REVIEWS COURTESY OF ZXSR

Yomp
by Roy Poole, Terry Murray
Virgin Games Ltd
1983
Crash Issue 1, Feb 1984   page(s) 54

Producer: Virgin Games, 16K
£5.95
Author: Terry Murray/Roy Poole

In the main, Virgin's first batch of games were pretty poor and madly overpriced (£7.95). Now they've brought the price down, but frankly this still isn't good value. You are supposed to 'yomp' your Paras over the highway and then get them through a minefield. There's no disguising the fact that this is a frogger game with 'mined-out' pretensions. The basic program makes controlling movement very difficult and the way the traffic moves along the highway makes it almost unplayable. Only one moment in the repeating cycle can get your men through safely. In the minefield movement sensors mean sudden death through mistakes, but I wonder how many people will even bother getting there? Four skill levels, no joystick option.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 56

Producer: Virgin Games, 16K
£5.95
Author: Terry Murray/Roy Poole

In the main, Virgin's first batch of games were pretty poor and madly overpriced (£7.95). Now they've brought the price down, but frankly this still isn't good value. You are supposed to 'yomp' your Paras over the highway and then get them through a minefield. There's no disguising the fact that this is a frogger game with 'mined-out' pretensions. The basic program makes controlling movement very difficult and the way the traffic moves along the highway makes it almost unplayable. Only one moment in the repeating cycle can get your men through safely. In the minefield movement sensors mean sudden death through mistakes, but I wonder how many people will even bother getting there? Four skill levels, no joystick option.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 73

Producer: Virgin Games, 16K
£5.95
Author: Terry Murray/Roy Poole

In the main, Virgin's first batch of games were pretty poor and madly overpriced (£7.95). Now they've brought the price down, but frankly this still isn't good value. You are supposed to 'yomp' your Paras over the highway and then get them through a minefield. There's no disguising the fact that this is a frogger game with 'mined-out' pretensions. The basic program makes controlling movement very difficult and the way the traffic moves along the highway makes it almost unplayable. Only one moment in the repeating cycle can get your men through safely. In the minefield movement sensors mean sudden death through mistakes, but I wonder how many people will even bother getting there? Four skill levels, no joystick option.


Transcript by Chris Bourne

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