Reviews

Reviews for Aladdin's Cave (#135)

Review by ABU on 19 Apr 2010 (Rating: 2)

A rather poor platform game where you collect objects and avoid monsters. You have to get all the objects in each screen before you leave or you won’t get the chance to turn into various animals that are needed to complete screens later apparently. I never found out. It’s not easy but the main problem is it's pretty bugged to my mind. Your man doesn’t always jump when you want, you can get jammed when you jump or are on the ladders, the walls and platforms seem rather un-solid occasionally, and sometimes you die for no reason at all. I swapped to keyboard from joystick but although the jumping got a bit easier, the other problems remained. It’s a shame really as the demo hints at many different screens to explore. The graphics are large though a bit undetailed and the sound is limited to when you die and the title screen tune. Anyone looking for an undiscovered gem to rival Manic Miner or Dynamite Dan will be disappointed and I’d say there was a good many average platform games that are more playable than this

Review by dandyboy on 31 Oct 2012 (Rating: 2)

Aladdin´s Cave is a below average platformer with not much on its side to offer ... unimaginative graphics , dull game-play , nule originality ... need I say more ?

If you want an exciting platformer don´t try this one . :-(


1,5 out of 5 .

Review by YOR on 01 Nov 2017 (Rating: 1)

What is it with some of these instructions on World of Spectrum being in Chinese? Are all of Artic's game like this? I didn't expect this to be good but I didn't expect it to be this bad. The jumping is just really terrible and avoiding the enemies to basically down to luck rather than skill. I've never managed to get out of the first screen as a result!

Review by The Dean of Games on 07 May 2020 (Rating: 3)

1985 Artic Computing (UK)
by Keith Purkiss, M.A. Trace and D.J. Burt

Aladdin's Cave is another platform game following the footsteps of Jet Set Willy but with some new features. Initially it looked to me more like a Manic Miner catch-all-objects-move-to-next-level type game, but it's not. You can move freely from screen to screen. In each you have to catch all shiny objects (treasures), but there is an order to do so, and some objects serve different purposes. Some transform you into a specific animal, and with it's abilities you can reach some objects otherwise unavailable to plain normal Aladdin. It's this particularity that makes the game slightly different from the bunch (remember this was 1985).
The main goal is to catch all objects, find the Wizard's lair and destroy him, then return all the way back to the first screen, all the transformations will be very helpful.

The game was written by some of the authors of Tales of Arabian Nights, which as the same theme but there is no relation between the two games.