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Elaborate death in games

Posted: Thu Nov 02, 2023 9:33 pm
by Wall_Axe
A few tropes in early spectrum games.. usually in those programmed in basic are elaborate death sequences.

The funeral march can often be heard in basic games.
Gravestones appearing at the site of one's death are also common.
Another early 8bit days trope was the player becoming an angel and flapping his wings until he disappeared off the top of the screen.

I can't remember any specific game titles, just the sequences themselves.
Can anyone remember the names of said games?

Re: Elaborate death in games

Posted: Thu Nov 02, 2023 9:59 pm
by R-Tape
Wall_Axe wrote: Thu Nov 02, 2023 9:33 pm A few tropes in early spectrum games.. usually in those programmed in basic are elaborate death sequences.

The funeral march can often be heard in basic games.
Gravestones appearing at the site of one's death are also common.
Another early 8bit days trope was the player becoming an angel and flapping his wings until he disappeared off the top of the screen.

I can't remember any specific game titles, just the sequences themselves.
Can anyone remember the names of said games?
Some of these are covered in this thread.

Re: Elaborate death in games

Posted: Thu Nov 02, 2023 10:04 pm
by PROSM
Sir Lancelot has all three elements you mention. It takes ages for the animation to finish, you really need pokes to make the game bearable.

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 8:33 am
by catmeows
I like death animation in Bombscare. A dustpan and brush materialize out of air and promptly remove remains of your robot. What a technology, I would use something similar at home.

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 8:42 am
by PeteProdge
There's this really obscure platformer nobody has ever heard of. It results in a Monty Python style boot stomping on the player at the 'game over' scene.

One of the above sentences is a lie.

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 9:20 am
by patters
I typed up a game from Sinclair Programs as a lad that featured just such a tedious death march made of a page of BEEP statements, and a screen full of gravestones. Perhaps you had too. You had to catch falling canonballs in a boat.

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 10:59 am
by PeterJ

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 11:35 am
by Mpk
patters wrote: Fri Nov 03, 2023 9:20 am You had to catch falling cannonballs in a boat.
Do not try this at home.

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 12:06 pm
by Morkin
Wall_Axe wrote: Thu Nov 02, 2023 9:33 pm The funeral march can often be heard in basic games.
That, plus Greensleeves, must be some of the most 'Les Dawson-ed' tunes* in Speccy BASIC games.

* basically hitting wrong notes

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 1:22 pm
by Wall_Axe
bombscare and sir lancelot sound good

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 1:56 pm
by patters
PeterJ wrote: Fri Nov 03, 2023 10:59 am This one @patters?

https://spectrumcomputing.co.uk/entry/3 ... Cannonball
The very same :)

Re: Elaborate death in games

Posted: Fri Nov 03, 2023 2:15 pm
by sn3j
Spy vs Spy has some pretty cool death animations. It's very comic-like, like a question mark pops up before a trap goes off.