Killed Until Dead |
Release Date | 1987 |
Original Publisher | U.S. Gold Ltd (UK) |
Min. Hardware | ZX-Spectrum 48K |
Language | English |
Genre | Adventure Game: Graphic |
Max. Players | 1 |
Original Price | £8.99 |
Features | Beeper Music, Border Effects, Dynamic Loading Screen, Multi-loader in 128K mode, Multi-loader in 48K mode |
Themes | Detective/Crime Investigation |
Tie-in Licences | Killed Until Dead (Software) from Artech Digital Productions Inc (Canada) |
Other Platforms | Amstrad CPC, Commodore 64 |
Average mag. score | 91.00% (3 reviews) |
Martijn's WoS score | 80% (17 votes) |
Michael Bate | - Game Design/Concept | ||
Rick Banks | - Game Design/Concept | ||
Steve Ward [Stephen Ward] (UK) | at Canvas | - Code, In-game Graphics | |
Neil Ward | at Canvas | - In-game Graphics |
@ Artech Digital Productions <Artech Digital Productions Inc (Canada)> @ Acme Action *** Data provided by SPOT/SPEX is unconfirmed. Please help us validate this information! |
3rd Best Adventure - 1987 Crash Readers Awards. |
"Crash Smash" | at Crash | issue v.1 #42 - 1987/Jul | page 96 | |
"Your Sinclair Megagame" | at Your Sinclair | issue #20 - 1987/Aug | page 29 |
The following message can be found inside the code: Spectrum conversion by Steve Ward also Amstrad to follow. To whom it may concern, There was no room in the program so I had to put this here. Short history follows... (Musical Interlude..) 87, "The Wall?" (Commodore & ST versions?) 87, Speccy & Amstrad "Killed Until Dead" 86, Speccy & Amstrad "Silent Service" 86, Speccy, Amstrad & Commodore "Mission Omega" 85, Speccy, "Nick Faldo's Golf" 85, Speccy+part Commodore "Give My Regards to Broadstreet" 84, Speccy "Cloak of Death" (who?) 84, Dragon "Pedro" Yeah! 84, Dragon "Android Invaders" 84, Dragon "Picture Puzzles" Not bad for an 'unknown' eh? |
Filename | Release | Machine | Scheme | Language | Comments | |
KilledUntilDead.tzx.zip | Original | ZX-Spectrum 48K | (Alkatraz Protection System) | English | ||
KilledUntilDead.slt.zip | Original | ZX-Spectrum 48K | (???) | English |
Filename | Size | Release | Type | Language | Comments | |
KilledUntilDead.scr | 6,912 | Original | Loading screen | |||
KilledUntilDead.gif | 5,824 | Original | Running screen | |||
KilledUntilDead_Front.jpg | 636,184 | Original | Inlay - Front | |||
KilledUntilDead.txt | 11,890 | Original | Instructions | English | ||
KilledUntilDead(MULTI-LANG).pdf | 395,004 | Original | Instructions | Multi-language: English, French, German | ||
KilledUntilDead.jpg | 232,085 | Original | Advertisement |
ACE (Advanced Computer Entertainment) | issue #12-1988/Sep | page 78 | - Review | |
Crash | issue v.1 #42-1987/Jul | page 96 | - Review: 93% | |
Sinclair User | issue #64-1987/Jul | page 78 | - Review: 9/10 | |
Your Sinclair | issue #20-1987/Aug | page 29 | - Review: 9/10 |
ACE (Advanced Computer Entertainment) | issue #12-1988/Sep | page 77 | - Feature - Watching The Detectives | |
C&VG (Computer & Video Games) | issue #65-1987/Mar | page 114 | - Preview - not a Spectrum article | |
Crash | issue v.1 #43-1987/Aug | page 87 | - CompoEntry | |
Crash | issue v.1 #44-1987/Sep | page 57 | - Tips | |
Crash | issue v.1 #45-1987/Oct | page 142 | - CompoResult | |
Sinclair User | issue #62-1987/May | page 20 | - News/Note | |
Your Sinclair | issue #17-1987/May | page 96 | - News/Note |
C&VG (Computer & Video Games) | issue #66-1987/Apr | page 115 | - Full-page ad | |
C&VG (Computer & Video Games) | issue #68-1987/Jun | page 129 | - Full-page ad | |
Computer Gamer | issue #25-1987/Apr | page 12 | - Full-page ad | |
Computer Gamer | issue #27-1987/Jun | page 2 | - Full-page ad | |
Sinclair User | issue #62-1987/May | page 60 | - Full-page ad | |
Sinclair User | issue #63-1987/Jun | page 6 | - Full-page ad | |
Your Computer | issue v.7 #4-1987/Apr | page 84 | - Full-page ad | |
Your Computer | issue v.7 #7-1987/Jul | page 76 | - Full-page ad | |
Your Sinclair | issue #18-1987/Jun | page 78 | - Full-page ad |
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