REVIEWS COURTESY OF ZXSR

ZX Trek
by Peter Lovett Ltd
Impact Software [1]
1983
Crash Issue 1, Feb 1984   page(s) 55

Producer: Impact. 48K
£6.50

After slating their earlier attempt, it would be nice to say something good about this version from the same company, but I'm afraid not. One reviewer points out that as it is written in BASIC it makes the game slow. Well Starship Enterprise is written in basic and that is pretty fast. Here the keyboard response is slow and erratic, there is optional sound, but sound slows it down further still, and the graphics are simply not good enough. It is also highly priced. Software producers should do themselves the favour of deleting out of date games like this one and spend some time producing better material.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 57

Producer: Impact, 48K
£6.50

After slating their earlier attempt, it would be nice to say something good about this version from the same company, but I'm afraid not. One reviewer points out that as it is written in BASIC it makes the game slow. Well Starship Enterprise is written in basic and that is pretty fast. Here the keyboard response is slow and erratic, there is optional sound, but sound slows it down further still, and the graphics are simply not good enough. It is also highly priced. Software producers should do themselves the favour of deleting out of date games like this one and spend some time producing better material.


Transcript by Chris Bourne

ZX Computing Issue 7, Jun 1983   page(s) 21,22

PRICE: £6.50
MEMORY REQUIRED: 48K

Peter Lovett has written a new advanced version of the well-known game, Star Trek, which is in many ways the thinking person's Space Invaders, though I do not mean to denigrate all those millions of Space Invader fans. It is true that the idea of the 'Star Trek' game has become rather uninspired lately because of the rather poor quality of many of the ZX81 versions. Thankfully, this trend has come to an abrupt end with the announcement of this new Spectrum version. ZX Trek is a real-time game so no dozing off at the console. I am pleased to say that the documentation is long and thorough, and it needs to be!

Your task is to free the galaxy of the enemy. Sounds easy? Well, it sure ain't. You are situated in endless space. Your own galaxy occupies 100 quadrants within this space. A whole galaxy may sound cushy, but not with up to 70 Klingons, 2,000 stars and just a handful of bases. You have full control of your craft with its advanced computers and its repair crew. If you are attacked then the amount of damage sustained is proportional to the strength of the shields. The on-board computer gives you a full report on the effectiveness of all your equipment. Unfortunately, if the ship's own computer gets damaged then this information may not be totally accurate. Your own crew undertake repairs on any part of the ship, though if you can get to a starbase then the repair can be carried out around four times faster. You have full use of torpedoes and phasers, and if by any chance you run out of Dilithium Crystals you can land on a star and search for replacements.

The display makes good use of colour for representation of status which brightens up the display tremendously. The option of additional sound effects is also provided so that conditions of danger are more obvious.

This is a game which one could carry on playing for hours. I had limited success on level three and dread to think what might happen on the highest of the ten levels, level 9!!! If you are interested in a game in which chance is not the only factor and which you will be able to play again and again without coming up against the same circumstances, then ZX Trek should suit you. I do feel that ZX Trek will find its way into many a home, as it is by far the best version I have seen so far.

By the way, I liked the introductory screen, nothing to do with 'Star Trek', but definitely stunning.


REVIEW BY: James Walsh

Documentation5/5
Addictive Quality4.5/5
Use of Graphics3.5/5
Programming Achievement4/5
Value4.5/5
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB