Heavy on the magick (bugfix)

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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Bedazzle
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Posts: 309
Joined: Sun Mar 24, 2019 9:03 am

Heavy on the magick (bugfix)

Post by Bedazzle »

Guys, I need your help. Can you test a little this version?
AV below means "Amstrad version".

1) fully recompiled, a bunch of optimizations
2) fixed cyclops sprite, based on AV
3) fixed password (like in Rebound/Your Sinclair versions)
4) fixed room, where experience was incorrectly given (word is no word)
5) fixed second room of Misery
6) Apex now responds to "ТА" word (short from "thanks")
7) removed cheating possibility, when after entering the game it was possible to realign status
8) fixed input with SShift pressed
9) fixed buffer overflow, caused forget it breakage
10) added wall message from AV
11) added room of shame from AV
12) "zero" room color and name fixed
13) removed ingame pause
14) version text added to a main menu

https://dropbox.com/s/br2xl76ihodh2t0/h ... 8.zip?dl=0

In case you need pokes:

> initial x-pos poke = 0x853F, 34111
> initial room poke = 0x8545, 34117
>
> Stamina: 0xB102, 45314
> Magick: 0xB103, 45315
> Luck: 0xB104, 45316
> Grade: 0xB105, 45317
> Points: 0xB106, 45318
>
> current x-pos poke = 0xB157, 45399
> current room poke = 0xB15E, 45406
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Bedazzle
Manic Miner
Posts: 309
Joined: Sun Mar 24, 2019 9:03 am

Re: Heavy on the magick (bugfix)

Post by Bedazzle »

Packed screen and main file.

https://www.dropbox.com/s/sgopmpdrno8lj ... d.zip?dl=0

Happy New Year eve!
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