Tornado ECR
by Banzai Programming: Arno van der Hulst
Code Masters Ltd
Crash Issue 89, June 1991   (1991-05-23)   page(s) 42

This is air-to-air combat with a difference. You're strapped into the most sophisticated of British fighters armed with laser sighted weapons. Your enemies, on the other hand, are a strange bunch of planes. They range from Heinkel He-111 (quite old planes) to the latest in aircraft technology.

I haven't a clue what time zone I'm supposed to be in but there isn't the time to worry when the onslaught of bullets starts! Each plane is very well drawn and has a good splattering of colour.

This is a sort of Kamikaze with bigger and better graphics but there's not much to do. You fire continuously in an attempt to shoot down 20 enemy planes but usually get blown out of the sky in the first couple of seconds! The clouds that fly by don't help matters much. They're usually the size of two planes stuck together and you can't help but fly through them, blocking any view of the action you may have had.

Tornado ECRs presentation is great: animated balloons float up the screen to make up the menu and you can flick through all the enemy plane graphics at the touch of a button. In the end, though, it's an average shoot-'em-up: Fans of this type of game will find it great fun, and excellent value at £2.99

Transcript by Chris Bourne

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