Scooby-Doo |
Aliases | Scooby Doo Scooby Doo in the Castle Mystery |
Release Date | 1986 |
Original Publisher | Elite Systems Ltd (UK) |
Min. Hardware | ZX-Spectrum 48K |
Language | English |
Genre | Arcade Game: Action |
Max. Players | 1 |
Original Price | £7.95 |
Original Price according to SPOT/SPEX | 6.95 *** Data provided by SPOT/SPEX is unconfirmed. Please help us validate this information! |
Graphical Views | Side-view 2D Graphics |
Controls | Cursor, Interface 2 (right), Kempston Joystick |
Screen Movements | Multi-directional Scrolling |
Themes | Horror/Halloween |
Tie-in Licences | Scooby-Doo (Cartoon) from Hanna-Barbera Productions Inc (USA) |
Other Platforms | Amstrad CPC, Commodore 64, Commodore Plus/4 |
Average mag. score | 88.14% (7 reviews) |
Martijn's WoS score | 74.4% (41 votes) |
#1 - EDOS (UK) | |||
#2 - Encore (UK) | (1986) | ||
* Release price: £1.99 | |||
#3 - uniMicro (UK) | |||
#4 - Zafi Chip (Spain) | (1986) | ||
* Release price: 1200.00 Ptas |
Greg Follis (UK) | at Gargoyle Games | - ? | |
Roy Carter [Royston Carter] (UK) | at Gargoyle Games | - ? |
"Crash Smash" | at Crash | issue v.1 #33 - 1986/Oct | page 30 | |
"Crash Smash" | at Crash | issue v.1 #67 - 1989/Aug | page 43 | |
"Your Sinclair Megagame" | at Your Sinclair | issue #11 - 1986/Nov | page 38 |
A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon" and featured some mouth watering screenshots. The game was to be similar to the laser disc arcade games such as Dragon's Lair. Issue 21 of Crash carried a full preview of the game. The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..." "In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery." The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Issue 47 of Sinclair User reported: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Elite were, however, supposedly considering releasing the game for the 128K Spectrum. Faster Than Light then developed the game for Elite, a much more conventional platform and ladders game, which was released towards the end of 1986. The game did spawn the Scooby Award in the Gremlin column of Sinclair User which was given to much-delayed games! |
Full version in | 6-Pak | (1987) | by Hit-Pak (UK) | ||
Full version in | Commando + Scooby-Doo | (1989) | by Elite Systems Ltd (UK) | ||
Full version in | Frank Bruno's Big Box | (1988) | by Elite Systems Ltd (UK) | ||
Full version in | Thrill Time Gold 2 | (1990) | by Elite Systems Ltd (UK) | ||
Unauthorized version in | Load 'n' Run issue 43 | (1987/Nov) | by Magazine Load 'n' Run - covertape from issue #43 - 1987/Nov | - titled "Fantasmi" |
Filename | Release | Machine | Scheme | Language | Comments | |
Scooby-Doo.tap.zip | Original | ZX-Spectrum 48K | (???) | English | ||
Scooby-Doo.tzx.zip | Original | ZX-Spectrum 48K | (Elite Uni-Loader) | English | ||
Scooby-Doo(Encore).tzx.zip | #2 | ZX-Spectrum 48K | (Elite Uni-Loader) | English | ||
Scooby-Doo(ZafiChip).tzx.zip | #4 | ZX-Spectrum 48K | (Unspecified custom loader) | English |
Filename | Size | Release | Type | Language | Comments | |
Scooby-Doo.scr | 6,912 | Original | Loading screen | |||
Scooby-Doo.gif | 6,034 | Original | Running screen | |||
Scooby-Doo_Front.jpg | 356,104 | Original | Inlay - Front | |||
Scooby-Doo_Media.jpg | 76,285 | Original | Media scan | |||
scooby.txt | 1,349 | Original | Instructions | |||
Scooby-Doo.txt | 1,321 | Original | Instructions | English | ||
Scooby-Doo(MULTI-LANG).pdf | 1,179,621 | Original | Instructions | Multi-language: English, French, German | ||
Scooby-Doo.jpg | 357,499 | Original | Game map | |||
Scooby-Doo_2.png | 88,373 | Original | Game map | |||
Scooby-Doo.jpg | 338,338 | Original | Advertisement | |||
Scooby-Doo_2.jpg | 285,175 | Original | Advertisement | |||
Scooby-Doo_3.jpg | 295,743 | Original | Advertisement | |||
scooby.rzx | 0 | Original | RZX playback file | - Recorded by Daren (with rollback) [denied] | ||
Scooby-Doo (1986)(Elite Systems).pok | 347 | Original | POK pokes file | |||
Scooby-Doo(Encore).jpg | 604,589 | #2 | Inlay - Front | |||
Scooby-Doo(Encore)_Back.jpg | 400,839 | #2 | Inlay - Back | |||
Scooby-Doo(uniMicro).jpg | 15,890 | #3 | Inlay - Front | |||
Scooby-Doo(ZafiChip).jpg | 192,821 | #4 | Inlay - Front | |||
Scooby-Doo(ZafiChip).pdf | 11,774 | #4 | Instructions | Spanish | ||
Scooby-Doo(ZafiChip).jpg | 272,336 | #4 | Advertisement |
C&VG (Computer & Video Games) | issue #62-1986/Dec | page 16 | - Review | |
Crash | issue v.1 #33-1986/Oct | page 30 | - Review: 91% | |
Crash | issue v.1 #58-1988/Nov | page 112 | - Review: 89% | |
Crash | issue v.1 #67-1989/Aug | page 43 | - Review: 91% | |
Sinclair User | issue #56-1986/Nov | page 58 | - Review: 4/5 | |
Your Sinclair | issue #11-1986/Nov | page 38 | - Review: 9/10 | |
Your Sinclair | issue #19-1987/Jul | page 60 | - Review: 9/10 | |
Your Sinclair | issue #46-1989/Oct | page 46 | - Review: 86% |
ACE (Advanced Computer Entertainment) | issue #16-1989/Jan | page 116 | - Review (Frank Bruno's Big Box) | |
C&VG (Computer & Video Games) | issue #97-1989/Dec | page 93 | - Review: 52% (Thrill Time Gold 2) | |
Sinclair User | issue #65-1987/Aug | page 29 | - Review: 8/10 (6-Pak) | |
Sinclair User | issue #95-1990/Feb | page 75 | - Review - Attack of the Compilations!: 53% (Thrill Time Gold 2) | |
Your Sinclair | issue #19-1987/Jul | page 60 | - Review: 8/10 (6-Pak) | |
Your Sinclair | issue #38-1989/Feb | page 38 | - Review: 7/10 (Frank Bruno's Big Box) | |
ZX Computing | issue #38-1987/Jun | page 82 | - Review (6-Pak) |
ACE (Advanced Computer Entertainment) | issue #16-1989/Jan | page 116 | - Feature - We Wish You A ... Cheapy Christmas (Frank Bruno's Big Box) | |
C&VG (Computer & Video Games) | issue #89-1989/Mar | page 73 | - Hack/Poke (Frank Bruno's Big Box) | |
Crash | issue v.1 #39-1987/Apr | page 10 | - News/Note (6-Pak) | |
Sinclair User | issue #61-1987/Apr | page 21 | - News/Note (6-Pak) | |
Your Sinclair | issue #16-1987/Apr | page 112 | - News/Note (6-Pak) | |
Your Sinclair | issue #19-1987/Jul | page 5 | - CompoEntry (6-Pak) |
ACE (Advanced Computer Entertainment) | issue #26-1989/Nov | page 20 | - Two-page ad (Thrill Time Gold 2) | |
ACE (Advanced Computer Entertainment) | issue #27-1989/Dec | page 24 | - Two-page ad (Thrill Time Gold 2) | |
C&VG (Computer & Video Games) | issue #66-1987/Apr | page 2 | - Full-page ad (6-Pak) | |
C&VG (Computer & Video Games) | issue #67-1987/May | page 2 | - Full-page ad (6-Pak) | |
C&VG (Computer & Video Games) | issue #68-1987/Jun | page 3 | - Full-page ad (6-Pak) | |
C&VG (Computer & Video Games) | issue #71-1987/Sep | page 13 | - Advert (6-Pak) | |
C&VG (Computer & Video Games) | issue #72-1987/Oct | page 3 | - Advert (6-Pak) | |
C&VG (Computer & Video Games) | issue #87-1989/Jan | page 41 | - Advert (Frank Bruno's Big Box) | |
C&VG (Computer & Video Games) | issue #96-1989/Nov | page 10 | - Two-page ad (Thrill Time Gold 2) | |
C&VG (Computer & Video Games) | issue #97-1989/Dec | page 48 | - Two-page ad (Thrill Time Gold 2) | |
Crash | issue v.1 #39-1987/Apr | page 2 | - Full-page ad (6-Pak) | |
Crash | issue v.1 #40-1987/May | page 2 | - Full-page ad (6-Pak) | |
Crash | issue v.1 #41-1987/Jun | page 132 | - Full-page ad (6-Pak) | |
Crash | issue v.1 #44-1987/Sep | page 19 | - Advert (6-Pak) | |
Crash | issue v.1 #45-1987/Oct | page 2 | - Advert (6-Pak) | |
Crash | issue v.1 #50-1988/Mar | page 29 | - Advert (6-Pak) | |
The Games Machine | issue #14-1989/Jan | page 13 | - Advert (Frank Bruno's Big Box) | |
The Games Machine | issue #24-1989/Nov | page 24 | - Two-page ad (Thrill Time Gold 2) | |
Your Sinclair | issue #16-1987/Apr | page 19 | - Full-page ad (6-Pak) | |
Your Sinclair | issue #22-1987/Oct | page 17 | - Advert (6-Pak) | |
Your Sinclair | issue #23-1987/Nov | page 2 | - Advert (6-Pak) |
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