1988 Zeppelin Games Ltd (UK)
by Spike and Michael Owens
After a quick glance at the in-game screen I was excited with the Commando resemblances. I was hoping to having finally discover a proper sequel, official or not.
As you probably guessed by my generous rating, I was totally disappointed.
It looks similar, because of the colour scheme and war theme, but not only are the graphics mediocre (and Commando's wasn't all that good either), but the rest of the game is also inferior in most all aspects.
The keys are awfully chosen, and I rather have my fingers stumble on each other using the Sinclair keys, than with the pre-defined ones.
But what really gets into my nerves, is the way the play area is surrounded by an 'invisible' barrier, completely undetected by the human eye. Well, at least mine, because the enemy can move freely thru trees and other stuff.
Oh, and try to circle around enemy machine guns where there is, for instance a wall, even with enough space to get thru. You can't, can you?
Aiming the enemy is another trick business. Some key combinations just block fire and you get stuck with only using grenades, which aren't always effective.
So in the end you are left with the catching to do, which doesn't make this a proper shoot 'em up. Either this game was written by teenage newbies, without quality control from the editors, or the programming was left undone, just by mere laziness or because of budget price.
A shame, making an average game when with a bit more work it could have been way better.