REVIEWS COURTESY OF ZXSR

Bounty Bob Strikes Back
by Bill Hogue, F. David Thorpe, Tim Miller
U.S. Gold Ltd
1985
Crash Issue 21, Oct 1985   page(s) 26

Producer: US Gold
Memory Required: 48K
Retail Price: £7.95
Language: Machine code
Author: Tim Miller

Bounty Bob originally appeared on the Commodore 64 and Atari and is a follow up to another 64/Atari game, Miner 2049'er, the first ever platform game. In case you haven't seen Miner 2049'er (that's where Manic Miner came from) here's a quick history.

Miner 2049'er is set in the mines of Yukon Yohan, an evil swine who has dumped radioactive waste in the caverns and turned all the little furry creatures who stored their food there into horrible, marauding mutants. The idea is to enter the caves, steal all the radioactive stuff (whilst dodging the mutants) and escape. Bounty Bob is set in the same mines and the plot is pretty similar, although this time Yukon Yohan has left some odd bits of machinery lying around the mines, which occupy a total of twenty five screens.

Control, although being for a standard left/right up/down ladders and jump game, has a novel touch a variable jumping distance. To make a short jump, leap straight up in the air and wait until Bob's almost at the peak of his travel before pressing the left or right key. To make a long jump, press the direction key as soon as you press jump. This, although it takes a while to get used to, is an excellent control method, allowing you to do some pixel perfect jumps.

As you walk along a platform it changes colour. To complete a screen, you have to change the colour of all the platform floors before the time limit runs out. The difficulty level you choose at the start of the game determines how much time you are allowed for each screen, and as you move round a digital counter at the top of the screen remorselessly reduces your remaining moments. Progress is impeded by loads of deadly mutants trundling about the platforms. One touch from a mutant kills you, and you have to either dodge or kill them.

To murder mutants you need to collect one of the items littered about the screen and this adds points to your score. All the mutants turn green when you pick an object up, and a green mutant dies when you run into it. After a while they'll flash a couple of times and return to their normal, deadly selves. There are usually quite a few of these objects littered about the screen, all of them everyday things like radios, coffee pots and candelabras, but they have to be used quite sparingly since getting from one mutant to another usually takes a while.

If you lose a life on a screen you are reincarnated, as are the objects but the mutants you managed to kill stay dead. And you don't have to re-walk the parts of the platform you covered before meeting your end, which makes life that bit easier.

On some screens there are devices to help you travel to the more inaccessible platforms. These vary from conventional lifts to the more exotic matter transference beams that tele-transport you from point to another. Look out for the 'super energy food bars' if you eat one you speed up and your jumping power increases by a factor of three, allowing you to jump huge gaps between platforms. Very handy indeed!

Slides connect some platforms, and when you step onto the top of a slide you go tumbling down the chute. Before you descend to a lower platform, take a good look at what's below you sometimes there's a rampaging mutant at the bottom and it doesn't do you much good landing on it if it's not flashing!

Within the game there are special codes and warps which allow you to start from different levels. These are revealed as part of 'secret messages' which pop up when you solve certain screens, starting with screen four.

When you get a top ten high score you can enter your name by bulldozing your initials onto a moving conveyor belt. Once you do so a load of birds fly on screen, pick them up and deposit them on the high score board. If the tenth score is beaten then it'll be dropped on the floor, bulldozed into a square and booted off the screen by Yukon Yohan himself.

The menu screen allows you to choose different skill levels and the number of lives and you can control a number of other variables, giving the game far more variation than you'd expect from a run-of-the-mill platform game.

COMMENTS

Control keys: O/6 left, P/7 right, Z/0 jump, Q/9 to enter transporters etc
Joystick: Kempston, cursor and Interface 2
Keyboard play: good, pity you can't define the keys
Use of colour: above average
Graphics: pretty neat, but there is some flicker
Sound: nice tunes and sound effects
Skill levels: 4
Screens: 25


This is a really fabulous platform game. I first saw it on the Atari in April, and then on the Commodore and was subsequently hooked. It's survived the transition to the Spectrum very well, and apart from the usual drop in graphical and sonical qualities has the same brilliant playability. The game has some highly original touches, making it fun to play and a real toughie to solve. The game is a classic and shows that you can't beat a good ol' platform game.


Bounty Bob Strikes Back was, and indeed is, one of my all time favourite Commodore games. It isn't one that I thought would translate to the Spectrum too well, but I'm glad to say I've been proved wrong. The graphics have been reproduced as near perfect as is possible on the Spectrum and the game is as playable as ever. This is a refreshingly original variation on the platform theme and one that shouldn't be ignored by anyone seeking a complete collection of classic games.


There seem to be many platform-type games on the market; quite a number are copies of arcade games, others are original. In both sectors there are good and bad games. This one is a huge improvement on its predecessor - MINER 2049er. The screen is well laid out, and uncluttered, although there is plenty going on. It is ages since I have seen a platform game with such complexity and with so many screens, each demanding a different skill factor. Each screen is also a definite progression through the game. Sound is well used, with some nice tunes now and again. Graphics are well drawn, but there is some flicker, such as on the lifts. I don't think that this spoils the playability. One of the more complex platform games around, this one could go down well with platform game freaks.

Use of Computer82%
Graphics74%
Playability83%
Getting Started80%
Addictive Qualities82%
Value for Money75%
Overall85%
Summary: General Rating: A good platform game which combines a lot of extra facilities.

Transcript by Chris Bourne

Your Spectrum Issue 20, Nov 1985   page(s) 53

Ross: Scrambling around hundreds of screens looking for assorted oblects and dodging hordes of nasties - sounds familiar, eh? Yep, it's yet another ladders and platforms game. But wait! Don't try for a getaway in sheer disgust, this ones a cut above yet average, believe me.

So whats it all about? You've got to guide bouncing Bounty Bob around quite a few screens, hording unlikely combinations of clutter like flower pots, gems and cakes. As you'd expect there's no shortage of nasties to hamper his progress, but Bounty's got a handy asset, his own insatiable appetite! Just like a magpie or an old billy goat, hell greedily demolish every object in sight, and by doing this he transforms the yellow nasties into an appetising snack too! There's a lot to be said for greed in this game!

There's plenty of leaping and bounding for Bounty Bob to try, but don't let him fall too far or he's a gonner! With only three lives he can't afford to take too many risks!

If you manage to touch every platform in the Painter game part, you'll then be promoted to the next screen. And that's where the fun starts. Bounty Bob can take lifts, slide down the longest tracks possible, use the transporters and generally cause havoc amongst the idyllic lives of the nasty green things.

There's only one thing that you'll lack while playing Bounty Bob - that's time to think. Bob won't have time to hang around because the meanies will be on his tail If he does.

All In all, it's pretty addictive, but don't be fooled into thinking it's a cinch... you'll see why... 9/10


REVIEW BY: Ross Holman

Overall9/10
Award: Your Spectrum Ross//s Rave of the Month

Transcript by Chris Bourne

Sinclair User Issue 44, Nov 1985   page(s) 32

Publisher: US Gold
Price: £7.95
Memory: 48K
Joystick: Kempston

Nope, this game is not about Maxwell's attempts to gain control of Sinclair Research. It is not even a sequel, though it is billed as one.

According to US Gold, only those of you who are discerning enough to own an Atari computer are likely to have seen the first Bounty Bob game, called Miner 2049er. You might have seen one version of it, though, called Manic Miner.

Bounty Bob Strikes Back is a levels and ladders game which takes place in a mine full of traps, aliens and acid rain - the author obviously has an affinity with Matthew Smith.

Once you have got over the inventive but not terribly relevant title screen you can guide Bob through a series of cunningly laid out screens. There are 25 in all and at least some attempt has been made to vary the components from which they are constructed.

Bob can move up and down screens in elevators, be pulled through suction tubes, and slip down slides in an attempt to collect objects and score points. You must clear each screen in 2500 seconds or lose a life.

Bounty Bob relies on screen layout to fox players rather than the aliens which are all important in Manic Miner and Jet Set Willy. It is unfortunate that the character has been introduced onto the Spectrum market so late. Most potential customers are likely to say "Oh no, not another levels and ladders game!" But if that's what you're into you'll enjoy Bounty Bob at least as much as Jet Set Willy.


REVIEW BY: John Gilbert

Overall3/5
Transcript by Chris Bourne

ZX Computing Issue 22, Dec 1985   page(s) 63

US Gold
£7.95

I'm afraid we only got a review copy of this game and the aim and action was not clearly stated, although they claim it compares favourably with the C64 version.

It is a platform game in which it appears that you have to collect various objects within a time limit, each time you get an object the nasties change from yellow to green for a short time and can be eaten/killed by your character.

Loads of screens, most of which are well designed and present a challenge, some have a nice 3D perspective effect.

I must admit I found the game to be a little inconsistent in that I could clear some screens with ease and others were a real headache, they did not seem to progress logically. Graphics and animation were very good, BB's demise is quite interesting, and the high score hall of fame routine is almost worth playing on its own.

Colourful, enjoyable, I just wish I knew what I was supposed to be doing.


Graphics4/5
Addictiveness3/5
Overall3/5
Transcript by Chris Bourne

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