MK1 v5

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MK1 v5

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PeterJ
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Re: MK1 v5

Post by PeterJ »

Nice, thanks for letter us know.

For the English speakers, Google Translate seems to do a good job of the tutorial:

https://github.com/mojontwins/MK1/blob/ ... /README.md

Peter
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pavero
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Re: MK1 v5

Post by pavero »

Can anybody please explain why do we have at least three different versions of MK engine? MK1, MK2, MK3 ...
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PeterJ
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Re: MK1 v5

Post by PeterJ »

pavero wrote: Thu Mar 26, 2020 8:44 am Can anybody please explain why do we have at least three different versions of MK engine? MK1, MK2, MK3 ...
Morning,

I'm still rather confused, but this is from the GitHub page:

MTE MK1 has had many versions over the past three years. From 2010 to the beginning of 2013 we evolved until we reached version 4.7, but the pifostio got so involved that it was not at all presentable. When at that time it occurred to us to do a tutorial we decided to go back a bit, to a point in the past where the subject was still manageable: version 3.1 ( Trash Work , Zombie Skull Prologue ).

For a couple of months we dedicated ourselves exclusively to taking version 3.1, correcting all the things that were crazy, changing half of the components to make them faster and more compact, and adding a lot of features. This is how we built the 3.99 versions , which were the ones we made available to you and we evolved little by little until, unnaturally, they mutated into MK2 in mid-2014.

Years later, taking advantage of the 10th anniversary of MTE MK1 , we have revised the latest version, updated the toolchain to automate the entire process as much as possible, and incorporated in the engine many improvements typical of more modern engines, to make a hybrid as simple as MTE MK1 original but that would perform like our latest products.
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PeterJ
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Re: MK1 v5

Post by PeterJ »

I'm also rather confused as I thought the SP1 library was supposed to be replacing splib2?

From the z88dk SP1 web-page:

splib2 is an older version of the library but the underlying algorithms are the same. Some of the issues touched on in the above tutorials have been more simply solved in sp1
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Ivanzx
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Re: MK1 v5

Post by Ivanzx »

Mk2 is the evolution of MK1. It has many new features for side view/top view games. For instance:
- New weapons: swords, punch, whip, bombs...
- Top view can jump.
- New predefined enemy types.
- 128k multilevel (compressed or extended) that allows to create larger games using extra RAM in 128k models.
- Arkos tracker support.
- Extra frames for sprites.
- Extern coding to customize scripts.
- Simple Item Manager (for inventory).
- New tile behaviours.
- ...
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pavero
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Re: MK1 v5

Post by pavero »

And does Mk3 exist?
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Re: MK1 v5

Post by +3code »

pavero wrote: Sat Mar 28, 2020 7:14 pm And does Mk3 exist?
https://spectrumcomputing.co.uk/index.p ... 6&id=35335
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