REVIEWS COURTESY OF ZXSR

Treasure Island
by Jack A. Lockerby
River Software
1991
Crash Issue 92, Sep 1991   page(s) 53

River Software
£2.95

Treasure Island is a text adventure adaptation of the well known book. This adventure continues the prolific output of Spectrum adventures from River and reflects the steady improvement of their adventure system.

Although it looks simple, the game moves very swiftly, mainly because only part of the location description changes from move to move. Items are merely added or taken away from the description, speeding up play wonderfully.

Treasure Island is well paced with a gentle beginning to draw you in gradually and the continuing good design aids this. For example, if you attempt to move in the wrong direction you'll be reminded in which directions you can travel.

One or two areas of the game that proved irritating. A couple of the problems were a little unfair, I thought: While standing on the beach you have to 'Examine Sea' to trigger the landing of a boat and the furtherance of the plot. This part of the story could have been better designed - the story grounds to a halt otherwise.

One or two buglets appear. Examining a dead body prompted the response 'It's Red Leicester', which refers to some cheese later on (unless the deceased was called Mr Leicester and was a member of the Communist Party, of course). A good game tarnished with a couple of irritations but otherwise recommended.


REVIEW BY: Paul Rigby

Overall78%
Transcript by Chris Bourne

Crash Issue 94, Dec 1991   page(s) 42

Zenobi Software
£2.49

Shiver me timbers, me hearties, yo-ho-ho and a bottle of rum - and any other piratical cliches you care to think of. This be the latest offering from Jack Lockerby, a two-part PAWed adventure based on the book by Robert Louis Stephenson. But is it worth your pieces of eight? Well get that parrot on your shoulder and let's go to Treasure Island!

There's gold in them thar hills, and two rival groups are looking for it - Squire Trawley and the good guys, and the pirates led by Long John Silver. You play Jim Hawkins, and the adventure begins in your parents' Admiral Benbow Inn where your pirate guest has just come to a sticky end.

Treasure Island's great for beginners, as the problems aren't too difficult and potentially confusing auto-prompts are kept to a minimum. It's well presented and has an excellent vocabulary. The first few puzzles are easy, (just make sure you make full use of the EXAMINE command), though it's a bit of a slow starter.

What sent me crackers was the disgusting maze in part one. Although fairly short, it's horrendously illogical and incredibly difficult to map - worse than the one in Wombat. If you can complete it with anything more than pure luck, you're a smart arse.


REVIEW BY: Ian Osborne

Overall70%
Transcript by Chris Bourne

Your Sinclair Issue 72, Dec 1991   page(s) 26

Title: Treasure Island
Price: £2.49 tape/£3.49 disk
Publisher: Zenobi Software, 26 Spotland Tops, Cutgate, Rochdale, Lancashire OL12 7NX Software
Reviewer: Tim Kemp

Treasure island is the new adventure from the pen of Jack Lockerby and, unusually for Jack, he's sought inspiration from Robert Louis Stevenson's novel for his latest work. Will it measure up to his others?

Should anybody be unfamiliar with the book, the plot concerns a young lad called Jim Hawkins (that's the character you play) who gets into all sorts of bother with pirates, treasure, maps, parrots and the like. Your problems really begin when, due to your father's ill-health, you have to take over the running of the Admiral Benbow Inn. The Benbow is the haunt of cut-throats, smugglers, thieves, vagabonds and pirates. One night, an old salty seadog by the name of Billy Bones comes to stay at the Admiral Benbow and asks you to keep a look-out for a dreaded one-legged seafarer.

Soon after, you're visited by two pirates, Black Dog and Blind Pew, neither of whom have a wooden leg. Billy Bones gets into a bit of a scuffle with these two undesirables and falls to the floor. You go over to take a look at him, he's clutching a black spot and he's very dead. But, what's a black spot? Only a piratical summons, that's what!

Now the game really begins with you trying to find out just why Billy Bones was issued with a black spot. As with most of Jack Lockerby's games, the initial problems are pretty easy and there are very few red herrings. Take, or at least make a note of, anything you discover.

Blind Pew and his smelly mates return to the inn to look for whatever it was that Billy had that they wanted. If you've done all the things that the instructions tell you to, then things should work out in your favour. You need to act fast as events seem to be timed quite critically. It took me at least a dozen times to get the timing of events right. (The RAMSAVE feature came in very handy, I can tell you!)

It's a two-part game and the object of Part One is to collect as many objects as possible and then board The Hispaniola which will take you to Treasure Island itself. Jack's added loads of extra problems, which makes the game more than just a straight adaptation from the book.

The second part seems to be more recognisably based on the book and, although it's not completely necessary, I think it's probably a good idea to read the book just for the hell of it. Part Two's also more object based and there's loads to do, see, collect and ponder over. There's also a fair bit of character interaction but it's all kept pretty simple. It'll be a while before you come close to finishing Part Two, as it's certainly harder than the first part. (Which is how things should be!)

Jack Lockerby has managed to keep the basic adventurous element of the book alive, while at the same time he's added his own brand of adventuring to the proceedings. The end result is another fine game!


REVIEW BY: Tim Kemp

Text7/10
Value8/10
Personal Ratings8/10
Transcript by Chris Bourne

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