REVIEWS COURTESY OF ZXSR

Super Stock Car
by Drew Northcott, John Martin
Mastertronic Plus
1990
Crash Issue 80, Sep 1990   page(s) 43

Mastertronic Plus
£2.99

My ultimate fantasy! To smash up a Porsche 959! No, I think I'll stick to Metros for now - it's cheaper. The Super Stock Car sponsors must be pretty loaded as they supply you, Rick Radial, with a choice of four cars to take around the hair-raising corners and over the finish line of the stock car courses. The cars featured are a Lamborghini Countach, a Ferrari Testarossa, a Lotus Esprit and a Porsche 959. For real speed demons there's also a Robin Reliant Kitten!

Very reminiscent of old CodeMasters games, Car's graphics are colourful and well drawn, but the way cars torn corners is irritating. There are three stages of animation: one, the car faces to the left, two, the car is on a 45 degree diagonal and, three, the car faces down the screen. This takes a lot of getting used to and the jerkiness spoils the game.

One good thing is that when you get fed up with driving on the same old courses you can access the course designing section. You can now make each course dead easy se you can get around it without, wrapping your car around a lamp post. However, this is still very basic car racing which won't keep anyone playing for long.


REVIEW BY: Nick Roberts

Overall59%
Transcript by Chris Bourne

Your Sinclair Issue 58, Oct 1990   page(s) 51

RICH PELLEY dons his washing-up gloves and prepares to take on those oh-so-murky depths of...

BARGAIN BASEMENT

Mastertronic Plus
£2.99
Reviewer: Rich Pelley

Stock car racing's a bit of a spooky thing really, isn't it, sports-fans? Lots of people driving around a dirty-old racetrack getting all hot and flustered and crashing their fine automobiles into walls, fences and (heaven forbid) other people. Strange. Every fancied a go yourself? I have, but for some reason my dad won't let me borrow his car. (And I ask nicely too.) Oh well, looks like it's time to bring out Super Stock Car and try our grubby little hands at these activities in the 'comfort' of our own home.

The idea is to complete five circuits of a track (within a time limit) and get onto the next one. It's more of a race than a smashup - you can ram other cars and they'll spin around for a bit (but inflicting no permanent damage). The screen scrolls to keep up with you as you go. so you don't get to see all of the track at once as in. say, Supersprint (yes, that again). This has the welcome effect of making the thing all that harder - especially when you get onto new unseen tracks. The controls are a bit mad - you sort of rotate around instead of turning (most confusing) and the graphics are a bit chunky, but colourful all the same. Overall, it's still playable and good fun, especially as there's the added 'bonus' of a built-in course editor thingy to design your own fiendishly fiendish tracks with. Hours of fun.


REVIEW BY: Rich Pelley

Overall69%
Transcript by Chris Bourne

Your Sinclair Issue 59, Nov 1990   page(s) 81

THE COMPLETE YS GUIDE TO DRIVING GAMES

It's strange but true - normally courteous YS readers tend to turn into homicidal maniacs once they get behind the wheel of a Spectrum. We sent JONATHAN DAVIES, who still hasn't managed to get that wretched helmet off, to find out why.

It's an expensive business, driving. Not only do you have to hand out piles of dosh to actually get a car, but there are loads of 'hidden costs' thrown into the bargain' too. For a start, you've got to get it insured (in case you crash), which means serious sponds for your average Spectrum owner Then there's road tax, servicing, MOTs, petrol, all sorts of things. And, if you want to keep up with the latest fashions, you'll want to purchase a few 'extras' as well, ranging from simple '-TURBO-' stickers for the back window to alloys, buckets and twin cams. And they all mean spending lots and lots of money.

So wouldn't it be nice if you could get your Spectrum to sort of 'pretend' was a car, allowing you to zoom about to your heart's content for minimal outlay instead? Well, actually you can! Yes, all you need to do is buy a suitable driving game, load it up and you've got yourself a set of wheels.

It'll be almost exactly the same as driving a real car except that you can crash as much as you like without having to worry about your no-claims bonus. And you'll be able to choose from all the latest posh sports cars like Porsches, Ferraris and Lotuses and drive them as far and as fast as you like without having to splash out on a drop of petrol! (In fact, because driving games are so much cheaper and more practical than real cars, it is predicted that by the year 2012 the motorcar will have become obsolete, replaced by the driving game.) The only trouble with all this is that it's a bit hard to pick up birds with a 48K Spectrum.

JUST WHAT, EXACTLY, IS A DRIVING GAME?

Mmm, knew we'd have to get round to this sometime. Well, I've had a think and come up with the following spec...

- It's got to have either a car, a motorbike or a lorry in it.

- That means no bicycles, boats, jet-skis, tanks or anything like that.

- And no skateboards either. They're crap.

Seems simple enough. It means we're including Grand Prix-type games (where you just race against other cars) and shooting ones (where you zap them) but not similar-looking ones that don't have cars, bikes or lorries in (like boat ones). Okay? Phew. I never thought it would be quite so easy.

SO HOW ABOUT THINGS LIKE ARMY MOVES?

Oh cripes. Look, just shurrup. will you, whoever you are. No, Army Moves is out, I'm afraid. It's rubbish anyway.

So let's take a look at a few examples, eh? It's worth noting that, where driving games are concerned, the ratio of crap ones to good ones is a lot higher than with other types of game (apart from football games, of course). So you can't be too careful.

RATINGS

The YS Ratings System? You don't want that old thing. No sir, over here we have the brand-new top-of-the-range 1990 model. It's turbo-charged, fuel-injected, 16-valve, super-cooled and has a full X-pack (with droop snoot). And spots. You'll be doing yourself a favour.

DRIVE
It's no good having a driving game that seems to be simulating an FSO or something. You want real power, a feeling of being at one with the road and all that sort of thing. Control responses, speed etc are all taken into account here.

VISIBILITY
Assuming you remember to clean all the dead leaves and bird turds off the windscreen before you set out, what's the view like? A thinly-veiled graphics category, in other words, but jolly important all the same.

ROADHOLDING
It may seem to have everything, but once you've set off, and you've been on the road for a while, do you relish every second that you're behind the wheel? Or do you want to keep stopping at the services? Or perhaps you'd rather just take the bus instead, eh?

FIRST-OFF-AT-THE-LIGHTS FACTOR
A competitive edge is most important where driving's concerned, both in real life and on the Speccy. So do the other cars put up a decent fight, or do they just seem to be part of the scenery (if, indeed, there is any)?

DRIVING GAMES FOR THE BUDDING LADA-OWNER

As with all tried-and-tested formulae, driving games are big news in the world of the cheapie. Let's have a look at a few, and maybe try ad work in the odd drive-a-hard-bargain gag.

SUPER STOCK CAR
Mastertronic

This is pretty identical to Rallycross Sim too. Only it's the worst of the three, with awful controls and cars that are far too big and unmanoeuvrable to dirve properly. By all means take a peek at the first two, but 'steer' clear of this one.


REVIEW BY: Jonathan Davies

Blurb: THE FIRST EVER DRIVING GAME Despite a sore knee and a terrible fear of the dark, I crouched down in the murkiest corner of the YS shed to browse through our collection of cardboard-boxed archives. And did I come up with anything? Well, not really. I did find out that the Van Houten Chocolate in the YS drinks machine is actually the remains of a consignment of rations from during the war (no-one wanted to drink it then either) and I also came across some rather compromising photos of Andy when he was four years old, but nothing really very interesting in the driving games department. I was hoping to turn up some really ropey-looking Basic game from about 1982, but the best I could come up with was Chequered Flag, a Sinclair game that came out a year later. It's quite good actually - a bit like Polo Position without any other cars to race against. We'll give it a thorough going-over later, but in the meantime perhaps you'd like to think back and see if you can come up with anything better if you find anything older than Chequered Flag, do write in and tell us as we'd be jolly interested to know.

Blurb: LOOKING-AT-IT-FROM-ON-TOP ONES Kicking off, these are the ones where you get a bird's-eye view of the course and see your car as a little blob hammering round the track (which may scroll if it doesn't all fit onto the screen at once). The basic idea takes its cue from a vintage coin-op called Super Sprint, and you can sometimes get anything up to 29 players on the screen at one time (giving them the edge where competitiveness is concerned). They do tend to lose out graphically though, as there isn't much scope for scrolling 3D roads etc. (Championship Sprint - yes, but is it ass much fun as a Scalextric set?)

Blurb: LOOKING-AT-IT-FROM-THE-SIDE ONES We're heading into dicey territory here, as we could start wobbling on about scrolling shoot-'em-ups if we're not careful. They do generally scroll however, but they're a bit weird as you don't actually have to worry about steering. All you really have to do is get the speed right when going over ramps and maybe launch the odd missile now and again. Motorbikes, rather than cars, tend to feature prominently in this sort of game, which seems reasonable enough as they look a bit thin when viewed from the rear. One thing we've got to be careful of here is bicycles - they seem to crop up in these rather a lot and, as we already know, they don't count.

Blurb: LOOKING-AT-IT-FROM-BEHIND ONES These are the most common by 'miles' (yuk yuk), being those games where you see your car on the screen in front of you from a position behind and slightly above it, and with the road coming towards you in 3D. They all started in the arcades with stuff like Pole Position and moved onto the Speccy via Chequered Flag and later things like OutRun. And, of course, there was the classic Road Racer on the front of the May '87 YS. They're generally good fun, but can be a bit samey and tend to be just a case of pressing Left and Right at suitable moments. And an element of violence tends to creep in - you often get a gun or something mounted on your car to bag other vehicles with. (Roadblasters - um, looking at it from behind. And slightly above. (Simple really))

Blurb: OTHERS With a theme as wide ranging as 'driving' we're bound to come across one or two miscreants that don't really fit into any of the previous categories (the scamps). Well, I have anyway. First of all there are ones like Hard Drivin' and Stunt Car Racer where you get a 3D view out of the window. Then there are the vertically-scrolling ones such as LED Storm which are really a cross between looking-at-it-from-behind ones and looking-at-it-from-the-top ones. And there are boring 'management' ones like Grand Prix. Best forgotten, those. (Erm... an 'other'.)

Blurb: TEN SIGNS THAT HE'S A CRAP DRIVER 1. He drives round with his foglamps on all the time. 2. He wheelspins every time he pulls away. 3. He drives 3mm from the car in front, and as far to the right as possible ready to overtake. 4. He's always first off at the lights. 5. He's got an Escort 1600 Sport with all the usual accessories. 6. He always parks on double-yellow lines. 7. His car's heavily battle-damaged. 8. He makes frequent use of his three-tone horn. 9. He keeps revving up the engine at traffic lights for no apparent reason. 10. One of his brake lights doesn't work.

Blurb: TEN SIGNS THAT SHE'S A CRAP DRIVER 1. She's driving a Mini. 2. She's got a Garfield stuck to her back window. 3. Simon Bates is blaring out and the Our Tune 'theme music' has just started up. 4. There's another girl with exactly the same style haircut sitting next to her in the passenger seat. 5. She's driving a Porsche.

Blurb: AN INTERVIEW WITH ANDY 'STREETHAWK' OUNSTED Few people would have guessed that YS had its own resident driving expert. We certainly didn't until our Design Asst told us so. "So, you've got a motorbike, have you, Andy?" "Yeah, I've got a bike. And call me 'Streethawk'. All my friends do." "Right. So, Andy..." "Streethawk." "Er, Streethawk, what sort is it exactly?" "It's a Yamaha or something, I think. It's well hard. It shifts." "Does it really?" "Yeah. It'll burn off anything." "Terrific. Could we have a look at it, do you think?" "Er, no. I didn't bring it in today." "Oh? Why not?" "It, um, wouldn't start. I had to get the bus instead."

Blurb: OH NO, IT'S EVERY SINGLE DRIVING GAME EVER 3D Stock Car Championship - Silverbird 4x4 Off-Road Racing - Epyx American Turbo King - Mastertronic APB - Tengen (Domark) Battlecars - Summit Beach Buggy Simulator - Silverbird Buggy Blast - Firebird Buggy Boy - Elite Championship Sprint - Activision Chase HQ - Ocean Continental Circus - Virgin Crazy Cars - Titus Crazy Cars II - Titus Cycles, The - Accolade Deathchase - Micromega Duel - Test Drive II, The - Accolade Dukes Of Hazard - Elite Eddie Kidd Jump Challenge - Martech Enduro - Activision Enduro Racer - Activision Fire And Forget - Titus Formula One Simulator - Mastertronic Full Throttle - Micromega Future Bike Simulator - Hi-Tec Juggernaut - CRL Grand Prix Circuit - Accolade Grand Prix Master - Dinamic Grand Prix Simulator - CodeMasters Hard Drivin' - Tengen (Domark) Hot Rod - Activision International Speedway - Silverbird Italian Super Car- CodeMasters Ivan 'Ironman' Stewart - Virgin Knight Driver - Hewson Knight Rider - Ocean Last Duel - US Gold LED Storm - US Gold Maze Death - PSS Motorbike Madness - Mastertronic Motor Massacre - Gremlin Nigel Mansell's Grand Prix - Martech OutRun - US Gold Overlander - Elite Pass Your Driving Test - Audiogenic Pole Position - Atarisoft Power Drift - Activision Rally Cross Simulator - CodeMasters Rally Driver - Alternative Rally Simulator - Zeppelin Road Blasters - US Gold Road Racer - Ocean/YS Scalextric - Virgin Speed King II - Mastertronic Spy Hunter - US Gold Street Hawk - Ocean Stunt Bike Simulator - Silverbird Stunt Car Racer - Microstyle Super Cycle - US Gold Super Hang-On - Electric Dreams Super Scramble Simulator - Gremlin Super Stock Car - Mastertronic Taxi! - Digital Integration Techno Cop - Gremlin Tranz Am - Ultimate TT Racer - Digital Integration Turbo Bike - Alternative Turbo OutRun - US Gold Twin Turbo V8 - CodeMasters WEC Le Mans - Ocean Wheelie - Microsphere

Blurb: TOP FIVE GEARS 1. Third 2. First 3. Fourth 4. Second 5. Fifth (where available)

Drive45%
Visibility58%
Road Holding38%
FOATLF55%
Overall43%
Transcript by Chris Bourne

Sinclair User Issue 103, Sep 1990   page(s) 69

Label: Mastertronic
Price: £2.99
Reviewer: Chris Jenkins

I always thought Stock Cars were supposed to be beaten up Ford Cortinas with all the glass taken out, covered in stickers saying "Castrol GTX 20/80 is Good For You", but in this Mastertronic effort the smash-'em-up action takes place in the most gleamaceous of sporting fantasies, including Lamborghini, Ferrari, Lotus and Porsche. What's goin' on?!?

The idea is that you, as stock car stinker Rick Radial, have to smash, bash and outclass your opponents racing around six circuits. The scene's viewed from above, and the screen-scrolling and animation are pleasingly smooth, although the actual size of the nicely-detailed cars seems to be too big for the scale of the track. This means that you have to develop very precise control as you hurtle around the bends, because there's really no such thing as a long straight!

One or two players can race, while the other three or two cars are computer-controlled. It doesn't seem to make much difference which car you choose, but as you'd expect the computer's cars are rather good at smashing you off the track, blocking your way and zooming around the bends with mathematical precision, while you will find it much harder to barge them, outrace them or negotiate the track with such skill. The most annoying bit is that if you get a bash, your car spins out of control and often as not ends up facing the wrong way, while this doesn't seem to apply to your opponents.

You have to complete five laps on each track within a set time to progress to the next, and if you finish them all, you go back to the start with a shorter time limit. A plan of the track showing the position of each car, along with various timers and graphix bits, appears on the right hand side of the screen.

But that's not all there is to it! Press R on the opening screen and you access a track-designing routine; you can create your own three-course Cup event by editing the existing tracks, or simply modify the default tracks. The system's very simple - just use the moving window to select the modules you want to stick on to the track, and click to add them to the end of the last piece.

On the whole, Malcolm, this is more than just another racey-racey-round-in-circles game, so get yer paintwork scraped and give it a go.


REVIEW BY: Chris Jenkins

Graphics76%
Sound45%
Playability69%
Lastability70%
Overall69%
Summary: Looks good, races well and keeps you involved. A tasty racer!

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 106, Sep 1990   page(s) 60

Mastertronic Plus
Spectrum/C64/Amstrad £2.99

You are Rick Radial (more like Richard Head), the meanest man on the stock car circuit. As one-time champ, you've got plenty of people willing to sponsor you, so you can choose from one of four of the meatiest sports cars going. After choosing your super lovely diamond motor, you have to race five laps around the track within the qualifying time. Winning means progression to the next track.

Quite frankly, so what? Alright, the graphics are nice, the sound is ho-hum (buzz, buzz, buzz), but the gameplay is far too samey all the way through. The opportunity for banging (fnerk) up a Testarossa or a Lamborghini is fun, but everything seems to get rather boring after a while. If you want a racer, Super Stock Car ain't bad for the price, its just a little repetitive, even with the addition of a course designer.


Overall69%
Summary: Not bad, but not the best thing since sliced wombat, either. Take a look, but don't expect the world.

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB