Godkiller 2: Exile
Release Year  2015
Publisher  APSIS
Min. Hardware  ZX-Spectrum 128K
Language  Multi-language: English, Spanish
Genre  Arcade Game: Adventure
Max. Players  1
Origin of  Godkiller 2: Exile - New Timeline Edition
Original Price  Not Applicable
Authored with  MT Engine MK1 - La Churrera

Authors/Contributors
     Maxi Ruano - Code, Game Design/Concept, In-game Graphics, Load Screen
     Neil Parsons [Ignacio Prini Garcia] (Spain) - Inlay/Poster Art, Localization/Translation, Music

Remarks
     There's also Godkiller 2: Exile - New Timeline Edition with improved graphics, music, intro, etc.

Series "Godkiller"
     1. Godkiller(2014)by APSIS
     2. Godkiller 2: Exile(2015)by APSIS

Main File Downloads
     FilenameReleaseMachineSchemeLanguageComments
Godkiller2Exile(128K)(EN).tap.zipOriginalZX-Spectrum 128K(None)English
Godkiller2Exile(128K)(ES).tap.zipOriginalZX-Spectrum 128K(None)Spanish
Godkiller2Exile(Intro)(V1.2).tap.zipOriginalZX-Spectrum 128K(None)
Godkiller2Exile(V1.2).tap.zipOriginalZX-Spectrum 128K(None)
Godkiller2Exile_Intro(128K)(EN).tap.zipOriginalZX-Spectrum 128K(None)English
Godkiller2Exile_Intro(128K)(ES).tap.zipOriginalZX-Spectrum 128K(None)Spanish

Additional File Downloads
     FilenameSizeReleaseTypeLanguageComments
     0030222-load-1.scr6,912OriginalLoading screen
     0030222-run-1.scr6,912OriginalRunning screen
     Godkiller2Exile_Inlay(EN).png1,496,987OriginalCassette inlayEnglish
     Godkiller2Exile_Inlay(ES).png4,407,532OriginalCassette inlaySpanish
     Godkiller2Exile_Map(CityOfDis).jpg2,065,605OriginalGame map - Map of 'City of Dis'
     Godkiller 2 - Exile (2015)(APSIS).pok156OriginalPOK pokes file

Links
     RZX Archive(Information - in English)
     RZX Archive - YouTube(Information - in English)
     Speccy Screenshot Maps(Information - in English)
     The Tipshop(Information - in English)
     Spectrum 2.0(User Reviews)
     The TZX Vault(Software Preservation)
     ZX-Art(Spectrum Graphics)
     ZXInfo(ZXDB Front End)
     World Of Spectrum Classic(Spectrum Archive)
     Spectrum Computing(MAIN VIEW)