REVIEWS COURTESY OF ZXSR

World Cup Football
by Donald J. Campbell, JJC
Artic Computing Ltd
1984
Crash Issue 7, Aug 1984   page(s) 87,88

Producer: Artic Computing
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: D. Campbell

Since Kevin Toms and Addictive Games proved how popular football game simulations can be, there have been several contenders for the cup. Most concentrate on the strategy angle - the management of a team. Only once has a game been released which is actually a graphic representation in which the player(s) control the actions of the team on the screen, and that was Star Soccer by Watson (no longer available).

Now Artic have released World Cup. This game has no strategical element, no selection of players according to their strengths, skills, temperaments etc., no juggling with banks or balancing books. World Cup is just football, the game. Owing to the difficulty of coping with a number of large characters on the screen with the Spectrum, there are not eleven members in the opposing teams, only five plus the goalkeeper.

World Cup may be played by one player against the computer or two players simultaneously against each other. The program also allows between 1 and 9 players to select teams they want to represent and will keep score and run the championship. A pool of 40 World Cup teams is provided to choose from.

The screen shows only a portion of the playing pitch, approximately the centre third, but scrolls left or right with the action to either end's goal. In the background, atmosphere is provided by a wildly waving, cheering crowd, while the continuous soundtrack plays all those Favourites! old football crowd favourites! As with Star Soccer, the computer constantly monitors the action and will take control now and again, moving the influence of action from one player to another on the field as appropriate, taking corners, goal kicks and throws automatically. Otherwise the player has full control over the actions of a player in possession of (or fighting for) the ball.

COMMENTS

Control keys: well placed for two players - (1) 1/0 up/down, A/S left/right - player (2)0/O up/down, J/K left/right and bottom row to fire for both
Joystick: ZX 2, Kempston
Keyboard play: responsive
Use of colour: used well with control players altering colour for indication
Sound: very good, continuous tunes with on/off facility, whistle effects
Skill levels: 1
Originality: as far as the Spectrum goes, very original


World Cup is an interactive game, nowhere near as involved as Football Manager when it comes to strategy and decisions, but it does have player involvement in the matches, and is the only one as far as I know for the Spectrum in which you actually move and control the players. The graphics are quite good, and the game is reasonable. The actual football play is okay but not up to the standard of such games for other machines. Nevertheless, its uniqueness makes it good, and it's great as a two-player game.


There have been plenty of football games before, but you've never been able to join in with the fun properly before. In this game you play the part of an entire team, actually playing - great! Playing against the computer is fine, playing against someone else is even better fun. All the players move well, up and down the field; the man that you control is very responsive, so a good simulation can be achieved. Detail such as crowds waving and football tunes are great. This is the best interactive football game for the Spectrum and football fans should get it!


I'm sure this is likely to prove a popular game, especially for those who like football and like playing it. Artic have certainly done a good job considering the difficulties on the Spectrum with colour attribute problems and overlapping characters. This is the one area where it fails for me a little. In a tackle it is hard to see what is going on and sometimes hard to tell whether you have the ball or not. There are loads of different tunes being played to add to the atmosphere, although they can be switched off if they're d riving you crazy. Nice detail too, when a match starts and the players run out from the tunnel or when they change over sides at half time. Pretty good.

Use of Computer68%
Graphics72%
Playability73%
Getting Started70%
Addictive Qualities77%
Value For Money68%
Overall71%
Summary: General Rating: Generally above average but good of its type.

Transcript by Chris Bourne

Sinclair User Issue 29, Aug 1984   page(s) 56,57,58

SOFTWARE FOR THE SPECTRUM SPORTSMAN

John Gilbert goes for gold in a bid to find the best computer sports simulations.

OLYMPIMANIA
Memory: 48K
Price: £6

OLYMPICS
Memory: 48K
Price: £6.95

WORLDCUP FOOTBALL
Memory: 48K
Price: £6.95

FOOTBALL MANAGER
Memory: 48K
Price: £6.95

UNITED
Memory: 48K
Price: £6

TROON
Memory: 48K
Price: £6.95

NEW BIRKDALE
Memory: 48K
Price: £6.95

ROYAL BIRKDALE
Memory: 48K
Price: £5.90

SUPER SOCCER
Memory: 48K
Price: £7

SUPER-LEAGUE
Memory: 48K
Price: £6.50

ASHES
Memory: 48K
Price: £1.99

CRICKET CAPTAIN
Memory: 48K
Price: £4.95

HOWZAT
Memory: 48K
Price: £6.95

TEST MATCH
Memory: 48K
Price: £5.95

GOLF
Memory: 16K
Price: £5.95

Summer is here, or so we are told by the weathermen, and instead of spending hours in front of a television set watching the Olympics or a Test match, why not spend hours creating your own little piece of history with one of the Spectrum sports packages on the market?

The Olympic Games have always brought with them a mass of souvenirs, ranging from flags to cuddly toys. This year is the same but there is an added dimension as computer software companies have tried to cash in with high-pressure selling of their sports programs, including ones which simulate Olympic events.

Automata, of Pimania fame, has a spoof version of the Games with the Pi-man working his way to gold in five events. The events include the Pi-Jump, Alpi-Skiing, Steepi-Chase, the Pitathlon, and the Butter-Pi, which is the swimming contest.

Each contest is animated smoothly and the graphics are detailed down to the last member of the crowd. After every contest has been lost or won the awards are given on the familiar three-position pedestal. If the Pi-man wins he takes a bow but if he loses he runs round the stadium shaking his fist at the crowd. Pi-man may have learned to be an athlete but he is certainly no sportsman.

Olympimania, being from Automata, is a joke but should provide the usual hours of fun if you can suffer the inane humour of the Pi-man. You might also like to try the experience of listening to the soundtrack of the Pi-Land International Anthem on the reverse side of the cassette.

The game should also appeal to people who find the real Olympics dull but if you take a more serious interest you will want to run Olympics, which is another spin-off from CRL. The program includes 14 events and is LOADed in two 48K parts.

Side one of the cassette includes events such long jump, discus, shot putt and javelin. The other side contains six events which are held outside the stadium. They include cycling, swimming, canoeing and yachting. A marathon has also been included, run in five sections, each part between the other events.

In the standard game you will take the part of the British team. The computer will challenge the might of three other teams consisting of the United States, the Soviet Union and the Rest of the World - this might be the only opportunity you have to see the Soviet Union compete in the Games.

Once you have been through the first half of the Games the medals your team has won will be added to the score you accumulate in the second half. Unfortunately, only gold medals are awarded and you receive no points for being second or third. That detracts from authenticity as the Olympics are not the same without silver and bronze.

The graphics which show the events taking place are not so good as those of Olympimania but the ways in which the athletes compete in terms of skill and energy levels have been well thought out. Sufficient realism has been incorporated into the program that athletes will start to slow during the events if you over-stretch their limits.

The games are written in Basic with a corresponding slowness in the speed of graphics and the way in which results are calculated.

Olympics will interest fans who buy anything to do with the Games but will disappoint others who are looking for good sporting software.

The World Cup is to football enthusiasts what the Olympics is to athletics fans. Artic Computing has decided to produce its own World Cup Football for the Spectrum two years early.

You take the part of one of the teams playing in the cup and take it through a series of games to reach the final. Each game has the usual time-scale, including injury time if necessary, but the time factor is scaled-down so that each game takes about five minutes to play.

The graphics representation of play shows part of the field and the life-like actions of the players. The players even return to the dressing rooms at half-time.

Your control is limited to the footballer who is nearest to the ball in your team. That player will light up when in possession of the ball.

World Cup Football can be played at nine levels and there are 40 teams in contention. The game is addictive and should even be of interest to people who know nothing about football.

United, from CCS, on the other hand is a poor relation of the Addictive Games Football Manager and has none of the thrills of the Artic game. The four league tables are there, you can pick your team, and you can spy on the other teams to find their weak spots. The only people who will like it, however, are those who like looking at tables of figures, as the graphics displayed when games are taking place are appalling, having a green background with little pin-men making a brave effort to keep contact with the ball.

United is so uninteresting that it cannot be recommended, even to beginners. If you want a good game buy Football Manager, which is still the best value for money.

Super Soccer is much the same as United. It is poorly-presented, slow, and we also had difficulty in LOADing our copy, which could point to the use of low-quality cassettes for reproduction.

Winters is a small company which exists solely because of its range of sports programs. Super Soccer is not one of its better efforts, which is a pity, as some thought appears to have been put into the game. It can be obtained from Winters Ltd, 24 Swannington Close, Cantley, Doncaster, South Yorkshire DN4 6UA.

Super-League, for the 48K Spectrum, is from Cross Software and, thankfully, different from the other play-and-get-to-the-top-of-the-league games. At the start you have to decide the skill level at which you are to play. That is based, as ever, on the league position but, in the case of Super-League, you have either to finish in the top six, in the top half, or avoid relegation. Unfortunately the game is limited, as there is only one division in which to play. If you are relegated you join the losers and the game finishes.

Like many other football games on the market, the program is just a database which manipulates numbers to produce the league results. It would not be half so bad if the players were shielded from all the calculations by more varied methods of input but numbers have to be balanced on the skill sheets to provide marks for dribbling skill, strength of kick and supporting energy in attack and defence.

Everything is entered as numbers and the computer then plays the game for you. That is followed by a 30-second wait for results, which would deter the strongest of us from football for life.

It is obvious that the major criticism of the game is that you are not given sufficient involvement during play. Although Super-League will become tedious for hunters for action, there are sufficient aspects in it to hold the attention of a fanatic. It is pity that most of the game is played by the computer but if you prefer to plot strategy quietly and slowly, Super-League is for you.

The cricket season is in full swing and there are many games for the Spectrum which will support fans when their teams have walked off out of the rain. Ashes, from Pulsonic, is the cheapest in the range at £1.99. It provides a good graphic simulation of the game for the 48K Spectrum. At the start you are given a choice of venues. There are 10 of them, five in England and five in Australia. Your choice will, of course, affect the type of bowlers you can select.

Each team has 11 players you can choose, or you can use the two teams which are already in the computer. You can specify the type of bowler you require as fast, swing/seam or spin. The toss is made and the winner automatically bats first. If you are not batting you will have to field your players to take advantage of the ground and particular batsmen. Positioning is limited as you can choose only from those positions indicated by the computer.

Like so many sports games, Ashes relies heavily on numeric input. If you are batting you have to match your stroke with the way the bowler pitches at you by entering a numeric option. The same is true of bowling. You must press a number to signify your choice of line and length.

Howzat, from Wyvern Software, is one of the best cricket games available. The graphics display is freer than Ashes, as you can decide where you want to put your players without restriction on field areas. You can also change the field if you think it is necessary at most points in the game.

Wyvern has opted for realism as it has included 17 first-class county squads and seven Test squads with which you can play. As with Ashes you can choose a standard team or select one of your own. Howzat, however, has an edge over Ashes as you have a wider range of teams from which to select your 11 players.

Details of matches and information about the state of players is given quickly and efficiently. Wyvern has even included a realistic scoreboard to show the events while play is taking place. Its depth of play and proximity to the real thing could not be beaten even by such games as Test Match, from CRL, or Cricket Captain, from Allanson Computing, which aim to produce the same effect.

If your game is golf rather than cricket, there are many simulations of courses round Britain, including the Troon and New Birkdale classics from Hornby Software. Among the newer releases Royal Birkdale, from Ocean, is one of the best.

The game takes you to the famous course which has hosted the Open championship and has been the haunt of many famous players.

At the start you are given the opportunity to alter the wind speed conditions. You then select your club and take a position at the first tee. There are 10 clubs in all, the first being a driver and the last a sand iron. Directions are entered using a clock-face technique in which 0 and 360 degrees point north. That is the method used by all computer golf games, although some vary the directions round the clock.

The instructions on the cassette insert are more than adequate and provide hints on how to play in the rough and which clubs to use on any occasion.

The course is laid out hole by hole and when your ball hits the green a close-up of the hole is given so that you have a better chance of holing the ball.

The only criticism is that the graphics representing the course are too detailed and the different areas of the course tend to clash with each other. If you can tolerate the cluttered screen display, Royal Birkdale should give you many hours of pleasure. Like any of the other sports games on the Spectrum it can be just as much fun for a non-sports player as for an enthusiast.

Virgin has recently issued its version of Golf but, unlike most of the other companies specialising in sports, it has aimed its program at the 16K Spectrum. The game, for one to four players, scores points on graphics display, which is more inviting and easier to read than that of Ocean, but it does not have the same feel of a real course Royal Birkdale offers.

The Virgin version offers play at a varying number of holes, from one to 18, and will allow you to use one of six clubs for each shot. Wind direction and speed are not taken into account so noticeably during the game but the names of the clubs and strength with which you hit the ball are important factors.

Golf uses the same direction input system as Royal Birkdale but is more precise as to the points of the compass in relation to the player. It is certainly a match for Royal Birkdale but the Ocean game wins for its authenticity.

If we were to apply a rule that all sports games had to be representative of reality, none of those reviewed would be worth playing. The best, such as World Cup Football, Troon and Royal Rirkdale, are just barely simulations.

A fairer rule to apply would be that all the games provide entertainment for people who enjoy real sports, and most of those reviewed clearly do. Games using soccer, golf or cricket for their basis are not meant as full simulations and they are more likely to be played by computer users and sporting computer owners than sports enthusiasts.

Undoubtedly few Spectrums have been bought solely to play sports games and if they have that is a sad prediction for the future of the sporting world, which relies heavily on co-operation and team spirit. Computer games can go nowhere near to simulating that type of experience.

Most sports are outdoor activities and, like nothing else, lose much in translation to computer. Computers are limited in the way they store information and cannot take all the variables of game play into account. Most sports programs are, therefore, very limited in what they achieve.

Players using computers to play football or golf may be trying to ind a substitute for the real thing. If you are satisfied with that substitute, the games available for the Spectrum should keep you entertained. None of the so-called simulations on the market, however, is anywhere near the real thing.


REVIEW BY: John Gilbert

Gilbert Factor7/10
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 34, Aug 1984   page(s) 38

MACHINE: 48K Spectrum
SUPPLIER: Artic
PRICE: £6.95

Bobby Robson has no need to worry about the standard of football in this game. I don't think that these players pose much of a threat to England's chances in their next game.

This is the first attempt at an arcade version of football on the Spectrum. We've had games like the excellent World Cup Manager from Addictive Games, but that was mostly about typing names and numbers into the computer. There was also some real action in the game, but it only served to highlight the choices you made.

Now, Artic has brought out a full arcade football game. It's a simulation of the World Cup. You can start with anything from one to nine teams and, through the process of semi finals and elimination matches, one will eventually emerge as champion of the world.

You start by selecting how many teams you want. You then choose them from a list of 40. Everyone from Argentina to Zambia is in there, including England, Eire, Scotland, Wales, America and Russia. Careful selection of countries can result in some very interesting matches.

Once you've selected the teams then it's time for the first match. The game is for one or two players, so you can either play with a friend or against the computer. The players are controlled with either a joystick or the keyboard and both the Kempston and Sinclair joysticks will work.

The game starts with the two teams trooping on to the pitch. There are only five players in each team, which isn't very realistic, but the screen is less crowded.

The whistle blows and we're off. I was using the keyboard for control and found the teams easy enough to control. You have control of the member of your team who is nearest to the ball. He turns a strange shade of blue when under your control, so that you know where you are. The only problem I found is that you suddenly lose control of your player if another member of your team becomes closer to the ball.

Once you're used to this, you can get down to some serious football. The game is split into two halves and a clock at the top of the screen tells you how much time remains.

Once the game is over, it's time for the next match and the computer updates a scoreboard automatically.

The graphics are better than many I've seen in this type of game. The movement works quite well, with the players moving their legs realistically as they run. They even slow down as they approach where they happen to be running to.

If you like football, then you'll probably enjoy this game. It's a good way to spend a rainy afternoon, especially if you've got a friend to play against.

If you're not a football fan, though, then this is not the best way to get into the game.


Getting Started9/10
Graphics8/10
Value7/10
Playability8/10
Transcript by Chris Bourne

Personal Computer Games Issue 9, Aug 1984   page(s) 54,55

MACHINE: Spectrum 48K
CONTROL: Keys, Kemp, Sinc
FROM: Artic, £5.75

Football is an extremely difficult game to simulate on a Spectrum, and this isn't a very successful attempt.

The setting is a World Cup tournament, and you start by deciding what team you want to represent, and whether you're playing against the computer or against other players.

So far so good. But when the players make their appearance on the pitch accompanied by a horribly out-of-key rendering of the Match-of-the-Day signature tune you begin to have doubts.

The players are tiny stick figures, black for one team, white for the other. Their animation isn't very convincing, consisting mainly of a rather jerky run. And when two opposing players overlap, the black one momentarily disappears, making it hard at times to keep track of play.

But the biggest draw-back is the play itself. You can't, of course, control all your team's players at once (there are six per side) - you simply control the one nearest the ball. If your opponent has possession, you must try to run your man into the man with the ball in the hope that the 'tackle' leaves you with the ball.

If it does, then your best tactic is simply to weave your way toward the goal using the single player - this is far more successful than trying to pass, but unfortunately it results in a rather boring game. Similarly the easiest technique for scoring is not to shoot - the computer-controlled goal-keepers are too agile. Just dribble the ball right into the net...!

Unfortunately I couldn't see what the nicely drawn spectators were getting excited about.


REVIEW BY: Chris Anderson

Graphics4/10
Sound1/10
Originality5/10
Lasting Interest3/10
Overall3/10
Transcript by Chris Bourne

ZX Computing Issue 16, Dec 1984   page(s) 42

Now for all you football fanatics, World Cup by Artic Software the game that you have waited for and no doubt had many sleepless nights, hoping that it would appear soon.

The game is for up to nine players and is a simulation of real soccer. Having selected the number of players and the desired teams out of a choice of 40, the action begins with either a practice mode or the full league.

As the players run onto the pitch, the cheering crowd are serenaded with various tunes - Match of the Day, I'm Forever Blowing Bubbles, When The Saints, Nice One Cyril (but only after a goal), which also play through the game. I was grateful for the sound off key as Spectrum sound can sometimes get a bit grating.

The game starts with player 1 kicking off, which is taken automatically, as are the goalie movements and throw-ins. If you play against the computer, be warned as it plays a good game and is very hard to beat.

Unfortunately, you do not have control of all your men on the pitch, only the man nearest the ball. This seems to be a great disadvantage at first, but the computer is generally quite good in controlling the rest of your side, so it is not too much of a problem.

Unfortunately also there is no key-select option, which would have been welcomed as found the keys slightly uncomfortable to use. 1 for up, Q down, S right and A left with the bottom row for shooting. You are allowed to use either the Sinclair or Kempston joystick, which would be of great advantage as quicker action and movement will improve your game.

I found that both goalies were a little thick in that they just felt 'Lets get rid of the ball and kick it over the line' instead of passing to a specific player (remind you of any teams - I could name a few).

The speed of my players was not always as fast as they could have been. My footballer moved faster running at a diagonal than in a straight line. In spite of this, I thoroughly enjoyed all the games in the league and although the computer won and got his hands (hands?) on the Cup at the end of it all, my wife was knocked out in the first round (At least I got her to play at all!)

I did find a little bug: where the player had just been after a throw in, there was a gap on the line, which was refreshed quite soon afterwards. I would have thought that by the time the final version arrives in the shops this error will not occur.

Another polished game from Artic software, who managed to sneak in a couple of adverts above the crowd for their range of software and right at the end that wonderful phrase appeared 'and many more'. Well keep 'em coming as they can only get better.


REVIEW BY: David Harwood

Instructions100%
Presentation95%
Addictability95%
Value90%
ZXC Factor9/10
Transcript by Chris Bourne

ZX Computing Issue 17, Feb 1985   page(s) 94

For those of you who cannot wait two years for the World Cup, Artic's latest release is ideal. Called World Cup Football it is for the 48K Spectrum and costs £6.95. Up to 9 people choose from a pool of 40 teams from England or Brazil to Tasmania and the Philippines.

World Cup Football is the first of its kind for the Spectrum. It is unlike the strategy type football games eg. "Football Manager", it is more like an arcade game, as you control the players.

On selecting world cup mode from the initial menu, you are given a choice of the number of people taking part (1 -9) and the teams each will represent. Then the first round begins. The teams run onto the pitch and take up their positions to the tune of "Match of the Day". There are only six a side which although unrealistic, is less crowded.

The game starts when player one's Centre Forward runs up to take the centre kick and the whistle blows. You control the player, on your side, nearest the ball, who turns a different colour so he is easier to recognise. One problem is that you lose control of that player if another in your team gets closer. But, once you are used to this, the teams are easy to control using either the keyboard or a joystick (Kempston or Sinclair).

The animated running action of the players is good but unfortunately there are problems with the clashing of the colours if players overlap, leading to a confusing mess. This is not really a fault of the program, more a fault of the computer. The screen scrolls left and right with the play, the whole field being about three screens in length. A clock in the corner counts down from 90 minutes. Each minute lasts 4 -5 seconds, giving a total playing time of about 7.5 minutes.

Throughout the game the computer plays different football songs, "You'll Never Walk Alone", "We're Forever Blowing Bubbles" and, when someone scores, "Nice One Cyril". These can be turned off thankfully. In the background the crowd in the stand wave their arms and at Half-time the teams change ends while Artic adverts scroll along the top of the stand.

Throw ons and goal kicks are taken automatically and apparently aimlessly. There is also a practice mode for one or two players.

In conclusion, the game is a little easy when playing the computer and even easier when playing little sisters! However if you can find someone with some enthusiasm to play against it will be more exciting. There is more to it than just winning the cup. For example it would be easy to set up a league with a few friends using the practice mode game. If you are not keen on football I would not recommend this game but if you do enjoy football and it is raining outside, "World Cup Football" is well worth the money.


REVIEW BY: Colin Young

Transcript by Chris Bourne

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