REVIEWS COURTESY OF ZXSR

Long Way Home Volume 2: The Ludoids
by Barry C. Thorne, Jim Dann
Bug-Byte Software Ltd
Unknown
Crash Issue 24, Jan 1986   page(s) 168

Producer: BugByte
Price: £2.95
Language: BASIC & machine code
Author: Barry Thorne, James Dann

Ludoids is a quadruplex adventure which means it comes in four parts. These parts are loaded separately but are linked by the codewords left, in the first part for example, by a graffitti-inspired agent who presumably has passed this way before you. In the first part you are disguised as a spacetrucker who must search a robot space-station, in the second you trans-mat down to the planet Glacia which is rather cold and has igloos and things, in the third you take a kind of Westworld holiday on the planet Vacatia, and in the fourth a submarine provides you with one or two problems.

As you might guess from the above Ludoids is a curious adventure. Each part has full screen pictures at a number of locations, many of which are rather evocative and pleasing. A few of these pictures have simple animation such as clouds rolling by, a burger sliding out of a food dispenser on a tray and beacons flashing. The character set has been tastefully redefined being both futuristic and readable. It's a shame the whole lot, pictures and text scrolls off, but on the whole the game is attractively presented. What is remarkable is the short length of each part. This may be partly due to the machine code introduction sequences which greet each mini-adventure, which are delightful in themselves, but surely cannot explain the brevity of the adventures which follow.

Your overall mission is to find the Ludoids and destroy their trans-mat jammers with the wrist detector given to you at the beginning. Many of the pictures, like that of a Sinclair C5 seen early on, are very impressive but the plot that links them together is flat-footed and it wouldn't take much from any adventurer to complete the whole four parts within one afternoon. It's not as if the codewords you need to carry on from one part to another create much of a challenge. At the beginning of part two the following gem comes up onto the screen:- 'If you found the key behind the desk you will have been able to find the code-word that you need'. The code-word for part three, hidden within part two, is somewhat obvious as it is highlighted by an arrow leading from the word HINT. Since this adventure clearly won't take much solving by anyone, I suppose you could say it's the gourmet equivalent of boil-in-the-bag for the adventurer who is too busy to play adventures.

One of the most interesting parts of the game, and certainly the most difficult, is the gun duel in the western world of Vacatia. To draw your gun and then fire it with a different key is very difficult in the split second allowed you by your opponent. Your first few efforts will no doubt see you biting the dust.

Ludoids is a curious piece of software as it comes in four parts, each of which is very short and very easy. There are a number of machine code routines to bring the adventure alive and there are many worthy pictures. It is hard to see what attraction the game would offer to hardened adventurers but it may offer some entertainment for the adventure dabbler or the young at heart.

COMMENTS

Difficulty: easy
Graphics: rather good
Presentation: good
Input facility: a little beyond verb/noun
Response: fast


REVIEW BY: Derek Brewster

Atmosphere7/10
Vocabulary6/10
Logic6/10
Addictive Quality7/10
Overall6/10
Summary: General Rating: Unusual.

Transcript by Chris Bourne

ZX Computing Issue 23, Feb 1986   page(s) 36

Bug Byte
£2.95

This is a real time four part adventure with animated graphics, taking you on a journey through time and space to defeat the Ludoid menace. It's not bad either!

So, just who are these Ludoids? Apparently, they are a group of cosmic Vegans (don't ask what they are!) who have infiltrated the corrupt 'Newtonian Rocket Co.' with the aim of disrupting the galactic Free Trade's revolutionary Trans Mat transport system. Your aim is to hunt out and destroy Trans Mat jamming equipment planted around the galaxy by the Ludoids, and so ultimately defeat the Ludoid menace! This is a fairly original variation on the old quest plot and the game features several original, humourous touches such as the Rambo of the micro world - Rambot! This depressive killer robot is out to get you and provides an extra hazard in your wanderings around the galaxy in search of the jammers.

The game is a 'Quadraplex Adventure", which is Bug Byte's way of saying it's split into four parts. The first part is set in the 'CapShift' space bar(!), with the following three on the planets ofg Glacia (pretty cold), Vacatia (nice and relaxing) and Aqua (lifejacket required). There is plenty of tongue in cheek humour throughout the game which certainly helps to brighten it up.

As to the graphics, well they are slightly animated. For instance after ordering from the food machine a tray complete with munchies appears to drift from the machine. The graphics are full screen illustrations, most of them very good, which scroll off the screen to allow the text to take over and the majority of locations feature an illustration.

At the end of each of the games four sections you find coded co-ordinates left by friendly agents which give you access to the next section. The friendly agents, though, are not friendly enough to give you a hand in completing your task to overcome the Ludoids!

All in all, a very enjoyable and entertaining game, with nice touches. I look forward to the Ludoids return in the not too distant future.


REVIEW BY: Brian Robb

Transcript by Chris Bourne

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