REVIEWS COURTESY OF ZXSR

Quest Adventure
by Kim W. Topley
Hewson Consultants Ltd
1983
Crash Issue 1, Feb 1984   page(s) 64

Producer: Hewson, 48K
£6.95

Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 67

Producer: Hewson, 48K
£6.95

Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 76

Producer: Hewson, 48K
£6.95

Find a map hidden in a world inhabited by gruesome monsters guarding their territory and various pieces of treasure. To undertake the quest in question you can choose to be a wizard, a cleric, rogue, fighter or simpleton, each with his own characteristics and abilities. A split text/graphic game, it has a reasonably wide range of vocabulary. Generally a very good game and a traditional format adventure with plenty of scope. The only serious drawback is that you can't play another game. Once finished the program quits permanently.


Transcript by Chris Bourne

Sinclair User Issue 20, Nov 1983   page(s) 41

SEARCHING FOR THE FAMILIAR

Quest for the 48K Spectrum follows a now fairly familiar adventure format featuring dwarfs, elves, swords, pieces of gold, black spiders, dragons, and a thick forest through which you might find yourself wandering interminably. The graphics, when you finally encounter them, are polished, and experienced adventure games players will probably enjoy trying to guess what answers and actions are required.

Very few prompts are given in the course of the game but the insert gives detailed instructions.

Novices may spend a good deal of time on a rough track choosing whether to go north south, cast or west - the game derives plenty of mileage from sending you back to where you started.

You may also be axed suddenly by an elf or killed by a rat, just as you thought you were doing the correct thing, but you can be resurrected. At least you can be sure that it will take time before you exhaust the possibilities, if you are not discouraged first. One hint we can give - it is no use trying to bribe the dwarfs.

Quest is available from Hewson, 60A St Mary's Street, Wallingford, Oxfordshire OX10 0EL. It costs £5.95.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB