Reviews

Reviews for Gregory Loses His Clock (#2137)

Review by WhenIWasCruel on 05 Jun 2009 (Rating: 5)

nice, cartoonish game, with big, colourful sprites, a couple of bloodstained touches, and an oniric "plot", although the gameplay is more on the arcade side than on the adventure side.

you start in your own bedroom, you go to sleep, and some thieving ghost steals your alarm clock: you fall in a nightmarish world, and your aim is to rescue the various pieces of the clock, to be able to wake up at 6:00 am, which is also the time limit for solving your quest. there's a fragment of the clock in each "level".

second part: a weird place, with small aliens, fountains, and crazy elevators that crush you against jaded ceilings.

third level: in the jungle, among hungry crocodiles, hanging snakes, a parrot that insists on making omelettes on your head (which is flat like a frying pan, coherently), malaric mosquitos, and a playful monkey which is busy throwing fatal tennis balls at you.

fourth part: you're in a gallery art, more similar to a maze, and you must find the reproductions of the two paintings in the first room (AND the piece of clock), to be allowed to enter the fifth part of the game.

fifth part: this should be the last one, you're on a war zone, and strange things happen. i don't remember much about it.

so, a weird game, very pleasant to watch, and not bad to play. i've always enjoyed it very much.

Review by The Dean of Games on 15 Feb 2011 (Rating: 5)

1989 Mastertronic Plus (UK)
by Don Priestley

The story is quite interesting. It goes as follows: An evil ghost breaks down Gregory's clock into five pieces and scatters them around 4 weird dream scape zones.
In order to Gregory wake up in the morning and go to work, he must find the 4 pieces and take them to an old clock mender.

Don Priestley only produced hits and GLHC is no exception! The big colorful animated sprites are Don's trade mark and add so much to his games. But even without them, this game would still be awesome.

Review by Rebelstar Without a Cause on 17 Aug 2013 (Rating: 5)

Another surreal masterpiece from Don Priestley.

Review by dandyboy on 18 Aug 2013 (Rating: 1)

Am I the only one to find this game absurd beyond belief ??

1,5 / 5 .

Review by Stack on 18 Aug 2013 (Rating: 4)

Madcap comic mayhem in giant sprite stylee from the inventive programming skills of Don Priestly.

Its a cracking game that has all types of action to play through. Sadly some of the choices you have to make are beyond obscure but using the Tipshop tips somehow doesn't spoil it. Back in the Day the playground collective unconscious would probably have solved it.

Anyway its a dream of a game, astonishing in places. Scores plus points for a title that is either intended to sound rude without being rude or simply a celebration of a time where not every game had to have a title borrowed from a Hollywood thriller.

Gregory Loses his Clock would be a title for a Mike Leigh or even Derek Jarman film and plays out just as stangely as Jarman directs.

Its always going to be a bit hard for some players to take a game that throws so many adsured curveballs into the gameplay, but this is a true great - though not as good as Trapdoor so its 4 instead of 5/5

Review by YOR on 25 Oct 2017 (Rating: 3)

Don Priestley's games always stood out graphically and this is no exception. But gameplay wise I usually get lost and run out of patience with them, this being no exception. But saying that it's still a very impressive looking game, I just need more patience with this.