REVIEWS COURTESY OF ZXSR

Blue Max
by Bob Polin, F. David Thorpe, Tim Boxell
U.S. Gold Ltd
1984
Crash Issue 14, Mar 1985   page(s) 22,23

Producer: US Gold
Memory Required: 48K
Retail Price: £7.95
Language: Machine code
Author: Synsoft Software

The 'Blue Max' was the highest award given by the Germans to brave fliers during the First World War. In this game you play Max Chatsworth (an Allied flier) whose nickname is 'Blue Max'. To earn your title you must make an assault on three specially marked targets within the city. The game starts by taking off from the runway, and continues as you fly low over the tree-lined terrain, past the river with its bridges, over tanks and anti-aircraft guns, and dodge the enemy biplanes as they try to shoot you down.

The screen display shows a bird's eye view of the ground which scrolls diagonally below your biplane. Controls allow you to alter altitude, fly left or right and fire with the forward facing machine gun or drop bombs on targets on the ground. The targets include buildings and bridges with flashing bullseyes, enemy planes, cars and ships. Entry to the next level of difficulty is achieved by bombing enough primary targets.

The biplane requires fuel and repairs if it is damaged, and this is accomplished by landing successfully on the runway. Below the playing screen is a command bar with information on altitude, fuel level, speed, bombs left and score. The bar also flashes colours to indicate when the plane is at strafing height, dangerously low, at a height to fire on an enemy lane, or if it has been hit. A letter code indicates the type of damage - fuel leak, bomb gear damaged, decreased manoeuvrability or machine gun damage.

Among the control options is one for having gravity effect on or off. When it is on, the biplane sinks if the joystick is released.

COMMENTS

Control keys: user definable, four direction and one fire needed, bombs dropped by pressing fire and down
Joystick: Kempston, AGF, Protek, Sinclair 2
Keyboard play: responsive
Use of colour: a bit limited
Graphics: on the small side, but quite detailed although a little jerky on the scrolling
Sound: not much
Skill levels: progressive with achievement
Lives: 1
Screens: continuous scrolling


Blue Max is, in a nutshell, a 'sort of' WW1 version of Zaxxon. The graphics are convincing and the game is playable. It is not over colourful, largely green, black and blue, but with all the ground details more colour would probably have caused attribute problems. Bombing requires perfect timing to hit the target, especially at higher altitudes. Blue Max is certainly a great game.


The scrolling 3D works quite well, height above the ground indicated by a shadow. This goes for the enemy aircraft as well, so skilful judgement of height is an important factor in success. I particularly liked the landing bi4 which has to be judged accurately - land too late and there won't be enough runway left for the takeoff. The total playing area is not all that great (the runway cycles round in about one minute) but there is a lot of detail such as the trees and tanks, whose shells you can see firing and exploding. The graphics are generally very good, with reasonably smooth scrolling and some animated details like the revolving propellers of the biplanes. I found Blue Max an entertaining and reasonably addictive game which required some good reflexes and a sense of timing. Fun to play although US Gold's prices are sometimes a bit steep.


I was interested to see what US Gold brought out this time for the Spectrum and also see the quality of the graphics, because their Beach-Head conversion was really excellent graphically. The graphics here are fairly small and not very action packed with the exception of an enemy aircraft that flies past now and again, although it doesn't go out of its way to destroy you - on level one anyhow! Blue Max does have a sort of 3D effect, although not totally convincing or effective. One thing that I did like about this game was the way the bombs dropped and made craters - in fact so effectively do they make craters, that even the river begins to look like the surface of the moon. At least to start with (and I haven't got any further than level 1) the game isn't all that inspiring, but I must give it the benefit of the doubt and say that it will get progressively more difficult on further levels. I can't say I was totally taken up with this game.

Use of Computer87%
Graphics84%
Playability77%
Getting Started82%
Addictive Qualities70%
Value for Money68%
Overall78%
Summary: General Rating: Mixed feelings from reviewers ranging from great to okay-ish.

Transcript by Chris Bourne

Your Spectrum Issue 13, Apr 1985   page(s) 43

US Gold/£9.95 Roger: I've seen this one before - on the Atari and Commodore 64 if the ol' grey matter serves. And it was a lot better than this!

There I was, togged up to the nines ready to go off blasting at the Hun in yer typical World War 1 dogfight - and my on-screen jalopy looked a bit like a C5 'killer' with wings! Once you've got the hang of it, bombing factories and bridges relieves a few minor frustrations, but I reckon the whole game's based around trying to land your plane and take off again. Well, it's the only bit that gave me any real trouble! Of course, it might have had something to do with having a propellor with a single blade!

They tell me that the reason the screen's such a mess is something to do with things called 'attributes'. Well, whatever they're called, it's 'orrible!

The whole game's just a rip-off of Zaxxon anyway, so if you don't mind changing your surroundings to the wilds of outer space I'd plump for one of them. Bally bad luck, Ocean! 2/5 MISS

Ross: A very old game that offers little that's new. The attribute problems don't exactly help the graphics and there doesn't seem to be a lot going on. Let's hope other US Gold offerings turn out better than this. 1/5 MISS

Dave: Why has my plane only got half a propellor? Or is this just an excuse for my score? Or is it that I fell asleep with boredom? (Answers on a postcard... Ed). 1/5 MISS


REVIEW BY: Dave Nicholls, Ross Holman, Roger Willis

Dave1/5
Ross1/5
Roger2/5
Transcript by Chris Bourne

Sinclair User Issue 37, Apr 1985   page(s) 32

BLUE MAX
U.S. Gold
Memory: 48K
Price: £7.95
Joystick: Sinclair, Kempston, AGF, Protek

Blue Max, another dubious import from the United States, bears little resemblance to the real dogfights and bi-plane bombing missions of the First World War. You take your light aircraft up from a base which looks as if it is situated within enemy territory. The landing strips must have force fields around them as enemy attacks are sporadic and have little or no effect.

Most of the destruction wreaked upon your aircraft will occur because of your clumsiness in taking-off, landing or keeping altitude.

Rising on the airwaves is only one of your problems. You can release bombs on enemy outposts, tanks and rivercraft by pulling the joystick back and pressing the fire key, or button. If the bombs fail to drop at the correct time you will miss a scant opportunity to gain points.

One touch of realism is the refueling exercise which you should perform every time you sight a landing strip once every four or five minutes.

The bi-plane can perform 3D movements, such as wiggling its wings and casts a shadow on the landscape, but that shows buildings, tanks and shops to be flat as pancakes. Compared to TLL, for instance, Blue Max is clearly second rate.

The Commodore 64 version is impressive but the Spectrum version, although closer to the original, lacks some of its lustre.


REVIEW BY: John Gilbert

Gilbert Factor6/10
Transcript by Chris Bourne

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