REVIEWS COURTESY OF ZXSR

United
by A. Parr, T. Mendham
CCS
1984
Crash Issue 7, Aug 1984   page(s) 45,46

Producer: C.C.S.
Memory Required: 48K
Retail Price: £6.00
Language: BASIC
Author: T. Mendham & A. Parr

There are now a number of football management simulations around of which the most famous is undoubtedly Addictive's Football Manager, a consistent and long-lived chart topper. C.C.S. have always been noted for their strategy and management games - can they beat Addictive? The game is played in a somewhat different manner, although the ultimate objective is much the same - take your Fourth Division team to the top to win the League Championship.

Once loaded, the program offers a choice of buying, selling, renaming and training players, choosing a team, a disciplinary status, list of fixtures, display League table, scouting and a save facility. You start with no players and £6,500,000 to spend. A table of 20 available players is called up which numbers them, tells you whether they are young, prime, mature or old, whether they are goalkeepers, sweepers, defenders, midfield or forwards. Each is shown with a strength rating depending on their level of skill, and then their price. Apprentices cost nothing and play their first four games at a level of 0 before becoming classed as young players with a level of 2.

Morally speaking, your selected team is all clean at the start, that is, they haven 't been disciplined. Before a match, you may decide how hard you want them to play from 0 (Clean) to 10 (Dirty). The harder the selected level the better your team's chances are, but you run the risk of penalisation and even a player being suspended.

To prevent unbalanced teams the total strength rating of any group within the team, ie. Goalie plus sweeper, defence, midfield, forwards, must not exceed three times the strength of any other.

Having selected a team, decided on how dirty they are to play, and in which of your team you wish your allocated advantage strengths to be stressed, the match as selected in the fixtures may be played. In United, the graphics representation is seen from the top and the match mechanism is such that shots are shown; the object of selecting your team carefully is to ensure that you get the maximum number of shots, each of which is 'tested' against the opposing team. Shots are won when an area of your team is stronger than its complementary area in the opposition. Each shot is tested first against the sweeper (if there is one). Any shots that get past him will then be tested against the goalkeeper. These edited highlights may be watched in full with each real-time minute taking approximately 4 seconds on screen, or it may be skipped over to the result by pressing CAPS SHIFT and S together.

As each week goes by you receive value points, and the more successful you are the more VPs you win. You need these to raise cash and to be able to train members of your team, thus raising their strength status, or to go scouting, which will give you valuable insights into other teams' strengths and composition.

COMMENTS

Control keys: general input
Responses: generally good to input although there are parts of the program which do take time
Use of colour: not much but sensible
Graphics: mainly text, match highlights very simple
Sound: restricted to entry beeps in the main
Skill levels: 1
Features: via one of the program authors it is possible to play Postal United, address and details on the inlay


I would have to say at the start that I am fan of neither football nor football strategy games, and consequently found United a rather daunting prospect. I also found the allocation of hard play and advantage strengths a bit difficult to understand. Neither are all that well described in the otherwise excellent instructions on the inlay. However, having mastered that to some degree, the game began to turn out pleasant, and eventually even fun. With increasing numbers of value points it was possible to do more things and some of the built-in strategical elements began to come into play, extending the enjoyment. The match graphics are not stunning but nevertheless the tension mounts with the minutes ticking away.


This football simulation can be summed up by saying that the strategies etc. are better than Football Manager and much more involved. But the actual working and graphics are worse. So choice is a matter of opinion. The game is very slow (as is the actual match). Generally I preferred Football Manager, but it's close enough for opinions to vary.

Use of Computer60%
Graphics30%
Playability49%
Getting Started67%
Addictive Qualities53%
Value For Money60%
Overall53%
Summary: General Rating: Above average on strategies, poorer on the graphics but overall an enjoyable simulation.

Transcript by Chris Bourne

Sinclair User Issue 29, Aug 1984   page(s) 56,57,58

SOFTWARE FOR THE SPECTRUM SPORTSMAN

John Gilbert goes for gold in a bid to find the best computer sports simulations.

OLYMPIMANIA
Memory: 48K
Price: £6

OLYMPICS
Memory: 48K
Price: £6.95

WORLDCUP FOOTBALL
Memory: 48K
Price: £6.95

FOOTBALL MANAGER
Memory: 48K
Price: £6.95

UNITED
Memory: 48K
Price: £6

TROON
Memory: 48K
Price: £6.95

NEW BIRKDALE
Memory: 48K
Price: £6.95

ROYAL BIRKDALE
Memory: 48K
Price: £5.90

SUPER SOCCER
Memory: 48K
Price: £7

SUPER-LEAGUE
Memory: 48K
Price: £6.50

ASHES
Memory: 48K
Price: £1.99

CRICKET CAPTAIN
Memory: 48K
Price: £4.95

HOWZAT
Memory: 48K
Price: £6.95

TEST MATCH
Memory: 48K
Price: £5.95

GOLF
Memory: 16K
Price: £5.95

Summer is here, or so we are told by the weathermen, and instead of spending hours in front of a television set watching the Olympics or a Test match, why not spend hours creating your own little piece of history with one of the Spectrum sports packages on the market?

The Olympic Games have always brought with them a mass of souvenirs, ranging from flags to cuddly toys. This year is the same but there is an added dimension as computer software companies have tried to cash in with high-pressure selling of their sports programs, including ones which simulate Olympic events.

Automata, of Pimania fame, has a spoof version of the Games with the Pi-man working his way to gold in five events. The events include the Pi-Jump, Alpi-Skiing, Steepi-Chase, the Pitathlon, and the Butter-Pi, which is the swimming contest.

Each contest is animated smoothly and the graphics are detailed down to the last member of the crowd. After every contest has been lost or won the awards are given on the familiar three-position pedestal. If the Pi-man wins he takes a bow but if he loses he runs round the stadium shaking his fist at the crowd. Pi-man may have learned to be an athlete but he is certainly no sportsman.

Olympimania, being from Automata, is a joke but should provide the usual hours of fun if you can suffer the inane humour of the Pi-man. You might also like to try the experience of listening to the soundtrack of the Pi-Land International Anthem on the reverse side of the cassette.

The game should also appeal to people who find the real Olympics dull but if you take a more serious interest you will want to run Olympics, which is another spin-off from CRL. The program includes 14 events and is LOADed in two 48K parts.

Side one of the cassette includes events such long jump, discus, shot putt and javelin. The other side contains six events which are held outside the stadium. They include cycling, swimming, canoeing and yachting. A marathon has also been included, run in five sections, each part between the other events.

In the standard game you will take the part of the British team. The computer will challenge the might of three other teams consisting of the United States, the Soviet Union and the Rest of the World - this might be the only opportunity you have to see the Soviet Union compete in the Games.

Once you have been through the first half of the Games the medals your team has won will be added to the score you accumulate in the second half. Unfortunately, only gold medals are awarded and you receive no points for being second or third. That detracts from authenticity as the Olympics are not the same without silver and bronze.

The graphics which show the events taking place are not so good as those of Olympimania but the ways in which the athletes compete in terms of skill and energy levels have been well thought out. Sufficient realism has been incorporated into the program that athletes will start to slow during the events if you over-stretch their limits.

The games are written in Basic with a corresponding slowness in the speed of graphics and the way in which results are calculated.

Olympics will interest fans who buy anything to do with the Games but will disappoint others who are looking for good sporting software.

The World Cup is to football enthusiasts what the Olympics is to athletics fans. Artic Computing has decided to produce its own World Cup Football for the Spectrum two years early.

You take the part of one of the teams playing in the cup and take it through a series of games to reach the final. Each game has the usual time-scale, including injury time if necessary, but the time factor is scaled-down so that each game takes about five minutes to play.

The graphics representation of play shows part of the field and the life-like actions of the players. The players even return to the dressing rooms at half-time.

Your control is limited to the footballer who is nearest to the ball in your team. That player will light up when in possession of the ball.

World Cup Football can be played at nine levels and there are 40 teams in contention. The game is addictive and should even be of interest to people who know nothing about football.

United, from CCS, on the other hand is a poor relation of the Addictive Games Football Manager and has none of the thrills of the Artic game. The four league tables are there, you can pick your team, and you can spy on the other teams to find their weak spots. The only people who will like it, however, are those who like looking at tables of figures, as the graphics displayed when games are taking place are appalling, having a green background with little pin-men making a brave effort to keep contact with the ball.

United is so uninteresting that it cannot be recommended, even to beginners. If you want a good game buy Football Manager, which is still the best value for money.

Super Soccer is much the same as United. It is poorly-presented, slow, and we also had difficulty in LOADing our copy, which could point to the use of low-quality cassettes for reproduction.

Winters is a small company which exists solely because of its range of sports programs. Super Soccer is not one of its better efforts, which is a pity, as some thought appears to have been put into the game. It can be obtained from Winters Ltd, 24 Swannington Close, Cantley, Doncaster, South Yorkshire DN4 6UA.

Super-League, for the 48K Spectrum, is from Cross Software and, thankfully, different from the other play-and-get-to-the-top-of-the-league games. At the start you have to decide the skill level at which you are to play. That is based, as ever, on the league position but, in the case of Super-League, you have either to finish in the top six, in the top half, or avoid relegation. Unfortunately the game is limited, as there is only one division in which to play. If you are relegated you join the losers and the game finishes.

Like many other football games on the market, the program is just a database which manipulates numbers to produce the league results. It would not be half so bad if the players were shielded from all the calculations by more varied methods of input but numbers have to be balanced on the skill sheets to provide marks for dribbling skill, strength of kick and supporting energy in attack and defence.

Everything is entered as numbers and the computer then plays the game for you. That is followed by a 30-second wait for results, which would deter the strongest of us from football for life.

It is obvious that the major criticism of the game is that you are not given sufficient involvement during play. Although Super-League will become tedious for hunters for action, there are sufficient aspects in it to hold the attention of a fanatic. It is pity that most of the game is played by the computer but if you prefer to plot strategy quietly and slowly, Super-League is for you.

The cricket season is in full swing and there are many games for the Spectrum which will support fans when their teams have walked off out of the rain. Ashes, from Pulsonic, is the cheapest in the range at £1.99. It provides a good graphic simulation of the game for the 48K Spectrum. At the start you are given a choice of venues. There are 10 of them, five in England and five in Australia. Your choice will, of course, affect the type of bowlers you can select.

Each team has 11 players you can choose, or you can use the two teams which are already in the computer. You can specify the type of bowler you require as fast, swing/seam or spin. The toss is made and the winner automatically bats first. If you are not batting you will have to field your players to take advantage of the ground and particular batsmen. Positioning is limited as you can choose only from those positions indicated by the computer.

Like so many sports games, Ashes relies heavily on numeric input. If you are batting you have to match your stroke with the way the bowler pitches at you by entering a numeric option. The same is true of bowling. You must press a number to signify your choice of line and length.

Howzat, from Wyvern Software, is one of the best cricket games available. The graphics display is freer than Ashes, as you can decide where you want to put your players without restriction on field areas. You can also change the field if you think it is necessary at most points in the game.

Wyvern has opted for realism as it has included 17 first-class county squads and seven Test squads with which you can play. As with Ashes you can choose a standard team or select one of your own. Howzat, however, has an edge over Ashes as you have a wider range of teams from which to select your 11 players.

Details of matches and information about the state of players is given quickly and efficiently. Wyvern has even included a realistic scoreboard to show the events while play is taking place. Its depth of play and proximity to the real thing could not be beaten even by such games as Test Match, from CRL, or Cricket Captain, from Allanson Computing, which aim to produce the same effect.

If your game is golf rather than cricket, there are many simulations of courses round Britain, including the Troon and New Birkdale classics from Hornby Software. Among the newer releases Royal Birkdale, from Ocean, is one of the best.

The game takes you to the famous course which has hosted the Open championship and has been the haunt of many famous players.

At the start you are given the opportunity to alter the wind speed conditions. You then select your club and take a position at the first tee. There are 10 clubs in all, the first being a driver and the last a sand iron. Directions are entered using a clock-face technique in which 0 and 360 degrees point north. That is the method used by all computer golf games, although some vary the directions round the clock.

The instructions on the cassette insert are more than adequate and provide hints on how to play in the rough and which clubs to use on any occasion.

The course is laid out hole by hole and when your ball hits the green a close-up of the hole is given so that you have a better chance of holing the ball.

The only criticism is that the graphics representing the course are too detailed and the different areas of the course tend to clash with each other. If you can tolerate the cluttered screen display, Royal Birkdale should give you many hours of pleasure. Like any of the other sports games on the Spectrum it can be just as much fun for a non-sports player as for an enthusiast.

Virgin has recently issued its version of Golf but, unlike most of the other companies specialising in sports, it has aimed its program at the 16K Spectrum. The game, for one to four players, scores points on graphics display, which is more inviting and easier to read than that of Ocean, but it does not have the same feel of a real course Royal Birkdale offers.

The Virgin version offers play at a varying number of holes, from one to 18, and will allow you to use one of six clubs for each shot. Wind direction and speed are not taken into account so noticeably during the game but the names of the clubs and strength with which you hit the ball are important factors.

Golf uses the same direction input system as Royal Birkdale but is more precise as to the points of the compass in relation to the player. It is certainly a match for Royal Birkdale but the Ocean game wins for its authenticity.

If we were to apply a rule that all sports games had to be representative of reality, none of those reviewed would be worth playing. The best, such as World Cup Football, Troon and Royal Rirkdale, are just barely simulations.

A fairer rule to apply would be that all the games provide entertainment for people who enjoy real sports, and most of those reviewed clearly do. Games using soccer, golf or cricket for their basis are not meant as full simulations and they are more likely to be played by computer users and sporting computer owners than sports enthusiasts.

Undoubtedly few Spectrums have been bought solely to play sports games and if they have that is a sad prediction for the future of the sporting world, which relies heavily on co-operation and team spirit. Computer games can go nowhere near to simulating that type of experience.

Most sports are outdoor activities and, like nothing else, lose much in translation to computer. Computers are limited in the way they store information and cannot take all the variables of game play into account. Most sports programs are, therefore, very limited in what they achieve.

Players using computers to play football or golf may be trying to ind a substitute for the real thing. If you are satisfied with that substitute, the games available for the Spectrum should keep you entertained. None of the so-called simulations on the market, however, is anywhere near the real thing.


REVIEW BY: John Gilbert

Gilbert Factor4/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB