Comments: A competition to motivate converting Spanish arcade games (mainly from 1980s and 1990s) to the ZX-Spectrum.
Comments: The aim of this compo was making an arcade conversion for the ZX Spectrum.
There was only 1 participant, so the winner was easily determined.
Comments: This competition was organized by HOMEPUTERIUM (Das Homecomputer-Laboratorium an der Eider-Treene-Schule) in Friedrichstadt, Germany. The competition was to design games in compiled or interpreted BASIC for any 8-bit plataform, restricted to 10 lines of code only. A total of 89 contestants participated with submissions from over a dozen platforms. There were 3 contest categories, with the following winners:
PUR-80 (max. 80 keystrokes per line):
1. "10 Othello" (ZX Spectrum) by Einar Saukas, Brasil
2. "FireFighter64" (Commodore 64) by Roman Werner, Switzerland
3. "Jump" (Atari 800 XL) by Jason Gruetzmacher, Canada
PUR-120 (max. 120 keystrokes per line):
1. "Invaders" (Atari 800 XL) by Victor Parada, Chile
2. "Graviten" (Atari 800 XL) by Jeff Piepmeier, USA
3. "Nuts" (Atari 800 XL) by Jeff Piepmeier, USA
EXTREM-256 (max. 256 keystrokes per line):
1. "Where's my Cheese?" (Atari 800 XL) by Victor Parada, Chile
2. "Gravity Snake" (Commodore 64) by Davide Fichera, Italy
2. "Fort Knox" (Atari 800 XL) by Kevin Savetz, USA
Comments: This was a very peculiar compo. The participants had a weekend for making a game based on the wedding between Alfonso of Spain, Prince of Asturias, and Princess Letizia. The game should work on a Sinclair ZX Spectrum+. 128K games were not allowed.
Comments: There were two contest categories:
- Basic category: Only games programmed using the graphic resources provided by the computer (UDGs or loading screens are not allowed).
- Free category: UDGs and loading screens are allowed.
Comments: There were two contest categories:
- Basic category: Only games programmed using the graphic resources provided by the computer (UDGs or loading screens are not allowed).
- Free category: No restrictions (except, obviously, programming machine code routines).
Comments: There were three contest categories:
- Pure category: Only games programmed using the graphic resources provided by the computer (UDGs or loading screens are not allowed). ROM calls are not allowed. The instructions POKE, PEEK and RANDOMIZE are forbidden.
- BASIC 10 category: The same as above, with two changes: UDGs are allowed (other usages of POKE are forbidden) and the program is limited to a maximum of 10 lines of BASIC code.
- Free category: No restrictions (except, obviously, programming machine code routines).
Comments: There were three contest categories:
- Pure category: Only games programmed using the graphic resources provided by the computer (UDGs or loading screens are not allowed). ROM calls are not allowed. The instructions POKE, PEEK and RANDOMIZE are forbidden.
- BASIC 10 category: The same as above, with two changes: UDGs are allowed (other usages of POKE are forbidden) and the program is limited to a maximum of 10 lines of BASIC code.
- Free category: No restrictions (except, obviously, programming machine code routines).
Comments: There were three contest categories:
- Pure category: Only games programmed using the graphic resources provided by the computer (UDGs or loading screens are not allowed). ROM calls are not allowed. The instructions POKE, PEEK and RANDOMIZE are forbidden.
- BASIC 7 category: The same as above, with two changes: UDGs are allowed (other usages of POKE are forbidden) and the program is limited to a maximum of 7 lines of BASIC code.
- Free category: No restrictions (except, obviously, programming machine code routines).
Comments: There were three contest categories:
- Pure BASIC category: ROM calls are not allowed. No loading screen. UDGs can be used, but not redefined in runtime (i.e. only one set of UDGs is allowed). The instructions POKE, PEEK and RANDOMIZE are forbidden, except for creating UDGs.
- Free BASIC category: No restrictions (except, obviously, programming machine code routines).
- Extended BASIC category: The same as the free BASIC category, but: (i) the sprite library 4spriter can be used, and (ii) a BASIC compiler can be used.
Comments: (note that the listed games may have been for a different platform in the competition)
Comments: (note that the listed games may have been for a different platform in the competition)
Comments: More information about the Cambridge Awards 1983
here or
here.
Comments: (note that the listed games may have been for a different platform in the competition)
Comments: In 1989, MicroHobby announced a text adventure contest called "Concurso de Aventuras de MicroHobby". The contest was unexpectedly successful: 103 adventures were presented and the Spanish homegrown text adventure scene suddenly emerged after that. 15 adventures out of them were pre-selected, and finally 7 were declared winners 'ex aequo' of the contest in 1990.
Although the full list of contestants is unknown, about half of them were mentioned either in MicroHobby or in the CAAD fanzine.
Comments: Rules:
- Just new developments are accepted. As a special case, major improvements on the games of the BASIC 2005 compo were also accepted.
- It should work in at least one official ZX Spectrum model (be it 16K, +3 or whatever)
- If the game needed some peripheral, then that should be optional, never a requisite.
The game could be developed using any language or tool.
Comments: Hosted by Blood (Lee Tonks)
Comments: Hosted by Blood (Lee Tonks)
Comments: Hosted by Barry Salter
Comments: Hosted by Alistair Nelson & Graham Goring
Comments: Hosted by Graham Goring
Comments: Hosted by Adam D. Moss
Comments: Hosted by Paul Equinox Collins
Comments: Hosted by Dave the Lurker
Comments: Hosted by Jim Langmead
Comments: Hosted by Starglider
Comments: Hosted by Matt Rudge
Comments: Hosted by Chris Young & Phillip Lake
Comments: Hosted by Digital Prawn
Comments: Hosted by Guesser
Comments: Hosted by BloodBaz
Comments: Hosted by The Mojon Twins
Comments: Hosted by R-Tape (Dave Hughes)
Comments: Hosted by MykeP
Comments: Hosted by Lee Prince and others
Comments: Hosted by Gabriele Amore and Simon Ferré
Comments: Hosted by Shaun Bebbington
Comments: Hosted by PROSM (John Connolly)
Comments: Hosted by Jim Waterman
Comments: Hosted by uglifruit
Comments: Hosted by Jbizzel
Comments: Hosted by Ed Toovey
Comments: Hosted by Kempston
Comments: This compo was announced as a parallel activity to MadriSX & Retro 2005, a yearly retro-party held in Madrid (now known as RetroMadrid).
The aim was making a conversion of Sega's arcade "Deep Scan" for the ZX Spectrum.
Comments: Only games in a "
Choose your own adventure" style were accepted.
The games could be developed in any programming language, as far as the target machine is the Sinclair ZX Spectrum 48K. Currah MicroSpeech support is accepted, but just as an optional feature - the game should work without it anyway. Graphics can only be built from standard ASCII characters (hence UDGs are forbidden).
Comments: Only games in a "
Choose your own adventure" style were accepted.
The games could be developed in any programming language, as far as the target machine is the Sinclair ZX Spectrum 48K. Currah MicroSpeech support is accepted, but just as an optional feature - the game should work without it anyway. Graphics can only be built from standard ASCII characters (hence UDGs are forbidden).
Comments: Only games in a "
Choose your own adventure" style were accepted.
The games could be developed in any programming language, as far as the target machine is the Sinclair ZX Spectrum 48K. Currah MicroSpeech support is accepted, but just as an optional feature - the game should work without it anyway. Graphics can only be built from standard ASCII characters (hence UDGs are forbidden).
Comments: In
March 1988, MicroHobby announced a public contest of games built with {3D Game Maker|CRL Group PLC|0001956}. The contest was obviously called "Concurso 3D Game Maker".
The award for the winner was 50,000 ptas. plus the royalties of the game being published by Dro Soft. As far as we know, that last thing never happened. The award for the second was 30000 ptas.
The list of top 8 games was published in
October 1988.
Comments: The competition was to design a program using the PSS MCoder compiler for the ZX81 or Spectrum.
The winning program was published by PSS (as was the second place game).
Comments: Originally intended to motivate indie developers to create games inspired by the ZX-Spectrum, it started receiving games developed for the ZX-Spectrum itself at the second year.
Comments: (note that the listed games may have been for a different platform in the competition)
Comments: This year, the competition targeted the ATM Turbo 2 / ZX Evolution machine, as the only Spectrum-like model still produced at the time.
Comments: The ZX Basic Game Compo organized by zx-pk.ru (from March 2014 to January 2015).