REVIEWS COURTESY OF ZXSR

Inheritance
by Simon W. Hessel
Hessel Software
1982
Crash Living Guide Issue 01, February 1984   page(s) 61,62

Producer: Simon Hessel, 48K £5.95
This is a two part game. Great Uncle Arbuthnot is dead and you inherit his entire estate, but first you must prove your financial acumen by turning £10,000 into £100,000 in 26 weeks by investing on the stock market and the Metal Exchange. You can also gamble at the casino or at the races. Only on completing part one can you load part two; here you have got the manor house plus its ailing soft drinks factory. The aim is to find the secret formula for Paradise Cola and successfully market and drink whilst coping with fires, strikes and frauds. The game is all text but it moves at a lively pace and is playable from the start.


Transcript by Chris Bourne

Crash Living Guide Issue 02, March 1984   page(s) 64

Producer: Simon Hessel, 48K £5.95
This is a two part game. Great Uncle Arbuthnot is dead and you inherit his entire estate, but first you must prove your financial acumen by turning £10,000 into £100,000 in 26 weeks by investing on the stock market and the Metal Exchange. You can also gamble at the casino or at the races. Only on completing part one can you load part two; here you have got the manor house plus its ailing soft drinks factory. The aim is to find the secret formula for Paradise Cola and successfully market and drink whilst coping with fires, strikes and frauds. The game is all text but it moves at a lively pace and is playable from the start.


Transcript by Chris Bourne

Crash Living Guide Issue 04, May 1984   page(s) 70

Producer: Simon Hessel, 48K £5.95
This is a two part game. Great Uncle Arbuthnot is dead and you inherit his entire estate, but first you must prove your financial acumen by turning £10,000 into £100,000 in 26 weeks by investing on the stock market and the Metal Exchange. You can also gamble at the casino or at the races. Only on completing part one can you load part two; here you have got the manor house plus its ailing soft drinks factory. The aim is to find the secret formula for Paradise Cola and successfully market and drink whilst coping with fires, strikes and frauds. The game is all text but it moves at a lively pace and is playable from the start.


Transcript by Chris Bourne

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