REVIEWS COURTESY OF ZXSR

Super G-Man
by David Whittaker, James Wilson, Nigel Fletcher, Peter Williamson
Code Masters Ltd
1987
Crash Issue 43, Aug 1987   page(s) 91

Producer: Code Masters
Retail Price: £1.99
Author: Peter Williamson

Frolicking with his jet pack, G-Man missed the last space shuttle. Now he faces a hazardous expedition across the moon, which is infested with aliens.

G-Man can thrust upward, and accelerate or slow his forward speed. And he can increase his jet pack's fuel by touching fuel cells on the lunar surface.

As he moves across the moon, G-Man encounters piercing rock escarpments, yawning chasms and land mines which threaten his three lives. These inanimate dangers are supplemented by green hollow worms, the giant Blowesrfish. vertically-firing missiles, fireballs and horizontally-flying hardware.

All can be blasted, but G-Man needs plenty of ammo, which he must acquire on his adventures.

G-Man's progress on this scrolling-screen moon world is shown on a distance indicator. Entering a teleport cubicle moves him at the speed of light - though it might lead G-Man into an uncomfortable situation.

COMMENTS

Control keys: definable
Joysticks: Kempston, Sinclair, Cursor
Use of colour: average
Graphics: terrible scrolling and jerky characters
Sound: irritating tunettes
Skill levels: one
Screens: scrolling play area


Super G-Man looks like a failed O level Computer Studies project! The graphics are awful, and the scrolling is jerky, messy and unattractive. And though the sound is better then you'd get from a 15-year-old schoolperson, it's way below the standard I'd expect from a pro. This isn't worth a fraction of the price.
MIKE


Super G-Man is one of the best games Code Masters have ever produced. I love David Whittaker's music in small doses, though having it non-stop is beyond a joke. (You can't turn it off.) The graphics are reasonable, and colour is used well though the scrolling colour doesn't really work. The music is the best thing.
NICK


Super G-Man is a poor Jetman variant. The scrolling jerks along merrily, the graphics are small and not very impressive, and the title tune is annoying. The idea is simple, and Super G-Man is an easy-to-play package - but it soon becomes dull.
ROBIN

REVIEW BY: Mike Dunn, Nick Roberts, Robin Candy

Presentation54%
Graphics47%
Playability35%
Addictive Qualities38%
Overall43%
Summary: General Rating: A weak and uninteresting Jetman variant.

Transcript by Chris Bourne

Your Sinclair Issue 21, Sep 1987   page(s) 74

Code Masters
£1.99

"Wow", I thought when the Ed handed me this package, Super G-Man! Tommy guns, Edward G Robinson, but nooo, this little item has nothing whatsoever to do with J Edgar Hoover and his boys - this one's all about a funny little guy in a spacesuit zipping around a planetary surface, zapping ugly aliens with his laser and squatting on fuel tanks every so often.

Okay, what's this one got in it? Well, there's a jet pack strapped on the back of this little guy in a spacesuit, and he's got a laser as well. He has to get through lots of different scrolling screens while avoiding the space mines and any sharp outcroppings of rock which might puncture his suit. Coming after him are these little weeblie aliens which buzz about and which he has to zap, and then there's the teleport booths which can zip him from A to B or sometimes even as far as C, and every so often there are fuel or ammo caches which he can pick up, and that's sort of it.

There is a plot, but it's so simplistic it's largely irrelevant. What you have to do is the only thing that matters, and why you have to do it you can work on later.

What it boils down to is a cross between Scramble and Jet Pack, with a touch of Lunar Lander thrown in for free. It's slow, it's graphically uninteresting, it's old fashioned, but what the heck, it's also addictive - mildly. It's one of those games you keep on saying you'll stop after this go, but, somehow, you never quite get around to switching it off and loading up something else.


REVIEW BY: Richard Blaine

Graphics4/10
Playability6/10
Value For Money6/10
Addictiveness5/10
Overall5/10
Summary: Cheap and cheerful Jet Pack style game. Nothing new here, but worth the pennies - just.

Transcript by Chris Bourne

Sinclair User Issue 66, Sep 1987   page(s) 64

Label: Codemasters
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Andy Moss

Yes folks, Codemasters has done it again and devised a splendidly entertaining cheapie. a cross between Jet Pak and Defender. Not only do you have to worry about gravity and a short fuel supply, but there are a number of perfectly gruesome aliens after your blood too.

The idea is to fly through the lunar landscape, picking up fuel cannisters as you go, along with some ammo to replenish your laser, in order to meet up with your shuttle to take you back home. Contact with the rocky outcrops is deadly and shaking hands with the aliens is definitely a no-go area. The action is not as fast as it could have been, but I suppose this way it lends itself to more players. Not very difficult after you've played it a bit, but great fun.


REVIEW BY: Andy Moss

Overall8/10
Summary: Get back to your ship and watch out for those aliens!

Transcript by Chris Bourne

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