REVIEWS COURTESY OF ZXSR

Starship Enterprise
Silversoft Ltd
1983
Crash Issue 1, Feb 1984   page(s) 55

Producer: Silversoft, 48K
£5.95

This comes with a good instruction manual. Two players can always play a star trek game, one reading, the other punching buttons. The galaxy map shows the 64 quadrants (8 x 8), each quadrant is sub-divided into 64 sectors. Commands are: Navigate which provides 2 grids, one for navigating within the sectors of a quadrant, the other for moving to a new quadrant: Short range scan, shows the contents of the quadrant in which the Enterprise sits: long range scan shows the eight adjacent quadrants: Phasors, switches you to arcade style view screen with four-directional movement and fire at the visible aliens: Torpedoes, allows you to engage the enemy from a distance, avoiding their weapons: Damage report, speaks for itself: Shields, allows you to set the level of defence: Computer offers you the main menu and also controls the status report, galaxy map, damage repairs and auto docking. The action is fast and furious if you move into a sector or quadrant occupied by the enemy, and it's difficult to break into your command computer if it's fighting, so have everything ready before engaging the enemy. Good value for money. Kempston joystick option for arcade sequences.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 57

Producer: Silversoft, 48K
£5.95

This comes with a good instruction manual. Two players can always play a star trek game, one reading, the other punching buttons. The galaxy map shows the 64 quadrants (8 x 8), each quadrant is sub-divided into 64 sectors. Commands are: Navigate which provides 2 grids, one for navigating within the sectors of a quadrant, the other for moving to a new quadrant: Short range scan, shows the contents of the quadrant in which the Enterprise sits: long range scan shows the eight adjacent quadrants: Phasors, switches you to arcade style view screen with four-directional movement and fire at the visible aliens: Torpedoes, allows you to engage the enemy from a distance, avoiding their weapons: Damage report, speaks for itself: Shields, allows you to set the level of defence: Computer offers you the main menu and also controls the status report, galaxy map, damage repairs and auto docking. The action is fast and furious if you move into a sector or quadrant occupied by the enemy, and it's difficult to break into your command computer if it's fighting, so have everything ready before engaging the enemy. Good value for money. Kempston joystick option for arcade sequences.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 74

Producer: Silversoft, 48K
£5.95

This comes with a good instruction manual. Two players can always play a star trek game, one reading, the other punching buttons. The galaxy map shows the 64 quadrants (8 x 8), each quadrant is sub-divided into 64 sectors. Commands are: Navigate which provides 2 grids, one for navigating within the sectors of a quadrant, the other for moving to a new quadrant: Short range scan, shows the contents of the quadrant in which the Enterprise sits: long range scan shows the eight adjacent quadrants: Phasors, switches you to arcade style view screen with four-directional movement and fire at the visible aliens: Torpedoes, allows you to engage the enemy from a distance, avoiding their weapons: Damage report, speaks for itself: Shields, allows you to set the level of defence: Computer offers you the main menu and also controls the status report, galaxy map, damage repairs and auto docking. The action is fast and furious if you move into a sector or quadrant occupied by the enemy, and it's difficult to break into your command computer if it's fighting, so have everything ready before engaging the enemy. Good value for money. Kempston joystick option for arcade sequences.


Transcript by Chris Bourne

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