Needs a little more tidying up but not a bad rendition of the original!
Cosmium
Thanks for all the positive feedback!
Brilliant! Thanks for taking the time for a very detailed and very fair review.Andre Leao wrote: ↑Sun Dec 09, 2018 1:10 pm Review's ready
https://planetasinclair.blogspot.com/20 ... adron.html
Yes I uploaded a .tap file of the game today for those who prefer a tape file - it's available on the Quadron download page along with the .sna
Cheers. I'm mobile only until after the hols, but I'll get it then.
The Millipede entry in that link doesn't look right:R-Tape wrote: ↑Mon Dec 24, 2018 9:07 amI didn't realise until I collated Quadron for the last update, but you are this Andy Beale aren't you?
https://spectrumcomputing.co.uk/index.p ... bel_id=881
Yup, same one!R-Tape wrote: ↑Mon Dec 24, 2018 9:07 amCheers. I'm mobile only until after the hols, but I'll get it then.
I didn't realise until I collated Quadron for the last update, but you are this Andy Beale aren't you?
https://spectrumcomputing.co.uk/index.p ... bel_id=881
I never got very far, but I spent countless hours on Microbot BITD. You should make a redux version!
1. Yeah, it should probably be combined. I think Millipede was the same game, but got renamed for sale in Spain.Rorthron wrote: ↑Mon Dec 24, 2018 1:17 pmThe Millipede entry in that link doesn't look right:R-Tape wrote: ↑Mon Dec 24, 2018 9:07 amI didn't realise until I collated Quadron for the last update, but you are this Andy Beale aren't you?
https://spectrumcomputing.co.uk/index.p ... bel_id=881
1. It looks like the same game as Megapede. Should it not be combined with Megapede?
2. The translation is called Ciempies, but that is not listed as an AKA.
3. The entry mentions an Atari licence, but I can see no evidence of an official licence.
Happy to hear you like it.R-Tape wrote: ↑Fri Dec 28, 2018 3:07 pm I've finally had a chance to play this properly.
Apart from the choice of keys and no redefine option, I think this is a great game. There's a lot more to it than Microbot, and if you find the instructions a bit impenetrable to begin with, just start off and remember that the goal is to shoot every alien in the map (press space and it's the top middle red square). The power ups and what to collect become clear with time. If you take too long for each attack wave, then scary dudes on hoverpods come and get you.
If it was released BITD, I would have spent at least as many sunny afternoons playing this as I did with Microbot!
It's proper great that this game has been not only rescued, but given a bloody good scrape and polish.
It's tempting..
I know it was a long time coming, but I just put the finishing touches to a redefinable keys option for the game. I kept the option of the 'Ultimate' style keyboard layout for those who prefer the original, and then there's the new choice to redefine. I also included this update in the demo version, which has also been uploaded to itch.io.
Awesome! However, yours accepts the same key for all controls. If you’re interested, I wrote a (fairly) compact routine a while back that checks for, and rejects, the same key for different controls.
You're quite right. Trouble was, it was hard enough squeezing in this existing code without these extra frills let alone with them! So given the space limitations it seemed like a decent compromise that if the player makes a misstep whilst redefining the keys, they can press '2' again from the menu and quickly redo themAst A. Moore wrote: ↑Wed Feb 12, 2020 11:51 pmAwesome! However, yours accepts the same key for all controls.
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Another usability issue you might want to address is the fact that you don’t show all the controls at once.