REVIEWS COURTESY OF ZXSR

Summer Santa
by John Hopper
Alpha-Omega Software
1986
Crash Issue 32, Sep 1986   page(s) 24,25

Producer: Alpha Omega
Retail Price: £1.99
Author: John Hopper

Santa's got it all a bit wrong this year. Off he goes to deliver the Christmas presents to all the boys and girls. Trudge, trudge trudge. Down all the chimneys, into the grates, to give the gifts to all good children, which is strange because it's the middle of summer. And there isn't a reindeer in sight!

Perhaps it's something to do with the seasonal mix-up, but poor old Father Christmas is encountering all sorts of problems as he does his rounds. He must collect the presents from the fairy grotto and safely deliver the goodies without waking up the children. However, one of the houses he visits is rather odd to say the least. While the kiddies are tucked up snug in bed, the house comes to life. Everyday objects like coffee percolators and saucepans have taken on a life on their own and do their best to terrorise Santa. China wall ducks are suddenly animated and the wine cellar hosts all manner of nasty spooks who evidently have a predilection for homebrew.

Apart from these supernatural hassles, there's the more traditional problem of trying not to wake the wee ones from their slumbers. As every boy and girl knows, if they wake up while Father Christmas is doing his yearly round then they won't get any presents. Santa, therefore, has to creep around the house making sure the kiddies stay in the land of dreams. However, the grown-ups don't go to bed so early on Christmas Eve and Daddy's still pottering around in the living room, probably waiting for the yearly rehash of appalling black and white films to come on the television. Santa must sneak around him making sure he isn't spotted.

To add to his difficulties, Santa isn't terribly well organised this year. Without his trusty red nosed reindeers to help him, he can only carry one present at a time. So after each gift has been safely deposited in the correct stocking, he has to tramp back to the grotto to get the next one. Quite apart from that, the various sinister nasties in the house are far from harmless. If Santa brushes against these moving objects then he loses a life. He is kindly provided with five lives at the start of the game, but they are quickly lost as he tries to navigate the unfriendly welcome from the pet dogs on the roof and the rolling footballs in the bedroom.

There is one bonus in Santa's favour. He gets to drink an awful lot of sherry that people have left out for him - the more he drinks the more points he gets. Father Christmas also gains points for every present safely delivered and a percentage of the game completed is shown at the bottom of the screen. There's a demo mode to show the player the bare ropes of the game, which also provides an opportunity to have a sneak peak at some of the locations.

COMMENTS

Control keys: redefinable
Joystick: any
Keyboard play: average
Use of colour: poor
Graphics: uninspired
Sound: basic
Skill levels: one
Screens: lots


Oh well, they can't all be good, can they? They don't have to be as bad as this though! Summer Santa? Even the title is stupid. The game is even worse Awful, flickery, badly animated, clashing, un-proportioned graphics, a nerve-wracking, unrythmic tune, and a total lack of playability and/or addictive qualities. This game is truly a new low in Spectrum software. I might have said buy it for a laugh, but it's just not funny. Don't look out for it.


Another typical budget game. Funny name, stupid story line, lots of colour and an attempt at a tune - that just about explains Summer Santa. The graphics are too large and are made up of characters - which means you are controlling lots of character spaces and not the usual block of pixels -resulting in appalling error detection. The sound is a very feeble effort at trying to make a Christmas-like tune. Summer Santa was impossible to play seriously due to the possibility of ending up stuck in a wall every time you jumped. ALPHA OMEGA seem to have excelled themselves in the art of a 'typical' budget game and, as a result, they've produced a load of trash.


Well it's the middle of summer for so they tell us) and somebody's released a game all about the best bit of winter. Depressing ain't it? This is a piece of below average budget software that really doesn't appeal to me. The graphics are poor, the characters are large but too richly coloured so there is lots of colour clash and a fair bit of flicker too. The sound is truly awful. There are a few poor spot effects during the game and a terrible tune which plays throughout the game. Fortunately, there's a sound on/off option so it isn't too torturous. On the whole, this game is not fun to play so I wouldn't really recommend it.

Use of Computer35%
Graphics28%
Playability29%
Getting Started40%
Addictive Qualities23%
Value for Money24%
Overall31%
Summary: General Rating: Well below average, even for a budget game.

Transcript by Chris Bourne

Your Sinclair Issue 9, Sep 1986   page(s) 43

Alpha-Omega
£1.99

A program arrives at Alpha Omega, featuring Santa Claus. What to do? Wait till Crimble to put it out? Call it Summer Santa and release it in the middle of a heatwave, hoping nobody notices the incongruity? That's more like it!

Even if you swallow the time slip you won't ignore the fact that Jet Set Santa is a flasher! The bearded old sprite flickers like a strobe light in a disco.

Plotwise, it's collect the pressie from the grotto (and theres more grot than 'Oh!' in this game) and deliver it to the stocking. Remember that bit about '...all through the house, not a creature was stirring, not even a mouse...'? Not in this place? It's alive with barking dogs; rampant with wandering whatevers; tedious because you've seen it a thousand times before!

It's insane to release this, even at £1.99, when Mastertronic is offering so much more for the price, but then again, there never was any sanity clause in the software industry.


REVIEW BY: Gwyn Hughes

Graphics4/10
Playability6/10
Value For Money4/10
Addictiveness4/10
Overall4/10
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 59, Sep 1986   page(s) 34

MACHINE: Spectrum
SUPPLIER: Alpha-Omega
PRICE: £1.99

Summer Santa? Could this be a game that didn't see the light of day when it was supposed to? That's as maybe - but this offering from a new budget label is pretty basic arcade adventure stuff. Pretty basic graphics, pretty basic sound, pretty basic ideasbut pretty playable too!

The idea of the game is to help Santa get presents from his grotto to the house - which is full of stockings waiting for gifts. Hazards include barking dogs, rampant kitchen equipment and awkward parents. Santa has to hop, skip and jump his way around the house delivering the presents one by one. He can only take one gift from the grotto at a time you see. You get points for delivering pressies and for drinking the sherry that has been left out for you. Despite several glasses, old Santa still manages to keep from falling over. Strange this... You also get a demo mode which shows you how to deal with many of the hazards in the house. You can play using keyboard, or joystick and define your own keys if you want. Not brilliant - but not bad either.


REVIEW BY: Tim Metcalfe

Graphics6/10
Sound6/10
Value4/10
Playability6/10
Transcript by Chris Bourne

ZX Computing Issue 29, Sep 1986   page(s) 12

Alpha-Omega
£1.99

I'm not sure whether this program was too late for last Christmas or too early for next! There seems precious little reason else why the "summer" has been added to the title, apart from it being that time of the year.

This is yet another platform, jump and dodge game, but it has one or two interesting ideas. The plot is that you, being Santa, have to deliver the presents to a sleeping household - either rather late or early - and drink the glasses of sherry which have been thoughtfully left out for you.

There are problems to solve, levers and trapdoors to open and jumps which have to be timed carefully to succeed. The character you control and the sprites are large, reasonably well animated graphics, rather like those used in the "Wally" games. The screens are attractive; colourful and fairly realistic.

Where this program suffers is in the usual manner of attribute colour clashes, and the main character tends to flicker slightly. Some of the positions from which a jump may be made are a little strange and not very obvious. This tends to be somewhat confusing!

Having said that, there is a DEMO option which will show you how to complete some 44% of the game. This provides you with many answers and some clues for the screens not yet explored. The house is not particularly large and experts in this type of game might find it a bit too easy to complete.

Not a bad game, just a bit ordinary, however this could be a good game for newcomers or those who cannot cope with the deviousness of the more complicated games of this genre.


OverallGood
Award: ZX Computing Globert

Transcript by Chris Bourne

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