REVIEWS COURTESY OF ZXSR

Turtle Timewarp
by Chris Jones, Tim Williams
Softstone Ltd
1984
Crash Issue 6, Jul 1984   page(s) 13,14

Producer: Perfection Software
Memory Required: 48K
Retail Price: £5.95
Language: Machine code
Author: Tim Williams

Perfection entered the games software business with a flourish and their game Odyssey 1, which won a programming prize. Turtle Timewarp is their fourth program, set in a world disrupted by thermonuclear destruction. The last humanoids have gone leaving behind turtles which have not suffered mutation like all other creatures because of some unstated alien intervention. As the biggest and strongest turtle you must go around collecting smaller turtles and carry them off to the dubious safety of houses left behind by humans. Using the timewarp gate provided by the aliens, you must go from land to land collecting all the turtles.

In this doom-laden 'Day After' world, all the mutated creatures fancy a bity of turtle and your only hope is to drop a stun bomb in a mutation's path. This leaves it safe to cross over it for a short period, but there's only one stun bomb allowed on screen at any one time. Extra bombs may be obtained from the lair which appears at the centre of the screen from time to time.

The screen takes the form of a simple maze with several dead ends. Tucked into the dead ends are large sized question marks, eight in all. At first you are chased by two mutations, but the question marks may be small turtles or they may be more mutations which will give chase after two seconds. If it's a turtle it will climb on your back and a humanoid house will appear somewhere on the screen. You must deposit the small turtle safely and then go for another. When five have been rescued the timewarp gates will appear in the centre of the screen and you may move to another land where there will be more mutated creatures to chase you - of course! The maze forms are different on different screens.

COMMENTS

Control keys: user-definable, four needed for direction and one to drop bombs
Joystick: almost any type via UDK
Keyboard play: responsive
Use of colour: although generally good, perhaps it could have been more varied
Graphics: quite detailed, reasonable in movement
Sound: only useful beeps during play, but good tune
Skill levels: progressive difficulty
Lives: 3
Screens: 10
Originality: a novel type of creepie based on the maze format


Yet another original game with a great idea. The screen layout is quite good although the graphics range from fair to good. Colour could be better used. Teams of mutations tend to gang up on you giving no chance to get away - this does tend to make a fairly simple game into one much more difficult. The timewarp gates rotate very well. The sound is fair during play but there is a great, well-known tune, while the computer waits for a key. Quite a good game from Perfection - again, this one lacks something on the content side, but this improves after about 10 minutes of continuous play.


I must say, I found the turtle a little hard to control because this is one of those games where your "man" moves under his own steam, changing direction with a keypress. Still, you get the hang of that quite quickly. A joystick certainly helps, as things move very quickly once there are several mutations after their dinner, and in this respect the game is very good as it has user-definable keys to suit most joysticks. The graphics are a bit variable with a somewhat simple looking turtle that isn't animated. But he does curl up nicely - or withdraw into his shell, should I say, and the mutations are very effective. Quite addictive.


Turtle Timewarp calls for a fair amount of skill in getting safely round this hazardous series of mazes, especially as the chasers are quite intelligent. The idea of never knowing whether you are about to catch a turtle or a nasty cold does keep you on your toes. I liked the game and found it addictive because it does get very hard as you progress.

Use of Computer83%
Graphics70%
Playability72%
Getting Started73%
Addictive Qualities70%
Originality68%
Value For Money69%
Overall72%
Summary: General Rating: Above average to good with addictiveness.

Transcript by Chris Bourne

Sinclair User Issue 34, Jan 1985   page(s) 48

GAME FOR THE TURTALLY WARPED

Memory: 48K
Price: £2.99
Joystick: Kempston

Clairvoyants should have a ball with Turtle Timewarp from Softstone. A brief examination of the cassette blurb reveals nothing about the game apart from the loading instructions.

After a nice loading screen information appears offering redefinable keys, joystick and start options. Fine, you say, and punch the start key, thinking that enlightenment will arrive before the game gets under way.

It does not. The only reference to the aim of the game is the brief 'save all turtles in this amazing game' on the back end of the insert.

The screen depicts a small 2D maze with questionmarks in the dead-end portions. You manoeuvre a turtle round the maze into the questionmarks. Sometimes that results in the creation of unpleasant insects to add to those already chasing the turtle.

Sometimes a house is materialised which blocks off corners and makes life more difficult for the biting bees. If they get you, you lose a life. Once you have managed to explore all the questionmarks you move up a screen.

With no game concept to latch onto the business seems singularly pointless, though the graphics are reasonably fast. The competent rendering of Fur Elise was more gripping than the game and the choice of questionmarks as symbol very apt. A crystal ball could come in handy if you have one.


REVIEW BY: Richard Price

Gilbert Factor4/10
Transcript by Chris Bourne

Personal Computer Games Issue 12, Nov 1984   page(s) 83

MACHINE: Spectrum 16/48K
CONTROL: Keys, Joystik
FROM: Softstone, £4.95

We have had all manner of creatures invading our micros and now turtles have made their way into a maze game.

These lovable, light blue reptiles must explore a maze in which eight question marks conceal a turtle to be rescued or a monster which is activated. If you find a turtle a house appears in one of the corners of the maze and you have to take it there.

Once all turtles are rescued returning to the centre of the maze timewarps you to the next maze.


REVIEW BY: Bob Wade

Graphics5/10
Sound6/10
Originality3/10
Lasting Interest6/10
Overall6/10
Transcript by Chris Bourne

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