REVIEWS COURTESY OF ZXSR

Brain Damage
by David J. Anderson, Ian Morrison
Silversoft Ltd
1983
Crash Issue 1, Feb 1984   page(s) 74

Producer: Silversoft
Memory Required: 16K
Recommended Retail Price: £5.95
Language: machine code
Author: I Morrison & D Anderson

We're deep inside the computer again, but the first flush of youth seems to have vanished. 'I was just hanging around. on standby as it were, logic levels at an all time low, my printed circuit bored - my keys depressed....' it says on the inlay!

So, welcome aboard, but this bored computer still has the edge over a mere arcade player. You're in control of a of the circuit boards (or is that boreds) and hot on your tail are a variety of electronic creatures such as the Electron Panzer - not very bright but fast, the Marauder and the Centurion, smarter still, and the Rogue Program. The object, quite simply, is to hit one of them to get to a new level. It's a measure of how fast the game is that even with only one hit to concentrate on, it's not easy! You can only fire one blast at a time but the laser ricochets, which can be useful. A complex array of control key options allows you to move up, down, left and right, rotate the gun turret and fire.

COMMENTS

Keyboard positions: 3 different keyboard options
Joystick options: Kempston, Protek or AGF
Keyboard play: responsive, rotation very fast
Use of colour: average
Graphics: good
Sound: continuous and good
Skill levels: 3
Lives: 3
Screens: multiple


The great trick with this game is to fire and run. Standing still can sometimes mean a successful shot reaches the target just behind the target's successful shot at you! Rogue Programs can't be hit, so just avoid them like the plague. Not only does everything move fast in this game, the screens change at an amazing pace if you're quick at getting in a successful shot. Quite addictive.


Good packaging, and an excellent title page for Silversoft with the twinkle on the S. The graphics are large and quite well drawn. Overall, well up to Silversoft's usual standard but not quite as addictive as I would have expected.


Certainly a good maze chase type of game and very fast. Controlling is quite difficult - even using a joystick there are three keys to press. The ricocheting bullets are superb.

Use of Computer75%
Graphics70%
Playability70%
Getting Started62%
Addictive Qualities70%
Value For Money68%
Overall69%
Summary: General Rating: Good.

Transcript by Chris Bourne

Your Spectrum Issue 2, Mar 1984   page(s) 58

This is an arcade game set in a maze, in which the idea is to shoot your opponent before you are yourself get blasted. Your opponents are the Electron Panzers, the Centurion and the Marauder.

Stewart: Yet another maze game, this time with you in a tank that's being pursued by baddies who must be shot. Unfortunately, they shoot back - usually, and perhaps a little unfairly, with greater effect. Graphics are unexciting and use of colour average, but it does get progressively faster.

Peter: Another arcade game that's similar to the 'Tanks' level of Tron, and one which I'm afraid got a little boring after 15 minutes or so.

Corrie: Excellent, and with very professional graphics. I especially like the gun turret which can be turned to fire in any direction. Brain Damage is an excellent game with brilliant graphics and good sound.


REVIEW BY: Corrie Brown, Stewart McPherson, Peter Shaw

Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 51

Producer: Silversoft, 16K
£5.95 (1)
Author: I Morrison & D Anderson

You're in charge of a tank deep inside a bored and dangerous computer which sees your presence as a bit of fun to enliven its dreary life of computing. Hot on your tail are Electron Panzers, Marauders, Centurions and Rogue Programs, each smarter than the last. The object, quite simply, is to hit one of these and promote to the next level. But it isn't as easy as it sounds. It's a measure of how fast the game can be that with only one hit to concentrate on it remains a very difficult zap game to play. Only one blast at a time but the laser beam ricochets (beautifully). A complex array of control keys allow for 4-directional movement and turret rotation. Neat, smooth graphics, good sound, joystick: Kemptson, AGF or Protek. 3 control key options, 3 skill levels, multiple screens, pretty addictive one you get the hang. overall CRASH rating 69% M/C.


Overall69%
Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 67

Producer: Silversoft, 16K
£5.95 (1)
Authors: I Morrison & D Anderson

You're in charge of a tank deep inside a bored and dangerous computer which sees your presence as a bit of fun to enliven its dreary life of computing. Hot on your tail are Electron Panzers, Marauders, Centurions and Rogue Programs, each smarter than the last. The object, quite simply, is to hit one of these and promote to the next level. But it isn't as easy as it sounds. It's a measure of how fast the game can be that even with only one hit to concentrate on it remains a very difficult zap game to play. Only one blast at a time but the laser beam ricochets (beautifully). A complex array of control keys allow for 4-directional movement and turret rotation. Neat, smooth graphics. good sound, joystick: Kemptson, AGF or Protek, 3 control key options, 3 skill levels, multiple screens, pretty addictive one you get the hang. Overall CRASH rating 69% m/c.


Overall69%
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB