REVIEWS COURTESY OF ZXSR

Demon Lord
by Paul Johnson [2], Richard Shirley
Mansfield Computers & Electronics
1984
Crash Issue 16, May 1985   page(s) 118

Producer: Scorpio Gamesworld
Retail Price: £1.99
Language: BASIC & Machine code
Author: Richard Shirley &Paul Johnson

Everyone in modern civilisation is vulnerable to the consumerist kick a strong desire to buy something (anything) before heading home convinced the trip was worthwhile. In Aldous Huxley's Brave New World it was a crime not to consume and indeed, despite media warnings of the credit boom, modern society would collapse were we all to decide to stop consuming tomorrow (that would give the chancellor something to think about next budget).

Some companies choose to prey on our susceptibilities by offering goods at knock down for knock about) prices, but the truth is such purchases often only delay the consumerist craving. On the other hand, if you are struggling to get to grips with a more pricey complex strategy game, you'd be far too busy to make it to the shops in any case (even for food)! Don't get me wrong, some cheap games are indeed good value for money, but most, alas, prove the notion behind the saying 'you gets what you pays for' (explaining the universal unpopularity of poverty). This game is one of the many, and what you get is worth approximately £1.99.

Enough of modern society and back to noddy land (my favourite tourist destination).

According to the ancient books of the great monks, an evil force shall devour the land, 'before you the earth will open and from within an evil power shall erupt' . Now this prophesy has been fulfilled and the land is gradually wasting. As the last remaining Knight of the Round Table it is your duty to King and country to escape from your ambushed castle, find the legendary Excalibur, and destroy the source of all evil, Goroth the Serpent of Hell.

As if one program for a pittance wasn't enough, this game has two parts, one on either side of the tape. On the cassette cover six helpful hints (eg 'remember your manners' and 'don't be greedy'!) follow a short list of useful words.

You find yourself trapped within a banquet hall in the first frame but it looks and feels far more like a prison cell and it's hard not to think of it as such. The picture is very simple a locked door stands in front of you. The colours are particularly awful. Graphics, when as poor and simple as they are here, are responsible for the view that graphics add nothing to adventures and worse, actually min what little atmosphere has been built up by the text.

The vocabulary it uses is awkward and unfriendly, made worse by the dumb computer; the program literally ignores all commands except those it chooses as necessary for your progress. And we are back to old nuts when a program only accepts TAKE and not GET. Abbreviations are too sophisticated for this one everything must be spelled out with no I or even INV options on INVENTORY. EXAMINE KEY in the first frame brings no reply, quite a surprise after seeing the replies invoked by examine in Emerald Isle.

Whenever you try something the program does not accept, the picture is redrawn, even if it's just a case of picking up an object as objects are depicted in the location picture. Text is printed slowly across the screen in a manner, and with a sound, similar to the labouring sportsnews teleprinter. Just to prove the program's obstinacy, there is no DROP. This all takes us back through three years of adventuring, but even that long back many adventures had much more sophistication than this one.

Serpent from Hell follows Ruby Runaround as another very cheap adventure from Scorpio. The response is reasonably fast and the input routine solid with an accompanying bleep. The game offers minimal graphics and a confused scenario. Where it really falls short is in the area of communicating with the computer you are often left wondering where the program has gone.

COMMENTS

Difficulty: difficult due to lack of response and awful vocabulary
Graphics: yes, but lacking in detail and colour
Presentation: printing of text is slow
Input facility: verb/noun, I think the instructions do not concern themselves with such trivia
Response: most of the time it doesn't have one and simply ignores you


REVIEW BY: Derek Brewster

Atmosphere2/10
Vocabulary2/10
Logic5/10
Debugging8/10
Overall Value3/10
Summary: General Rating: Not recommended, even at £1.99.

Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 6

Memory: 48K
Price: £5.50

Adventure games tend to have certain things in common, points which the experienced adventurer takes for granted. N, S, E and W usually move a character north, south, east and west respectively; commands take the form verb, noun. Once one adventure game has been played, those points become self-evident, but they are battling for a beginner, and Demon Lord makes no provision for a beginner.

The game is recorded in two 48K parts on two cassettes, which are sold separately. The players task is to find and rescue King Arthur from Perilous Castle and to kill the Demon Lord who has taken him prisoner.

Each Location through which the player passes is drawn painstakingly in such detail that a scene containing a key will be re-drawn without it following the command TAKE KEY. That makes progress slower than it might be, while adding little to the game. In fact, as the game progresses and more and more commands are rejected as being NOT ACCEPTABLE, it becomes obvious that too much memory has been allocated to the graphics and not sufficient to vocabulary.

To be enjoyable, an adventure game should have a number of responses. Demon Lord repeatedly produces the response SORRY NOT ACCEPTABLE. That can produce the wrong impression. TAKE THE BLUE KEY is labelled as unacceptable, whereas other games would indicate by a formula such as TAKE WHAT? that the problem lay with the limited program vocabulary.

Demon Lord is produced by MCE, 33 Albert Street, Mansfield.


Gilbert Factor5/10
Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 46, Aug 1985   page(s) 105

Why do I always get the worst games to review? The grave error of judgement I was forced to play this month is called Serpent from Hell.

The plot printed on the cassette inlay has a very suspect feel about it. The main idea is that the world is about to be destroyed by an evil force called Goroth, the Serpent from Hell. You, being the last remaining Knight of the Round Table, have to find the sword Excalibur and destroy Goroth.

It may be a good idea to quote from a legend, but when you get two of them muddled up and then produce a bad game, it's asking for trouble!

The program is written in a mixture of Basic and machine code, so the responses are quite fast, but the vocabulary lets the game down.

Graphics are to be found in the game, but to me these were so slow and boring that they seemed a complete waste of time and memory.

Serpent from Hell is for the 48k Spectrum, priced £1.99, but only worth the cassette it is recorded on.


REVIEW BY: Simon Marsh

Personal RatingAvoid at all costs!
Transcript by Chris Bourne

Sinclair Programs Issue 17, Mar 1984   page(s) 9

Demon Lord by Javlin Software is an enormous adventure, made up of four 48K adventures on two separate cassettes. Pictures are given, in painstaking detail, of each location, but the vocabulary is small, making it extremely difficult and very frustrating to play.


REVIEW BY: June Mortimer

Transcript by Chris Bourne

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