REVIEWS COURTESY OF ZXSR

Bubble Trouble
by Bruce Rutherford
Arcade Software
1982
Crash Issue 2, Mar 1984   page(s) 71,72

Producer: Arcade
Memory Required: 48K
Retail Price: £5.50
Language: Machine code
Author: Bruce Rutherford

Like the majority of Arcade's other games, Bubble Trouble is built on a massive scale, and consists of 50 screens. In effect these are all reasonably simple mazes made up from all sorts of symbols and having a vertical or horizontal wrap around 'tunnel'. The story is that you're a burglar and your aim in life, not unnaturally, is to steal anything you can lay your hands on. This usually consists on four valuables per maze, and the more you steal, the more the points you receive. Life could be so simple, but of course there is a serious problem, and it comes in the form of over-friendly bubbles who want to smother you with love. Perhaps the author got the idea from the recent re-showings of Patrick McGoohan's 60s TV series The Prisoner, where the unwilling victims of 'The Village' were kept in control by vast, white balloons that bounded after them.

There is no start and no end to this game, since you may select any of the fifty screens for a beginning. Once you have collected the four valuables in a screen, bonus points pop up to be collected by moving over them. The screen finishes after an elapsed time limit and moves you inexorable onto whatever screen follows. Your only weapon is a dispersal key, but it only works once every 10 seconds and isn't terrible effective.

COMMENTS

Control keys: cursors with zero to fire, not the best arrangement
Joystick: AGF, Protek, Kempston
Keyboard play: slightly hesitant
Colour: good
Graphics: good
Sound: average
Skill levels: 3
Lives: 3
Screens: 50


Bubble Trouble is a 'Pac Man' variant but an imaginative mutation on the theme. Nice graphics, I liked the burglar, who's called Basil, really a hat on legs. For keyboard players, however, the cursor keys for control are not a good arrangement; and I thought the key/stick responses were a little poor.


Rather like The Detective, this game works on the principle of wearing you down over a space of time, since in itself it isn't all that difficult to play. The graphics are attractive and move smoothly, but the game lacks something to make it really addictive. It does have three skill levels (an extra bubble per level) but each level also moves slower. In the end I don't think this is quite up to the standard of The Detective.


Bubble Trouble is fun to play, reasonably addictive and very simple. It's single-mindedness is what makes it good to play - no concentration required! So it fits quite nicely as a pleasant interlude between other games. Not great, but certainly a reasonable game.

Use of Computer58%
Graphics65%
Playability70%
Getting Started68%
Addictive Qualities57%
Value For Money60%
Overall63%
Summary: General Rating: Above average.

Transcript by Chris Bourne

Your Spectrum Issue 5, Jul 1984   page(s) 54

A maze game which involves stealing money, etc, while avoiding the pursuing bubbles whose sole aim is to suffocate you on contact.

Ian: While the graphics in this game are adequate, they don't really alter very much. And the same can be said for the choice of colours which is disappointing, especially when there are 50 screens to work through. 4/10

Simon: Visually, the effect is quite pleasing, with sprite movement and well-defined characters that are clearly visible - which is partly due to the choice of colours. 5/10

Jon: The lowest speed level is reasonable, but the higher levels are far too slow, which is surprising when you consider the game is written in machine code. Generally, it's just another Pacman variation. 3/10


REVIEW BY: Simon Cox, Ian Simmonds, Jon Warner

Simon5/10
Ian4/10
Jon3/10
Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 67

Producer: Arcade, 48K
£5.50 (2)
Author: Bruce Rutherford

The mazes are quite simple but there are 50 of them. You must guide your burglar around each maze stealing the odd valuables dotted around, whilst avoiding the lovable attentions of giant bubbles which follow close on your heels. You may select any maze to commence the game, no one is really any harder than another but there are 3 skill levels which increase the number of bubbles, but also slow down the game. The hero, Basil, is a hat on legs and nicely animated and the maze graphics are varied and imaginative, but there was a feeling that the game lacked the vital quality that made it addictive. Rated above average. Overall CRASH rating 63% - cursor keys, joystick: AGF, Protek or Kempston, M/C.


Overall63%
Transcript by Chris Bourne

Personal Computer Games Issue 4, Mar 1984   page(s) 98

MACHINE: Spectrum 48K
JOYSTICK: Optional
CATEGORY: Arcade
SUPPLIER: Arcade
PRICE: £5.50

A type of Pac-Man in which you collect treasure from a maze and avoid bubbles. Only novelty is that you can press a key to reverse direction of bubbles when cornered. But 50 screens offered.


REVIEW BY: Chris Anderson

Graphics4/10
Sound3/10
Ease Of Use5/10
Originality1/10
Lasting Interest4/10
Overall4/10
Transcript by Chris Bourne

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