Oleg recalls: "This game was originally written on a Ukraine clone of the ZX Spectrum, named Orel' BK-08 (Dnepropetrovsk variant). This machine has 64K RAM and 16K ROM. Sea Fight uses the Orel' BK-08 "shadow" memory (placed in 0000-3FFF) to save the title screen, and right before playing, it is restored. You will see colour attributes on the Spectrum 48K, but this is correct - the game is ready to be played - the screen restoration only works on the Orel' BK-08.
Interesting fact: The main artist of Sea Fight is Svetlana Golichenko. She is my sister!"
Spectrum Computing acknowledges the rights of copyright holders. If you would like your software removed from our preservation archive and made unavailable for download (or have any queries) please contact firstname.lastname@example.org