighters and their missiles, you have to aim for the Deathstar itself. There your X-wing must be steered between a series of vertical laser towers, while countering yet more fireballs.

And you're still not home and dry and Mark Hamill. Yet more fireballs fill your forward view, and again these must be promptly blasted; shield-ripping barriers can completely destroy your craft. Survive these terrors and you can unleash a photon torpedo into the Deathstar's exhaust port (how predictable that its one vulnerable spot is difficult to get at). If you miss, you can circumnavigate the Deathstar to fire a second shot.

Complete this mission, and there's another, harder game - just like the film, if it's worth seeing once it's worth seeing 64 times. And Domark already has licences for Atari's coin-ops of The Empire Strikes Back and Return Of The Jedi, the two cinema sequels to Star Wars - Spectrum versions are promised for 1988.

COMMENTS

Joysticks: Cursor, Kempston, Sinclair
Graphics: simple and effective vector graphics
Sound: famous Star Wars tune at beginning, but NO in-game sound
Options: definable keys, easy/medium/hard levels


So many pseudo-Star Wars games are out now that the market must be close to saturation. Domark's official Star Wars conversion is an excellent copy of the arcade game and makes one or two graphical improvements on Starstrike - but if you've got the latter and not much cash, Star Wars may seem too similar to be worth buying.
BYM [92%]


Many a happy hour has been spent blasting away with the old arcade favourite when I should have been doing something more constructive. And Domark has reproduced the arcade game fairly faithfully for the Spectrum, right down to the character set. But the jerky graphics spoil it, and the in-game silence detracts from the atmosphere as well. True, it's very playable, but the cursor isn't self-centring - a major irritation - and there have been many shoot-'em-ups with more appeal and better presentation. Sadly, Domark's version of the once-great game offers too little too late
ROBIN [69%]


The Spectrum Star Wars isn't quite as good as the coin-op - or, come to that, some of the other Star Wars-like games such as Realtime's three-year-old Smash Starstrike. But it's not to be missed; the graphics are fast, though the lack of sound is a real loss, and the gameplay is excellent. The unfortunate thing is that it's too similar to Starstrike.
MIKE [90%]

REVIEW BY: Mike Dunn, Bym Welthy, Robin Candy

Presentation82%
Graphics84%
Playability85%
Addictive Qualities79%
Overall84%
Summary: General Rating: A long-awaited official conversion that's very playable but improves little on Starstrike and others of the genre; still, two reviewers Smashed it.

Transcript by Chris Bourne

Crash Issue 83, Dec 1990   page(s) 67

The Hit Squad
£2.99 re-release

You take control of Luke Skywalker in his X-Fighter ship and must destroy one attack wave after another of deadly enemy fighters. Wave one has Luke flying out in deep space with a number of the Empire's Tie Fighters to be shot. He then dives down to the Death Star to fly through deadly laser town which grow up from the ground: a 50,000 bonus is given if all towers are destroyed. In the final scene Luke dives into a trench and must hit the exhaust port to cause the Death Star to explode.

The wire frame graphic style is incredibly similar to the arcade machine and all the gameplay has been converted intact. After a little practice all the attack waves can be mastered - which kills the long-term appeal of the game. However, you can get plenty of enjoyment from Star Wars.


REVIEW BY: Nick Roberts

Overall69%
Transcript by Chris Bourne

Your Sinclair Issue 26, Feb 1988   page(s) 30

Domark
£9.95
Reviewer: Jonathan Davies

A long time ago, in a galaxy far away, hordes of people who should have known better flocked down to their local arcades to experience the latest in coin-ops... Star Wars! A sit-in cabinet, vector graphics and even speech. What could be more up-to-date?

Well, the years have passed and even though Gauntlet and Marble Madness have been and gone, the hordes keep filling the battered old Star Wars machines with ten pees, determined once more to destroy the Deathstar and save the galaxy from the evil empire. Leap into the cockpit of Luke Skywalker's X-Wing fighter and battle your way to the Deathstar knocking down TIE fighters left, right and centre. Then skim over the surface of the planet dodging between towers and zapping their tops for a few extra points. Finally it's down into the trench, where you must avoid barriers and enemy fire to plant a laser bolt in the exhaust port and blow up the Deathstar.

Gripping stuff, but how does it play? Fans of the coin-op will be pleased to hear that all the fast and furious action they relish has been retained, though perhaps a bit more jerkily than they may remember. All that's missing really is the sound. There isn't any! (Apart from a moving rendition of the Sfar Wars theme tune at the beginning, that is.) The programmers use the old slows-it-down-too-much excuse, but in these days of AY-3-8912 sound chips I'm afraid it seems more like laziness!

Apart from that, this is a near-perfect conversion from the original, and in this sense it has been well worth the wait. The question is, of course, is it worth buying? Addicts of the arcade machine will love it, but I'd have thought they'd already have a copy of Realtime's Starstrike, which is very similar and has been out for ages.

As a game in its own right it stands up well against the millions of other vector graphics shoot 'em ups knocking around at the moment. The only problem is that wiping out the Deathstar is a bit of a doddle, so you'll find yourself looping round the levels several times per game. Other than that, what can I say ? Go get a copy, and may the force be with you - unless you prefer Weetaflakes!


REVIEW BY: Jonathan Davies

Graphics7/10
Playability8/10
Value For Money7/10
Addictiveness8/10
Overall8/10
Summary: An excellent conversion of the arcade machine. Darth Vader eat your heart out!

Transcript by Chris Bourne

Your Sinclair Issue 60, Dec 1990   page(s) 84

BARGAIN BASEMENT

Once again RICH PELLEY leaps into the driving seat of a number 39 bus and zooms off to Cheap City...

Hit Squad
£2.99
Reviewer: Rich Pelley

I don't like to boast or anything, but I met Darth Vadar once - he came to my school when I was about six and I sat on his knee. Impressive? Hmm. Perhaps I should tell you about the game instead.

Well, it's a conversion of the ever-popular coin-up (from a long, long time ago in a... etc) - a 'vector' graphics job incidentally (ie spooky see-through 3D graphics). There're three main bits - firstly bombing around space in your spaceship shooting down Tie-fighters and fireballs, then zooming through the towers on the surface of the Deathstar (blowing the tops off for extra points), and finally flying along a trench inside the Deathstar shooting more fireballs, locating the exhaust port, blowing up the planet and scarpering pronto. And, er, that's it really. The entire caboodle's a 'look out of the window/fly into the screen' job. It works well (if a little jerkily) and is pretty much like the coin-up apart from the severe lack of sound - something to do with there being "no sound in space". (No, really.) Another reason to get 'peeved off' is that it's pretty simple to complete the thing, so you can easily find yourself looping round the levels quite a few times.

But not until you've had your three quid's worth out of it. (That is unless you prefer to spend your £2.99 on a cuddly Ewok instead.) (Eh? Ed)


REVIEW BY: Rich Pelley

Overall76%
Transcript by Chris Bourne

Your Sinclair Issue 60, Dec 1990   page(s) 60

Coming, erm, now actually, to a cinema near you...

THE COMPLETE YS GUIDE TO FILM AND TELLY GAMES

Knowing full well what a square-eyed bunch you are, we thought it was about time you were given the facts on film and television licenced games. Once again, JONATHAN DAVIES was in the wrong place at the wrong time.

(Cough. Deep, manly voice.)

'In the beginning there were loads and loads of Speccy games. Loads of them. They sold all right, but not exactly in enormous numbers. The trouble was, you see, that none of them seemed particularly exciting. They had nothing that caught the public eye. They were just computer games. Had no 'cred'.

Then a small cog within a long-since-extinct software house had an idea.

"Why don't we give our next game the same name as an incredibly popular film? Then everyone would buy it just because they'd seen the film and they'd foolishly think the game would be just as good. How about i, eh?"

"Er, we could do, I suppose."

"Great."

"But what if the film company finds out? They might sue us or something."

"Oh yeah."

"Tcha."

"I know - we could ask them first."

"That's a point. Go on then."

"What? Me?"

"Yeah. Give them a ring and ask if they'd mind."

"Oo-er. Cripes. Okay then." (Dials very long trans-Atlantic phone number.)

"Hullo. We'd like to name our new game after your film and we were wondering if it was okay by you. Right... yes... oh, I see." (Cups hand over receiver.) "They want us to give them lots of money."

"Erm, well in that case we'd better." (Removes hand.) "Yes, that'll be fine. We'll send you some right away. Bye."

"Super."

"But. er..."

"What?"

"How are we going to come up with a game that's anything like the film?"

"I don't know really."

"How about if we have a bloke walking around shooting people?"

"That sounds fine. I'll program it right away."

And so the film and telly licence was born. It... cough. Choke.

Oops. There goes the deep, manly voice.

Anyway, film and telly games, eh? Everyone's doing them these days, as they're one of the few remaining ways of making serious money with computer games. Run a grubby finger down the charts and you'll find nearly all the top-sellers are film and telly licences. (Or arcade conversions, of course.)

But why do we keep buying them? After all, just because a game's named after a really brill film doesn't mean it's going to be any good, does it? Surely we aren't buying them simply because of the flashy name on the box?

Erm, well in the old days, software houses assumed this to be the case, and chucked out a stream of absolutely appalling games with 'big name' titles. Things like Miami Vice, The Dukes Of Hazard and Highlander were all pretty dreadful, but it was hoped that they'd sell on the strength of their names. But we weren't fooled. Oh no. The games didn't sell well, and the companies were forced to think again.

Eventually they came up with... the 'bloke walking around shooting things' idea. And they've used it more or less ever since. Lucky then that they tend to be jolly good all the same, and sometimes come up with the odd original idea to spice things up (like The Untouchables did, or perhaps Back To The Future Part II).

RATINGS

As always seems to be the case, the trusty YS ratings system doesn't really seem adequate when it comes to film and telly games. So here's what we've put together instead...

LIGHTS
What does it look like? Nice? Or not very nice at all? (You mean are the graphics any good? Ed) Er, yes. That's it in a nutshell. (Then why didn't you just say the first place? Ed) Erm...

CAMERA
How does the general atmosphere compare to the film or telly programme the game's meant to go with? Have programmers just taken a bog-standard game and stuck a flashy name on it? Or have they made an effort to incorporate a bit of the 'feel' of the original?

ACTION
Does the plot follow along the same sort of lines as the film or telly programme? Is there plenty action-packedness? And is the game the same all way through, or does it follow the original's twists and turns?

CUT
Um, how does the game compare to all the licences around at the moment? Is it better? Or worse? In other words, is it a 'cut' above the rest? (is that really the best you can manage? Ed)

STAR WARS
Domark

Actually this is more of an arcade conversion than a film and telly game, but we were a bit desperate. It's the game of the really old arcade game of the film, you see, but it just about sneaks into our definition of things. It's actually quite good as film games go as it makes an excellent attempt to stick to the film's plot without getting too bitty and generally crap. Also, and most critically, it doesn't have a bloke walking round shooting things.

You're Luke Skywalker, and what you've got to do is destroy the Death Star. This means firing up your X-Wing fighter, flying through space warding off enemy TIE fighters, then flying over the Death Star picking off towers and finally flying through a ventilation duct (or something) to take out the Death Star's heart at the end. It's laid out as a 3D wire-frame shoot-'em-up which was impressive when it appeared in the arcades all those years ago and still plays well today. The only weird thing is that it's pretty easy to complete all three levels, whereupon you wrap back round to the first and end up destroying the Death Star 20 or 30 times per game. Spooky.


REVIEW BY: Jonathan Davies

Blurb: WHAT'S A FILM AND TELLY GAME THEN? HMM? That's easy. It's a game for which the software house producing it has had to hand over a vast wad of money to a film or television company so they can call their game The Sound Of Music or Newsnight or whatever. Distinguishing features are, as you may have gathered, the name of a famous film or telly programme splashed across the box and a bloke who walks round shooting things. Apart from that, though, just about anything can happen in them. They might be shoot-'em-ups or collect-'em-ups. They might scroll or they might 'flip'. They might multiload or they might not. (They usually do though.) So they're not very hard to spot at all then, which makes writing this guide a whole lot easier.

Blurb: THE FIRST-EVER FILM AND TELLY GAME (Purses lips and inhales very slowly.) That's a tricky one. It ought to be pretty easy to pin down Film and Telly Game Number One, as they haven't been around for too long compared to other sorts of game. Well, I reckon (but don't quote me on this) it was Terrahawks from CRL, the game of the puppet programme. The thing is, though, I'm sure there was a Blue Thunder game floating around quite a long time before, but I can't find any references to it anywhere. So we'll stick with Terrahawks, eh? And, as was usually the case with these 'first-ever' games, it was pretty useless. There weren't actually any puppets in it for a start, just a whole bunch of 3D wire-frame building things which you had to explore (in a spaceship) in the hope of finding a vortex through which to exit. The 'Joystick Jury' (forerunners of today's Jugglers) weren't too impressed and gave it 2/5. Still, the pioneering spirit was there, and the game was a few months ahead of the first-ever film game - Activision's Ghostbusters. That was pretty hopeless as well, but did extraordinarily well.

Blurb: DIFFERENT SORTS OF FILM AND TELLY GAMES FILM GAMES These form the largest category by far. Just about every major film has a game to go with it, and as there are lots of films that means lots of games. What they're actually like tends to vary though. In some cases they're just ordinary beat-'em-ups or shoot-'em-ups with a very tenuous link with the film {generally just the name). Cobra and Highlander both went for this approach. Or they might be much the same sort of thing, but divided up into levels which are meant to refer to scenes from the film. Since most films are just beat-'em-ups and shoot-'em-ups anyway this tends to work pretty well, as with Robocop and Total Recall. Last of all are the games which are split up into completely different levels, like the early Bond efforts. There might be driving bits, walking bits and puzzle-solving bits, and they're usually pretty faithful to segments in the film. They do tend to pay a heavy price in terms of quality though (so be careful). (Er, the obligatory warehouse level in Beverly Hills Cop.) CARTOON GAMES Moving into television territory here, and these are generally the most popular telly games, especially on budget labels (witness Hong Kong Phooey, Count Duckula, all that sort of thing). The licences are probably pretty cheap to acquire, especially if the cartoon hasn't been on for about 20 years, and they're a doddle to convert to the computer. Cartoony graphics are about the easiest to pull off successfully on the Speccy, so they always look good. What you get under the surface though tends to be a very ordinary beat-'em-up or arcade adventure. (Hong Kong Phooey, faster than the human eye! (Sort of.)) QUIZ GAMES Another popular category, this, as television game shows are just begging to be computerised. They're mainly just a case of answering silly questions and filling in spaces on a scoreboard (or something), both things the Speccy is ideally suited to. There's usually the odd digitised piccy of your 'host' thrown in for luck, and lots of irritating tunes from the telly programme. Whether they're any good or not is very much a matter of opinion. The programming's usually well up to scratch, and they're always faithful replicas of the telly versions. But, as TV game shows are utter dross, the games tend to be too. Check out Sporting Triangles and Bob's Full House (if you must). (Sporting Triangles - er, a bit of a boring game really.) OTHER TELLY GAMES There are all sorts of things left over, of course. There are the Gerry Anderson puppet programmes, which have formed the basis of the odd decent game. There are crusty old series like Flash Gordon. There are modern(ish) American programmes like Knight Rider and Miami Vice which haven't proved too successful on the Spectrum. There are 'cult' programmes like The Munsters and Monty Python. There are kiddies' shows like Postman Pat. All sorts of things really. (And here's Sooty And Sweep.(No, it isn't.) Yes. It is. (Etc.))

Blurb: SO YOU WANT TO WRITE A FILM AND TELLY GAME? Here's a list of essential ingredients to incorporate... - A bloke walking around shooting things. - Er... - That's it.

Blurb: AS NEAR AS DAMMIT EVERY FILM AND TELLY GAME EVER 3-2-1 - Microcomputer Airwolf - Elite Alien - Mindgames Aliens - Electric Dreams Aliens - US Electric Dreams Attack Of The Killer Tomatoes - Global A View To A Kill - Domark Back To The Future Part II - image Works Basil The Great Mouse Detective - Gremlin Batman - Ocean Batman The Caped Crusader - Ocean Batman The Movie - Ocean Battle Of The Planets - Mikro-Gen Benny Hill's Madcap Chase - Dk'Tronics Biggies - Mirrorsoft Big Trouble in Little China - Electric Dreams Blade Runner - CRL Blockbusters TV - Games Blue Max - US Gold Bob's Full House - TV Games Bruce Lee - US Gold Buck Rogers - US Gold Cobra - Ocean Count Duckula - Alternative Danger Mouse in Double Trouble - Sparklers Danger Mouse in Making Whoopee - Sparklers Death Wish III - Gremlin Dukes Of Hazard, The - Elite Eastenders - Tynesoft Empire Strikes Back, The - Domark Flash Gordon - MAD Flintstones - Grandslam Ghostbusters - Activision Ghostbusters II - Activision Gilbert - Escape From Drill - Again Again Give My Regards To Broad Street - Argus Press Software Goonies, The - US Gold Highlander - Ocean Hong Kong Phooey - Hi-Tec Howard The Duck - Activision Indiana Jones And The Last Crusade - US Gold Indiana Jones And The Temple Of Doom - US Gold Inspector Gadget - Melbourne House Knightmare - Activision Knight Rider - Ocean Krypton Factor - TV Games Licence To Kill - Domark Live And Let Die - Domark Living Daylights, The - Domark Max Headroom - Quicksilva Masters Of The Universe - Gremlin Miami Vice - Ocean Mickey Mouse - Gremlin Mike Read's Computer Pop Quiz - Elite Minder - Dk'Tronics Monty Python's Flying Circus - Virgin Moonwalker - US Gold Munsters, The - Again Again NeverEnding Story, The - Ocean Nightbreed, The - Ocean Orm And Cheep - The Birthday Party - Macmillan Pink Panther - Gremlin Platoon - Ocean Popeye - DkTronics Postman Pat - Alternative Postman Pat II - Alternative Predator - Activision Rambo - Ocean Rambo III - Ocean Real Ghostbusters, The - Activision Red Heat - Ocean Return Of The Jedi - Domark Road Runner - US Gold Robocop - Ocean Roland's Rat Race - Ocean Scooby Doo - Elite Short Circuit - Ocean Sooty And Sweep - Alternative Spitting image - Domark Sporting Triangles - CDS Spy Who Loved Me, The - Domark Star Wars - Domark Street Hawk - Ocean Tarzan - Martech Terrahawks - CRL Thunderbirds - Firebird Thunderbirds - Grandslam Thundercats - Elite Top Gun - Ocean Total Recall - Ocean Untouchables, The - Ocean Yabba Dabba Doo - Quicksilva Yes Prime Minister - Mosaic Yogi Bear - Piranha Yogi's Great Escape - Hi-Tec Young Ones, The - Orpheus Zorro - US Gold

Blurb: TOP FIVE CINEMA ADS 1) The Butterkist one (ra-ra-ra). 2) The Kia Ora one. 3) The really crap one for the local tile centre. 4) The Sunshine Coaches one. 5) The insurance one with the crummy jingle.

Blurb: TOP TEN ANNOYING THINGS THAT PEOPLE DO IN CINEMAS 1. Singing along to the Kia Ora advert (and doing the 'I'll be your dog' bit). 2. Sitting on the seat in front of you, making it fold down and squash your feet. 3. Snogging. 4. Eating sweets with noisy wrappers. 5. Giggling all the way through. 6. Asking you to stop giggling. 7. Passing you sweets every five seconds. 8. Telling you what happens next. 9. Trying to suck up the last drop of drink with a straw. 10. Getting up and leaving at the split-picosecond the film finishes, having spent the last five minutes putting on their coat and stuffing all their litter under the seat.

Lights59%
Camera78%
Action80%
Cut77%
Overall80%
Transcript by Chris Bourne

Sinclair User Issue 70, Jan 1988   page(s) 103

Label: Domark
Author: Vector Grafix
Price: £9.95
Memory: 48K/128K
Joystick: various
Reviewer: Graham Taylor

Star Wars, the Spectrum edition is the first of a trilogy of coin-op conversions from Domark.

In principle this is good. In fact if you look at the screen shots that advertise the the game you may notice that there is almost no visual difference between the Spectrum and the ST versions.

The reason is the coin-op uses vector graphics - the graphics are for a coin-op primitive - but they're very, very fast!

The things that are wrong with Star Wars the Spectrum version are not technical.

Technically the 3D vector graphics are at least as fast and impressive as those on the excellent Starglider. Not only that, but the colour appears virtually attribute-clash free. Awesome. But...

Imagine playing a fast shoot'em-up in complete silence. Not a bleep or buzz or pathetic whine. No dramatic explosions, no nothing. Imagine blasting things to bits without a single noise to register a hit. Nothing.

The reason for all this silence is technical. It seems that using the 48K sound slowed the game up so much that Domark felt it would be too slow to play.

Perhaps so, but this problem only arises on the 48K mode and any 128K music would be absolutely fine. Problem solved? Well, no there isn't a special 128K version. For reasons best known to itself there is no 128K music and so no way of escaping the silence. This decision by Domark is, how can I put this, a serious mistake!

I found playing the game in silence very off-putting. It almost put me off the game.

Star Wars is three games in one. It's based, like the coin-op, on three scenes from the original film. These are: flying in space blowing things up, flying over the planet blowing things up whilst dodging towers and then flying down the channel trying to survive long enough to reach an exhaust port which will, as in the film, blow the Death Star to bits.

In game terms this translates into lots of vector stuff, a nice illusion of hurtling at great speed and mucho zapping.

Difficulty level translates into the 'select your Death Star' option in the opening screens.

Choose the easy level and you get to miss the 'dodging the towers' bit entirely, the mighty Empire forces are about as threatening to your health as a small boil and rush towards your gunsights saying 'kill me! kill me!' if you get through all the sections of the game and obliterate the Death Star you move on to the next, more heavily defended, one - the equivalent of selecting a higher level of difficulty on the opening screen.

If you play at the easiest level you will almost certainly make it through to the last section of the game. This is good in that you can see all the sections of the game but bad in that it's a bit too easy for my taste. At later levels it's quite challenging but not completely impossible.

If you can live without any sound, in almost all other respects this is a mighty conversion and faithfully recreates the coin-op.

At £9.95, though, Domark isn't doing anyone any favours.


REVIEW BY: Graham Taylor

Blurb: PROGRAMMERS Vector Grafix is a new programming house. Star Wars is its first completed project. The programmers were Ciaran Gultnieks and Andy Craven graphics were by John Castle and Derek Austin.

Overall8/10
Summary: Superb conversion of the coin-op, and an amazing achievement. Spoiled somewhat by being completely silent.

Transcript by Chris Bourne

Sinclair User Issue 105, Nov 1990   page(s) 60

If you don't know the plot of this one, you must have been buried up to your neck in sand on Tattooine for the last ten years. This is the game of the great science-fiction action adventure of all time, George Lucas's Star Wars, based on an Atari coin-op and converted surprisingly well to the Spectrum.

Taking as its scenario the last section of the movie, where Luke Skywalker attacks the giant Death Star space station in his X-Wing fighter, the game uses vector graphics to represent enemy TIE fighters, asteroids, and the Death Star itself. This could well have been a case of "May the farce be with you", but in fact the animation is impressively fast and smooth.

Having seen off the TIE fighters, steering your cross-hairs around the screen and blasting them to bits with your lasers, you have to manoeuvre between blasting laser towers then fly along the Death Star's trench to drop a bomb down its plughole.

With three skill levels to CQmplete, Star Wars isn't a difficult game to complete, but it's very well done and if you should add it to your collection.


REVIEW BY: Chris Jenkins

Graphics80%
Sound50%
Playability79%
Lastability80%
Overall79%
Summary: Not to be missed coin-op conversion based on the classic sci-fi adventure.

Transcript by Chris Bourne

ACE (Advanced Computer Entertainment) Issue 5, Feb 1988   page(s) 60,61

Domark force their way in.

Imperial oppression rears its ugly head once again and this time the bad guys have got a battleship the size of a planet. Unsurprisingly, the rebels' answer is to send you out in a pint-sized fighter to take on the massed forces of badness (more or less) single-handed. All you've got to do is trash some enemy TIE fighters, blast the tops off a whole bunch of towers, fly the length of a heavily defended trench at top speed and hit a tiny duct at the far end. Piece of cake, right?

Well, yes it is actually now you come to mention it. In fact, for a full-price game in 1988 released across all major formats it's almost insultingly easy to see everything Star Wars has got to offer. That's not to say that it's a bad conversion from the cult vector graphics coin-op - far from it, in fact - but rather that the original is, to say the least, past it.

For a start, there are only three stages to the game. Once you've shot the TIE fighters, towers and that final duct it's round again for more of the same. You're meant to keep trying for ever higher scores - blasting the tops off all the towers, hitting that duct first time every time, and above all surviving longer - but where's the variety to keep you playing? Increasing difficulty levels might have cut the mustard four years ago when the original hit the arcades, but nowadays you're entitled to expect a little more.

It's all very presentable stuff, you understand-the coin-op's been slavishly copied right down to the wire-frame lettering, and the ST version even has the original's sampled speech - but the biggest selling point must surely be the tie-in itself. If you really want a game called Star Wars then this has to be the one for you. If you'd prefer a game you'll still be playing in a year's time on the other hand, try looking elsewhere.

Reviewer: Andy Wilton

RELEASE BOX
C64/128, £9.95cs, £12.95dk, Out Now
Ams, £9.95cs, £14.95dk, Out Now
Atari ST, £19.95dk, Out Now
Spec, £9.95cs, Out Now


REVIEW BY: Andy Wilton

Blurb: SPECTRUM VERSION With Real Time's ancient 3D Star Strike for competition, the Speccy version will have to do a bit better than this. The absence of sound effects on 48K machines is ludicrous, and the gameplay at best the equal of the three year old Star Strike.

Blurb: AMSTRAD VERSION Again the obvious comparison is with Star Strike and again Domark's baby loses out. Though better defined, its graphics look slow and colourless compared to Real Time's gaudy, oh-so-playable oldie. My, hasn't the games industry come on in leaps and bounds. Graphics: 6/10 Audio: 2/10 IQ Factor: 1/10 Fun Factor: 7/10 Ace Rating: 440/1000 Predicted Interest Curve 1 min: 75/100 1 hour: 70/100 1 day: 50/100 1 week: 30/100 1 month: 10/100 1 year: 0/100

Blurb: C64 VERSION The C64 isn't a great 3D machine by any means so the slow, jagged wire-frame graphics - especially on the tower sequences - were only to be expected. The sloppy collision detection is harder to excuse, seriously hampering playability. Graphics: 7/10 Audio: 5/10 IQ Factor: 1/10 Fun Factor: 7/10 Ace Rating: 475/1000 Predicted Interest Curve 1 min: 65/100 1 hour: 60/100 1 day: 40/100 1 week: 20/100 1 month: 10/100 1 year: 0/100

Blurb: ST VERSION Nice soundtrack snippets and goodish graphics make this the most attractive version of the game, but it woefully underuses the ST's power. With solid 3D games like Carrier Command in the offing, wire-frame on the ST is starting to look decidedly tame. Graphics: 6/10 Audio: 5/10 IQ Factor: 1/10 Fun Factor: 7/10 Ace Rating: 475/1000 Predicted Interest Curve 1 min: 85/100 1 hour: 70/100 1 day: 50/100 1 week: 30/100 1 month: 10/100 1 year: 0/100

Graphics6/10
Audio0/10
IQ Factor1/10
Fun Factor7/10
Ace Rating438/1000
Summary: Initial differences aside, all versions are uniformly short on lasting appeal.

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 76, Feb 1988   page(s) 19

Even though this review is specifically for the Atari ST (the scores certainly are) the Speccy version is definitely mentioned in the review text.

MACHINES: Atari ST, Spectrum, Commodore 64, Amstrad CPC Range, BBC (inc. Electron and Master)
SUPPLIER: Domark
PRICE: £19.95 (ST)
VERSION TESTED: Atari ST

Classic film, classic coin-op, classic game - that's Star Wars.

There can be very few of you reading this, that have not either seen Star Wars the movie, or played Star Wars the coin-op. Even today, with all the technical and graphical breakthroughs that have been made during the four years since the coin-op appeared, it still remains a classic and is regarded by many as the best game ever to grace an arcade hall.

Now, as the film says, the story continues with the release of Star Wars the computer game.

The first version to be launched (no pun intended) is for the Atari ST, and what a little cracker it is! Who says that vector-graphics are dated.

If you own an ST and loved the coin-do then what are you waiting for? Go out and bag a copy now. If you really haven't played the original, then read on... both of you!

With the Empire's forces closing in for the kill, Luke Skywalker, a young fighter pilot, is the Rebel's only hope of survival. The Empire can only be defeated by destroying the Deathstar, a gigantic man-made planet, which is about to blow the rebel's home planet out of existence.

Although Darth Vader, leader of the Rebel forces, believes the Deathstar to be indestructible, the rebel's computers have unearthed the one weak spot in its design, an exhaust duct leading right to its core.

As Luke Skywalker, your aim is to get a shot at the duct, but first you must annihilate a handful of Empire fighters, destroy the planet's ground-based laser towers and bunkers, and, finally, fly along the heavily guarded trench that surrounds the Deathstar.

At the end of the trench lies the exhaust port. The Deathstar can only be destroyed by planting a proton torpedo in the port as you zoom over it at high speed while, at the same time, using vast quantities of "The Force" to avoid laser cannon fire and the horizontal barriers that lie in your path.

Miss your target, and you are faced with the unenviable task of staying alive for a second complete circuit of the Deathstar before getting another shot at the port. If you hit the spot, however, you can sit back and enjoy the sight of the Deathstar exploding into a thousand little bits, and then its back to base for another bout of Empire bashing before tea.

Throughout, the game has been well coded, with great attention to detail. Consequently it captures the frenetic mood and perfect playability of the original right down to the digitised speech and sounds in all the right places.

The sad thing about Star Wars is the disappointment of the eight bit versions.

The 64 version gets close to it but fails to really simulate the feel of the coin-op. Sure, this is probably in part due to the sluggishness of the 64 in producing 3D vector graphics - BUT, however you cut it, Star Wars is not going to rank as one of the 64's best coin-op conversions this year.

The Spectrum version is much better - benefiting from the superiority of the Speccy in generating fast 3D routines. Somehow, from Star Glider to Alien Highway the Speccy licks the hell out of the 64 on fast 3D games. Star Wars Spectrum version reflects this.

On the minus side as far as Speccy is concerned the sound effects are virtually non-existent - which is a great shame.

Star Wars, the computer game, will be a hit with fans of the Film, the coin-op, and fast action arcades, in other words, everybody.


REVIEW BY: David Bishop

Blurb: ATARI ST SCORES Graphics: 9/10 Sound: 10/10 Value: 9/10 Playability: 9/10

Transcript by Chris Bourne

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