REVIEWS COURTESY OF ZXSR

SurfChamp
by Anthony Kelly, Kiernan McEnery, Mark W. Miller, Rokneddin Shariat
New Concepts Ltd
1985
Crash Issue 27, Apr 1986   page(s) 125

Producer: New Concepts
Retail Price: £11.95
Author: Mark Miller, Rokneddin Shariat, Anthony Kelly, Kiernan McEnery

Surfchamp is the first in a range of sports simulations due from a new soft ware house based in Ireland - New Concepts. Apart from the usual program cassette, the package includes a plastic surfboard which fits over the keyboard of your computer pivoting on a little fulcrum fitted over the G key.

The simulation itself requires some knowledge of surfing and the terminology of the sport, and a tutorial program is included on the B side of the cassette. Loading the tutorial allows you to step through menus which lead to descriptions of the various moves that score points in the game as well as information on the selection of gear, a glossary of surfing slang, a history of surfing and twenty tips for safe fun in the surf.

Before starting play proper, the program gives some information on the climatic conditions prevailing and then leads you through a set of options, requesting information on your age, sex, height and weight before allowing you to select the type of board and clothing you wish to take to the water. Each time the game is played the conditions change, and as in real life the best surfing is only to be had when the sea is good...

The final option in the menu allows you to specify whether you want to practise riding the waves or enter a competition. In practice mode you can select from ten speeds and surf away merrily, without running out of energy while you practise manoeuvres. In competition mode, competition rules apply and you get ten rides in which to build up a score - performance deteriorates as you get tired.

The game begins with your surfer on the beach, carrying a board. Pick a spot to enter the water, press down on the nose of the surfboard on your computer to leave the beach and paddle out to sea. A large surfboard in the sky gradually disappears as energy is used - up paddling the board gets tiring very quickly. Once a suitable spot in the sea has been reached, the next step is to turn round and wait for a wave. Pressing the 2 key puts your surfer onto the board, and catching a wave allows the real fun to begin.

Once a wave has been caught and the surfboard mounted the display changes to give a view of the wave you are riding with your surfer zooming along on the water. Using the surfboard overlay its then up to you to attempt point-scoring moves as you ride the wave towards the beach. The board pivots about its centre and makes contact with some of the Spectrum's keys. As the little surfboard is tilted and slanted during play, the keypresses produced are translated in movement on screen. The aim of the game is to go for the highest score possible by assembling a routine of slick stunts. Your performance is governed by the type of wave you are riding, the choice of equipment and physique entered at the start, the weather, and the energy remaining - a tired surfer makes mistakes!

New Concepts have based this simulation on the conditions and seascape at Fistral Beach in Newquay, Cornwall during the 1984 World Championships. If you manage to master this particular beach, becoming a true Surfchamp, modules containing the data for other famous surfing haunts should be available in due course to test your skills to the limit.

COMMENTS

Control keys: CAPS and 1 to paddle out, 2 to catch wave and stand, otherwise use surfboard
Joystick: N/A
Keyboard play: interesting...
Use of colour: not bad
Graphics: fairly good, though not slick
Sound: none
Skill levels: one
Screens: two surfing screens, plus introduction program


While New Concepts have come up with a good idea, and have created a very interesting and different sports simulation, they should have paid more attention to the front end of the game. The instructions are very difficult to master, as is the game itself. If you are already a surfer, you'll probably drop straight into it, but most people well have to put a fair bit of effort into getting to grips with the game. That said, of you take the trouble, Surfchamp can be a lot of fun, and could teach a lot about the sport it simulates. With a bit more attention to presentation, New Concepts could have had an excellent product.


Surfchamp is essentially a good game. According to the packaging, the game is compatible with the Spectrum Plus, but I had problems getting the two to work together - if you own a Plus, try the surfboard first! Sound could have been used much better that it is, but graphics are well above average, although a little disappointing on the beach, and colour is all it should be. If you like surfing, or have your heart set on getting this novel game, then by all means nip down to the shop. Otherwise, think about it - the game is worth the asking price, but a few people may be put off by the price tag.


Reading instructions, especially long winded ones, is something I try to avoid. I had to resist the temptation to dive into Surfchamp head first as it is impossible to get started unless you study the instructions very carefully. Even after reading the leaflet and looking at the instruction program on side two of the tape I found it difficult to get into the game. Graphically, I found the game a bit disappointing - there's a fair amount of colour clash and your character isn't exceptionally animated. There is no sound, which is a pity as the noise of the odd wave crashing over the beach would have added to the atmosphere. Generally, I wouldn't recommend Surfchamp unless you are the sort of person who likes to get really involved in a game. You need to stick with this one before you have fun.

Use of Computer73%
Graphics66%
Playability69%
Getting Started54%
Addictive Qualities66%
Value for Money65%
Overall64%
Summary: General Rating: An interesting sports simulation if you're not put off before you start.

Transcript by Chris Bourne

Your Sinclair Issue 2, Feb 1986   page(s) 29

New Concept
£11.95

Wax down the three-fin thruster, break out the factor five and the Ray-Ban sunnies, surfies... mmm, zinc oxide is so becoming.... This is it, the Big One, New Concept's square deal surf game Surfchamp, endorsed, no less, by the Irish Surfing Association - are they the ones who looked for a downhill take for the water skiing team?

Credit where its due. This really is a whole new concept in computer games, centred around the new Dublin based company's tactile interface that makes a joystick redundant. Well, in fact, it's a bit of plastic shaped like an ironing board you put on top of the keys. Then instead of pumping keys you simulate the movement of a surfboard - with your fingers, not your pins, you understand.

Titter not. It's not as silly as it sounds. In fact, for your average player it's too much like surfing and not enough of a computer game. A lot of time will be spent just paddling out looking for a wave and then mastering the skills to stand up, ride it, aerial, hang five and hang ten. Multiply this by weather variations, choice of board and gear (five of each) and you'll see there is plenty of game variation. There's also a choice of a ten speed practice mode or actual competition (with real life compo possibilities). And you've got to put your vital statistics into increase the lottery.

So, nottalotta people might like this, but I loved it.


REVIEW BY: Rick Robson

Graphics6/10
Playability7/10
Value For Money6/10
Addictiveness7/10
Overall7/10
Transcript by Chris Bourne

Sinclair User Issue 46, Jan 1986   page(s) 118

Publisher: New Concepts
Price: £12.00
Memory: 48K

If you're a highway surfer - all mouth and no action - you will probably feel sea sick in this simulation of boards and breakers.

The package includes a plastic surf board, or paddle, which, you may say is the height of hype. You would be wrong, however, as the board is intrinsic to game play. Turn the Spectrum keyboard around 90 degrees and centre the board on the 4 G' key. Just press down on the relevant part of the board and your computer counterpart will make the same move but in open sea, and hopefully on a breaker.

Spectrum Plus owners will find the paddle difficult to use as the studs under the board depress more than one key, producing inaccurate results.

Before you make your way out to sea in search of surf you must take note of weather conditions and water temperature. Once you've worked out the weather you can choose your equipment from two menus which come on a help sheet. You must make reference to that before pressing any keys.

When you have entered all the data you can trip off to the beach with your board and attempt to make your way into the briny without getting drowned. The board is steered left and right with the keys on either side of the plastic paddle.

When you are far enough out to sea you can turn and stand, sit or lie on the board, waiting for a wave. As the crest of the breaker looms press the '2' key and prepare to surf. If you are at the right angle the display will change showing an incredible full frontal of a surfer riding a wave. Pull back on the board or you will wipe out or have to bomb out. The game is full of surfi-speak.

The game is a true simulator - you can practice in fairly calm conditions or try for a high score on the ranking table. The only thing the package does not supply is 50 million tons of salt water.

Surfchamp won't do much for your style if you're a real surfer, but it gives the feel of the sport. I'm not sure that the plastic control paddle is as indispensable as New Concepts claims - I was able to surf quite happily without it - but it is an incentive which players are bound to appreciate.


REVIEW BY: John Gilbert

Overall5/5
Award: Sinclair User Classic

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 52, Feb 1986   page(s) 32

MACHINE: Spectrum
SUPPLIER: New Concepts
PRICE: £11.95

Irish software house New Concepts are out to make waves with Surf Champ and its revolutionary surfboard-shaped keyboard overlay.

By applying pressure to the surfboard, which sits on the Spectrum's G key, real-life surfing moves can be performed. New Concepts say this is the ultimate sports simulation.

Before being able to ride the waves, the player must make a number of decisions. Surfing gear must be selected and this depends on age, sex, and weight. Board length and weight must also be selected.

Once these selections have been made, it's time to head Out to the waves. The screen then changes to a view of the sea from the beach. The surfer must paddle out into the sea, ducking and dipping under the waves to a chosen point.

Once the best wave has been selected, the player hits a key, the screen changes to a close up view of the surfer on the wave.

Using the miniature surfboard is very frustrating to begin with, but with practice it becomes easier.

Graphically the game is a little crude, but if you fancy a unique challenge then you'll get a square deal surf from Surf Champ.


Graphics7/10
Sound6/10
Value7/10
Playability8/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB