Scooby-Doo
Aliases  Scooby Doo
Scooby Doo in the Castle Mystery
Release Date  1986
Original Publisher  Elite Systems Ltd (UK)
Min. Hardware  ZX-Spectrum 48K
Language  English
Genre  Arcade Game: Action
Max. Players  1
Original Price  £7.95
Original Price according to SPOT/SPEX  6.95
*** Data provided by SPOT/SPEX is unconfirmed. Please help us validate this information!
Graphical Views  Side-view 2D Graphics
Controls  Cursor, Interface 2 (right), Kempston Joystick
Screen Movements  Multi-directional Scrolling
Themes  Horror/Halloween
Tie-in Licences  Scooby-Doo (Cartoon) from Hanna-Barbera Productions Inc (USA)
Other Platforms  Amstrad CPC, Commodore 64, Commodore Plus/4
Average mag. score  88.14% (7 reviews)
Martijn's WoS score  74.4% (41 votes)

Re-releases
     #1 - EDOS (UK)
     #2 - Encore (UK)(1986)
     * Release price: £1.99
     #3 - uniMicro (UK)
     #4 - Zafi Chip (Spain)(1986)
     * Release price: 1200.00 Ptas

Authors/Contributors
     Greg Follis (UK)at Gargoyle Games - ?
     Roy Carter [Royston Carter] (UK)at Gargoyle Games - ?

Review Awards
     "Crash Smash"at Crashissue v.1 #33 - 1986/Octpage 30
     "Crash Smash"at Crashissue v.1 #67 - 1989/Augpage 43
     "Your Sinclair Megagame"at Your Sinclairissue #11 - 1986/Novpage 38

Remarks
     A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon" and featured some mouth watering screenshots. The game was to be similar to the laser disc arcade games such as Dragon's Lair. Issue 21 of Crash carried a full preview of the game.
The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery.
The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..."
"In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery."
The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Issue 47 of Sinclair User reported: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Elite were, however, supposedly considering releasing the game for the 128K Spectrum.
Faster Than Light then developed the game for Elite, a much more conventional platform and ladders game, which was released towards the end of 1986.
The game did spawn the Scooby Award in the Gremlin column of Sinclair User which was given to much-delayed games!

Compilations
     Full version in6-Pak(1987)by Hit-Pak (UK)
     Full version inCommando + Scooby-Doo(1989)by Elite Systems Ltd (UK)
     Full version inFrank Bruno's Big Box(1988)by Elite Systems Ltd (UK)
     Full version inThrill Time Gold 2(1990)by Elite Systems Ltd (UK)
     Unauthorized version inLoad 'n' Run issue 43(1987/Nov)by Magazine Load 'n' Run - covertape from issue #43 - 1987/Nov- titled "Fantasmi"

Main File Downloads
     FilenameReleaseMachineSchemeLanguageComments
 Scooby-Doo.tap.zipOriginalZX-Spectrum 48K(???)English
 Scooby-Doo.tzx.zipOriginalZX-Spectrum 48K(Elite Uni-Loader)English
 Scooby-Doo(Encore).tzx.zip#2ZX-Spectrum 48K(Elite Uni-Loader)English
 Scooby-Doo(ZafiChip).tzx.zip#4ZX-Spectrum 48K(Unspecified custom loader)English

Additional File Downloads
     FilenameSizeReleaseTypeLanguageComments
     Scooby-Doo.scr6,912OriginalLoading screen
     Scooby-Doo.gif6,034OriginalRunning screen
     Scooby-Doo_Front.jpg356,104OriginalInlay - Front
     Scooby-Doo_Media.jpg76,285OriginalMedia scan
     scooby.txt1,349OriginalInstructions
     Scooby-Doo.txt1,321OriginalInstructionsEnglish
     Scooby-Doo(MULTI-LANG).pdf1,179,621OriginalInstructionsMulti-language: English, French, German
     Scooby-Doo.jpg357,499OriginalGame map
     Scooby-Doo_2.png88,373OriginalGame map
     Scooby-Doo.jpg338,338OriginalAdvertisement
     Scooby-Doo_2.jpg285,175OriginalAdvertisement
     Scooby-Doo_3.jpg295,743OriginalAdvertisement
     scooby.rzx0OriginalRZX playback file - Recorded by Daren (with rollback) [denied]
     Scooby-Doo (1986)(Elite Systems).pok347OriginalPOK pokes file
     Scooby-Doo(Encore).jpg604,589#2Inlay - Front
     Scooby-Doo(Encore)_Back.jpg400,839#2Inlay - Back
     Scooby-Doo(uniMicro).jpg15,890#3Inlay - Front
     Scooby-Doo(ZafiChip).jpg192,821#4Inlay - Front
     Scooby-Doo(ZafiChip).pdf11,774#4InstructionsSpanish
     Scooby-Doo(ZafiChip).jpg272,336#4Advertisement

Magazine Reviews
     C&VG (Computer & Video Games)issue #62-1986/Decpage 16- Review
     Crashissue v.1 #33-1986/Octpage 30- Review: 91%
     Crashissue v.1 #58-1988/Novpage 112- Review: 89%
     Crashissue v.1 #67-1989/Augpage 43- Review: 91%
     Sinclair Userissue #56-1986/Novpage 58- Review: 4/5
     Your Sinclairissue #11-1986/Novpage 38- Review: 9/10
     Your Sinclairissue #19-1987/Julpage 60- Review: 9/10
     Your Sinclairissue #46-1989/Octpage 46- Review: 86%

Magazine References
     C&VG (Computer & Video Games)issue #49-1985/Novpage 8- News/Note
     C&VG (Computer & Video Games)issue #53-1986/Marpage 14- Feature - Elite - Exploding Into Action
     C&VG (Computer & Video Games)issue #54-1986/Aprpage 62- CompoEntry
     C&VG (Computer & Video Games)issue #65-1987/Marpage 42- Map
     C&VG (Computer & Video Games)issue #65-1987/Marpage 42- Tips
     Crashissue v.1 #21-1985/Octpage 130- Preview
     Crashissue v.1 #22-1985/Novpage 110- CompoEntry
     Crashissue v.1 #24-1986/Jan special "Christmas Special 1985/86"page 52- Letters
     Crashissue v.1 #25-1986/Febpage 107- CompoResult
     Crashissue v.1 #32-1986/Seppage 94- Preview
     Crashissue v.1 #33-1986/Octpage 58- CompoEntry
     Crashissue v.1 #35-1986/Decpage 100- CompoResult
     Crashissue v.1 #36-1987/Jan special "Christmas Special 1986/87"page 96- Map
     Crashissue v.1 #36-1987/Jan special "Christmas Special 1986/87"page 119- Feature - Reviewers Challenge
     Crashissue v.1 #38-1987/Marpage 67- Hack/Poke
     Crashissue v.1 #41-1987/Junpage 49- Hack/Poke
     Crashissue v.1 #53-1988/Junpage 39- Hack/Poke
     Crashissue v.1 #59-1988/Decpage 60- Hack/Poke
     Home Computing Weeklyissue #131-1985/Sep/24 special "week#4"page 10- News/Note
     MicroHobbyissue #117-1987/Febpage 27- Tips - Tokes
     MicroHobbyissue #121-1987/Marpage 30- Tips - Tokes
     MicroHobbyissue #161-1988/Janpage 66- Tips - Tokes
     Popular Computing Weeklyissue v.4 #38-1985/Sep/19 special "week#3"page 1- News/Note
     Popular Computing Weeklyissue v.5 #1-1985/Dec/26 special "week#4"page 4- News/Note - Scooby Doo scrappy-dooed
     Popular Computing Weeklyissue v.5 #11-1986/Mar/13 special "week#2"page 5- News/Note
     SSD-IIissue 1999/Seppage 0- Information
     Sinclair Userissue #47-1986/Febpage 7- News/Note
     Sinclair Userissue #53-1986/Augpage 7- News/Note
     Sinclair Userissue #55-1986/Octpage 105- Preview
     Sinclair Userissue #61-1987/Aprpage 16- Hack/Poke
     Sinclair Userissue #63-1987/Junpage 32- Feature - Framed
     YS Smash Tipsissue 1988/Augpage 42- Hack/Poke
     Your Sinclairissue #7-1986/Julpage 11- News/Note
     Your Sinclairissue #8-1986/Augpage 5- News/Note
     Your Sinclairissue #28-1988/Aprpage 29- Hack/Poke
     Your Sinclairissue #93-1993/Seppage 9- Feature - The Games that Time Forgot
     Your Spectrumissue #18-1985/Seppage 11- News/Note
     Your Spectrumissue #21-1985/Decpage 3- News/Note

Magazine Advertisements
     C&VG (Computer & Video Games)issue #48-1985/Octpage 28- Two-page ad
     C&VG (Computer & Video Games)issue #49-1985/Novpage 26- Full-page ad
     C&VG (Computer & Video Games)issue #49-1985/Novpage 35- Advert
     C&VG (Computer & Video Games)issue #50-1985/Decpage 24- Advert
     C&VG (Computer & Video Games)issue #50-1985/Decpage 25- Advert
     C&VG (Computer & Video Games)issue #50-1985/Decpage 31- Full-page ad
     C&VG (Computer & Video Games)issue #51-1986/Janpage 79- Full-page ad
     C&VG (Computer & Video Games)issue #61-1986/Novpage 2- Full-page ad
     C&VG (Computer & Video Games)issue #62-1986/Decpage 14- Full-page ad
     C&VG (Computer & Video Games)issue #63-1987/Janpage 2- Full-page ad
     C&VG (Computer & Video Games)issue #64-1987/Febpage 2- Full-page ad
     Crashissue v.1 #21-1985/Octpage 140- Full-page ad
     Crashissue v.1 #22-1985/Novpage 42- Two-page ad
     Crashissue v.1 #23-1985/Decpage 8- Full-page ad
     Crashissue v.1 #24-1986/Jan special "Christmas Special 1985/86"page 18- Full-page ad
     Crashissue v.1 #34-1986/Novpage 164- Advert
     Crashissue v.1 #35-1986/Decpage 154- Advert
     Crashissue v.1 #36-1987/Jan special "Christmas Special 1986/87"page 196- Advert

Related Magazine Reviews
     ACE (Advanced Computer Entertainment)issue #16-1989/Janpage 116- Review (Frank Bruno's Big Box)
     C&VG (Computer & Video Games)issue #97-1989/Decpage 93- Review: 52% (Thrill Time Gold 2)
     Sinclair Userissue #65-1987/Augpage 29- Review: 8/10 (6-Pak)
     Sinclair Userissue #95-1990/Febpage 75- Review - Attack of the Compilations!: 53% (Thrill Time Gold 2)
     Your Sinclairissue #19-1987/Julpage 60- Review: 8/10 (6-Pak)
     Your Sinclairissue #38-1989/Febpage 38- Review: 7/10 (Frank Bruno's Big Box)
     ZX Computingissue #38-1987/Junpage 82- Review (6-Pak)

Related Magazine References
     ACE (Advanced Computer Entertainment)issue #16-1989/Janpage 116- Feature - We Wish You A ... Cheapy Christmas (Frank Bruno's Big Box)
     C&VG (Computer & Video Games)issue #89-1989/Marpage 73- Hack/Poke (Frank Bruno's Big Box)
     Crashissue v.1 #39-1987/Aprpage 10- News/Note (6-Pak)
     Sinclair Userissue #61-1987/Aprpage 21- News/Note (6-Pak)
     Your Sinclairissue #16-1987/Aprpage 112- News/Note (6-Pak)
     Your Sinclairissue #19-1987/Julpage 5- CompoEntry (6-Pak)

Related Magazine Advertisements
     ACE (Advanced Computer Entertainment)issue #26-1989/Novpage 20- Two-page ad (Thrill Time Gold 2)
     ACE (Advanced Computer Entertainment)issue #27-1989/Decpage 24- Two-page ad (Thrill Time Gold 2)
     C&VG (Computer & Video Games)issue #66-1987/Aprpage 2- Full-page ad (6-Pak)
     C&VG (Computer & Video Games)issue #67-1987/Maypage 2- Full-page ad (6-Pak)
     C&VG (Computer & Video Games)issue #68-1987/Junpage 3- Full-page ad (6-Pak)
     C&VG (Computer & Video Games)issue #71-1987/Seppage 13- Advert (6-Pak)
     C&VG (Computer & Video Games)issue #72-1987/Octpage 3- Advert (6-Pak)
     C&VG (Computer & Video Games)issue #87-1989/Janpage 41- Advert (Frank Bruno's Big Box)
     C&VG (Computer & Video Games)issue #96-1989/Novpage 10- Two-page ad (Thrill Time Gold 2)
     C&VG (Computer & Video Games)issue #97-1989/Decpage 48- Two-page ad (Thrill Time Gold 2)
     Crashissue v.1 #39-1987/Aprpage 2- Full-page ad (6-Pak)
     Crashissue v.1 #40-1987/Maypage 2- Full-page ad (6-Pak)
     Crashissue v.1 #41-1987/Junpage 132- Full-page ad (6-Pak)
     Crashissue v.1 #44-1987/Seppage 19- Advert (6-Pak)
     Crashissue v.1 #45-1987/Octpage 2- Advert (6-Pak)
     Crashissue v.1 #50-1988/Marpage 29- Advert (6-Pak)
     The Games Machineissue #14-1989/Janpage 13- Advert (Frank Bruno's Big Box)
     The Games Machineissue #24-1989/Novpage 24- Two-page ad (Thrill Time Gold 2)
     Your Sinclairissue #16-1987/Aprpage 19- Full-page ad (6-Pak)
     Your Sinclairissue #22-1987/Octpage 17- Advert (6-Pak)
     Your Sinclairissue #23-1987/Novpage 2- Advert (6-Pak)

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