Reviews
Review by dandyboy on 01 Jan 2011 (Rating: 5)
What to say about this wonder ?? A classic within a classic and one of the best games ever created for the machine Sir Clive Sinclair invented back in the 80´s . A work of art from start to finish ! Dreamlike and utterly original ...
Pyjamarama is the only game that reaches the same level of quality and inventiveness as the legendary Manic Miner , in my opinion .
One of the best ! NO DOUBT .
1984 Mikrogen (UK)
by Chris Hinsley
This is the second game of the Wally Week series.
This time Wally finds himself stuck in a nightmare. And being Wally a Wally, nightmares tend to get pretty strange. Well, not that strange, but strange enough to get the idea.
Playing Wally you will need to find things like an alarm clock, to wake him up, and other useful gadgets that will help make sense of the weird stuff going around.
I find this way better than 'Automania'. But of course, Pyjamarama is an all together game, with different game mechanics, later common in coming games. It's fair to say this is the real first Wally Week game.
A real classic, the first proper object-based arcade adventure, with great graphics, sound, gameplay, only slightly marred by color clash between sprites and background - but which does not interfere with game enjoyment at all. The best of the whole Wally series in my opinion.
A huge improvement over Automania. The graphics are bold and colourful with some amazing use of colour clash. I know lots of people hate colour clash but I prefer it to drab monochrome graphics. The puzzles are impossible and I can't seem make any progress. Its good fun trying though.
This game by Mikro-Gen is one of the Spectrum classics, the second in the Wally Week series, one of the most popular Speccy characters who made the company expand and became one of the most popular in the Spectrum market after a modest beginning with mediocre titles.
The plot and the game concept is extremely original: after a hard day at work, at night, Wally is at home, asleep. But he's having a nightmare, he's inside it and must wake up to go to work at time. To do that, you must solve a string of puzzles using certain objects in the correct place along his house, carrying only two of them. This concept were later used and enhanced in the other games of the successful saga: Everyone's a Wally, Herbert's Dummy Run and Three Weeks in Paradise. Even other companies copied the same concept with varied results.
This is one of those games that are enjoyed just by exploring the detailed rooms, one of the many good features of this game (you can even fly to the moon!). Graphically good with wise (and sometimes funny) puzzles and an unforgettable intro music make this game an iconic classic.