Laser squad campaign mode
Posted: Sun Dec 26, 2021 5:02 pm
Hi guys.
It's not a new game but a new mode for 128k game Laser squad by Julian Gollop.
You play with the ordinary L.S. rules and game mechanics but your squad is the same for all 3 missions. Some pros and cons that make the game easier or more hard.
Harder - all units loose their health when they are wounded and can not be cured between scenarios. Dead units are excluded for remaining missions so you start with smaller squad. Enemy gets victory points at the mission start for your absent units.
Easier - no inventory drop i.e. weapon and armour cost nothing at the next mission if unit had those items at the previous mission end. So this is a way to save creds especially for haigher difficulty levels. Primed grenades are the exception because they just explode when you return to HQ base. Select zero unit armour protection to play next mission with old armour but armours 1-4 work as usual. The numbers in lower part of equipment screen shows actual unit health (left side) and protection levels for front, back, side.
Select 6 from scenario choice screen to start campaign. A message "mission complete" appers after you win and next mission will be loaded. You will play ordinary separated scenario if you select 1-3. The order of missions in campaign is 1-3-2 instead of 1-2-3; that is not a bug (mission Moonbase assault will be last in campaign).
Game requires Spectrum 128
link to drive https://1drv.ms/u/s!AkV4E_ilNDodgRP1EdP ... 4?e=iqeNCd
It's not a new game but a new mode for 128k game Laser squad by Julian Gollop.
You play with the ordinary L.S. rules and game mechanics but your squad is the same for all 3 missions. Some pros and cons that make the game easier or more hard.
Harder - all units loose their health when they are wounded and can not be cured between scenarios. Dead units are excluded for remaining missions so you start with smaller squad. Enemy gets victory points at the mission start for your absent units.
Easier - no inventory drop i.e. weapon and armour cost nothing at the next mission if unit had those items at the previous mission end. So this is a way to save creds especially for haigher difficulty levels. Primed grenades are the exception because they just explode when you return to HQ base. Select zero unit armour protection to play next mission with old armour but armours 1-4 work as usual. The numbers in lower part of equipment screen shows actual unit health (left side) and protection levels for front, back, side.
Select 6 from scenario choice screen to start campaign. A message "mission complete" appers after you win and next mission will be loaded. You will play ordinary separated scenario if you select 1-3. The order of missions in campaign is 1-3-2 instead of 1-2-3; that is not a bug (mission Moonbase assault will be last in campaign).
Game requires Spectrum 128
link to drive https://1drv.ms/u/s!AkV4E_ilNDodgRP1EdP ... 4?e=iqeNCd